public CompositeByteBuffer(IByteBufferAllocator allocator, int maxNumComponents) : base(int.MaxValue) { Contract.Requires(allocator != null); Contract.Requires(maxNumComponents >= 2); this.allocator = allocator; this.maxNumComponents = maxNumComponents; this.leak = LeakDetector.Open(this); }
public CompositeByteBuffer(IByteBufferAllocator allocator, int maxNumComponents) : base(AbstractByteBufferAllocator.DefaultMaxCapacity) { Contract.Requires(allocator != null); Contract.Requires(maxNumComponents >= 2); this.allocator = allocator; this.maxNumComponents = maxNumComponents; this.leak = LeakDetector.Open(this); }
public CompositeByteBuffer(IByteBufferAllocator allocator, int maxNumComponents, IByteBuffer[] buffers, int offset, int length) : base(AbstractByteBufferAllocator.DefaultMaxCapacity) { Contract.Requires(allocator != null); Contract.Requires(maxNumComponents >= 2); this.allocator = allocator; this.maxNumComponents = maxNumComponents; this.AddComponents0(0, buffers, offset, length); this.ConsolidateIfNeeded(); this.SetIndex(0, this.Capacity); this.leak = LeakDetector.Open(this); }
public CompositeByteBuffer( IByteBufferAllocator allocator, int maxNumComponents, IEnumerable <IByteBuffer> buffers) : base(int.MaxValue) { Contract.Requires(allocator != null); Contract.Requires(maxNumComponents >= 2); this.allocator = allocator; this.maxNumComponents = maxNumComponents; this.AddComponents0(0, buffers); this.ConsolidateIfNeeded(); this.SetIndex(0, this.Capacity); this.leak = LeakDetector.Open(this); }
public void LeakDetectorScenario(SocketScenario scenario) { var leakDetector = new LeakDetector(scenario.Settings); foreach (var i in scenario.SocketCounts) { leakDetector.Next(i); _helper.WriteLine("ports: {0}, Observed % Diff: {1}, Fail? {2}", i, leakDetector.RelativeDifference, leakDetector.ShouldFail); if (!scenario.ShouldFail) // if we can't fail in this scenario, no intermittent failures allowed { scenario.ShouldFail.Should().BeFalse(); } } leakDetector.ShouldFail.Should().Be(scenario.ShouldFail, "Failure state should have been {0}, but was {1} in scenario {2}. Final % difference: {3} vs. target of {4}", scenario.ShouldFail, leakDetector.ShouldFail, scenario, leakDetector.RelativeDifference, scenario.Settings.MaxDifference); }