Beispiel #1
0
        /// <summary>This allows you to spawn a prefab via GameObject.</summary>
        public static GameObject Spawn(GameObject prefab, Vector3 position, Quaternion rotation, Transform parent = null, bool worldPositionStays = true, LeanGameObjectPool.NotificationType notification = LeanGameObjectPool.NotificationType.None)
        {
            if (prefab != null)
            {
                // Find the pool that handles this prefab
                var pool = default(LeanGameObjectPool);

                // Create a new pool for this prefab?
                if (LeanGameObjectPool.TryFindPoolByPrefab(prefab, ref pool) == false)
                {
                    pool = new GameObject("LeanPool (" + prefab.name + ")").AddComponent <LeanGameObjectPool> ( );
                    //Change How notification at first time
                    pool.Notification = notification;
                    pool.Prefab       = prefab;
                }

                // Try and spawn a clone from this pool
                var clone = default(GameObject);

                if (pool.TrySpawn(position, rotation, parent, worldPositionStays, ref clone) == true)
                {
                    // Clone already registered?
                    if (Links.Remove(clone) == true)
                    {
                        // If this pool recycles clones, then this can be expected
                        if (pool.Recycle == true)
                        {
                        }
                        // This shouldn't happen
                        else
                        {
                            Debug.LogWarning("You're attempting to spawn a clone that hasn't been despawned. Make sure all your Spawn and Despawn calls match, you shouldn't be manually destroying them!", clone);
                        }
                    }

                    // Associate this clone with this pool
                    Links.Add(clone, pool);
                    return(clone);
                }
            }
            else
            {
                Debug.LogError("Attempting to spawn a null prefab.");
            }

            return(null);
        }
Beispiel #2
0
        /// <summary>This allows you to spawn a prefab via GameObject.</summary>
        public static GameObject Spawn(GameObject prefab, Transform parent = null, bool worldPositionStays = false, LeanGameObjectPool.NotificationType notification = LeanGameObjectPool.NotificationType.None)
        {
            if (prefab != null)
            {
                return(Spawn(prefab, prefab.transform.position, prefab.transform.rotation, parent, worldPositionStays, notification));
            }
            else
            {
                Debug.LogError("Attempting to spawn a null prefab.");
            }

            return(null);
        }