Beispiel #1
0
    public void ShowLeaderBoard()
    {
        for (int i = 0; i < ProfileParent.transform.childCount; i++)
        {
            Destroy(ProfileParent.transform.GetChild(i).gameObject);
        }
        MainLeaderBoard m = new MainLeaderBoard();

        m.GetTopPlayersInBackground(100, leaderboardResponse =>
        {
            // Checking if response was fetched successfully
            if (leaderboardResponse.Successful)
            {
                for (int i = 0; i < leaderboardResponse.Body.UsersProfile.Count; i++)
                {
                    BacktoryLeaderBoard.UserProfile topPlayer =
                        leaderboardResponse.Body.UsersProfile[i];
                    string username    = topPlayer.UserBriefProfile.UserName;
                    IList <int> scores = topPlayer.Scores;
                    Sprite a           = new Sprite();
                    switch (i + 1)
                    {
                    case 1:
                        a = firstRank;
                        break;

                    case 2:
                        a = SecondRank;
                        break;

                    case 3:
                        a = ThirdRank;
                        break;

                    default:
                        a = normalRank;
                        break;
                    }
                    Instantiate(UserPrefab, ProfileParent.transform).GetComponent <Profile>().RePaint(username, scores[0], scores[1], i + 1, medals[scores[1] / 8], a);

                    // Logging best player
                    Debug.Log("best player is: " + username
                              + " Exp: " + scores[0] + " Lvl: " + scores[1]);
                }
            }
            else
            {
                print("SomeThingWentWrong");
                LoadingPanel.SetActive(false);
            }
        });
        m.GetPlayerRankInBackground(rankResponse =>
        {
            // Check if backtory returned result successfully
            if (rankResponse.Successful)
            {
                IList <int> scores = rankResponse.Body.Scores;
                Sprite a           = new Sprite();
                switch (rankResponse.Body.Rank)
                {
                case 1:
                    a = firstRank;
                    break;

                case 2:
                    a = SecondRank;
                    break;

                case 3:
                    a = ThirdRank;
                    break;

                default:
                    a = normalRank;
                    break;
                }
                UserProfile.RePaint(PlayerPrefs.GetString("Username"), scores[0], scores[1], rankResponse.Body.Rank, medals[scores[1] / 8], a);
                LoadingPanel.SetActive(false);
                LeadrBoardPanel.SetTrigger("Enter");
            }
            else
            {
                // do something based on error code
                LoadingPanel.SetActive(false);
            }
        });
    }
Beispiel #2
0
    public void exitLeaderBoard()
    {
        playSound("Button");

        LeadrBoardPanel.SetTrigger("Idle");
    }