public setWaveStyle ( LeanAudioWaveStyle style ) : LeanAudioOptions, | ||
style | LeanAudioWaveStyle | |
return | LeanAudioOptions, |
static public int setWaveStyle(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif LeanAudioOptions self = (LeanAudioOptions)checkSelf(l); LeanAudioOptions.LeanAudioWaveStyle a1; a1 = (LeanAudioOptions.LeanAudioWaveStyle)LuaDLL.luaL_checkinteger(l, 2); var ret = self.setWaveStyle(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int setWaveStyle(IntPtr l) { try { LeanAudioOptions self = (LeanAudioOptions)checkSelf(l); LeanAudioOptions.LeanAudioWaveStyle a1; checkEnum(l, 2, out a1); var ret = self.setWaveStyle(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }