Beispiel #1
0
        /// <summary>
        /// 保存对阵
        /// </summary>
        /// <returns></returns>
        public bool SaveFIghtMap(DbTransaction trans = null)
        {
            var fightMapString = GenerateFightMapString();

            _leagueFightMapEntity.FightMapString = fightMapString;
            _leagueFightMapEntity.UpdateTime     = DateTime.Now;
            if (!LeagueFightmapMgr.Update(_leagueFightMapEntity, trans))
            {
                return(false);
            }
            return(true);
        }
Beispiel #2
0
 /// <summary>
 /// 重置对阵
 /// </summary>
 /// <returns></returns>
 public MessageCode ClearFightMap(DbTransaction trans = null)
 {
     if (_leagueFightMapEntity == null)
     {
         return(MessageCode.NbParameterError);
     }
     _leagueFightMapEntity.FightMapString = new byte[0];
     _leagueFightMapEntity.UpdateTime     = DateTime.Now;
     if (!LeagueFightmapMgr.Update(_leagueFightMapEntity, trans))
     {
         return(MessageCode.NbUpdateFail);
     }
     return(MessageCode.Success);
 }
Beispiel #3
0
 /// <summary>
 /// 重置对阵  这个联赛的总人数
 /// </summary>
 /// <returns></returns>
 public MessageCode ClearFightMapStartLeague(int count)
 {
     if (_leagueFightMapEntity == null)
     {
         return(MessageCode.NbParameterError);
     }
     FightMap = new Dictionary <int, List <LeagueFight> >();
     RankList = InitRank(count);
     _leagueFightMapEntity.FightMapString = GenerateFightMapString();
     _leagueFightMapEntity.UpdateTime     = DateTime.Now;
     if (!LeagueFightmapMgr.Update(_leagueFightMapEntity))
     {
         return(MessageCode.NbUpdateFail);
     }
     return(MessageCode.Success);
 }