/// <summary> /// Initializes a new instance of the <see cref="EndingRoundEventArgs"/> class. /// </summary> /// <param name="classList"><inheritdoc cref="RoundSummary.SumInfo_ClassList"/></param> /// <param name="leadingTeam"><inheritdoc cref="LeadingTeam"/></param> /// <param name="isRoundEnded"><inheritdoc cref="IsRoundEnded"/></param> /// <param name="isAllowed"><inheritdoc cref="IsAllowed"/></param> public EndingRoundEventArgs(LeadingTeam leadingTeam, RoundSummary.SumInfo_ClassList classList, bool isRoundEnded, bool isAllowed = true) { ClassList = classList; LeadingTeam = leadingTeam; IsRoundEnded = isRoundEnded; IsAllowed = isAllowed; }
private static void EndGame(EndingRoundEventArgs ev, LeadingTeam leadingTeam) { ev.LeadingTeam = leadingTeam; ev.IsAllowed = true; ev.IsRoundEnded = true; // Force end because people bothered me to put this in Round.ForceEnd(); API.BlacklistedPlayers.Clear(); API.ModifiedRoles.Clear(); Log.Debug($"Force ending with {ev.LeadingTeam} as the lead team.", Config.AllowDebug); if (Config.RoundEndFf) { foreach (var player in Player.List) { player.IsFriendlyFireEnabled = true; } } }
public void RpcShowRoundSummary(RoundSummary.SumInfo_ClassList list_start, RoundSummary.SumInfo_ClassList list_finish, LeadingTeam leadingTeam, int e_ds, int e_sc, int scp_kills, int round_cd) { RespawnManagerCrap.blockRespawns = false; TimeSpan tspan = TimeSpan.FromSeconds(list_finish.time - list_start.time); Base.roundStartTime = null; try { Base.Debug("Triggering RoundEndEvent"); PluginManager.TriggerEvent <IEventHandlerRoundEnd>(new RoundEndEvent(list_start, list_finish, leadingTeam, e_ds, e_sc, scp_kills, round_cd, string.Format("{0} minutes and {1} seconds", (int)tspan.TotalMinutes, tspan.Seconds))); } catch (Exception e) { Base.Error($"Error triggering RoundEndEvent: {e.InnerException}"); } if (FFDetector.FFDetector.DetectorEnabled) { FFDetector.FFDetector.FFPlayers.Clear(); FFDetector.FFDetector.GrenadeThrowers.Clear(); FFDetector.FFDetector.DoCheck = false; } orig_RpcShowRoundSummary(list_start, list_finish, leadingTeam, e_ds, e_sc, scp_kills, round_cd); }
/// <summary> /// Initializes a new instance of the <see cref="RoundEndedEventArgs"/> class. /// </summary> /// <param name="leadingTeam"><inheritdoc cref="LeadingTeam"/></param> /// <param name="classList"><inheritdoc cref="ClassList"/></param> /// <param name="timeToRestart"><inheritdoc cref="TimeToRestart"/></param> public RoundEndedEventArgs(LeadingTeam leadingTeam, RoundSummary.SumInfo_ClassList classList, int timeToRestart) { LeadingTeam = leadingTeam; ClassList = classList; TimeToRestart = timeToRestart; }
public extern void orig_RpcShowRoundSummary(RoundSummary.SumInfo_ClassList list_start, RoundSummary.SumInfo_ClassList list_finish, LeadingTeam leadingTeam, int e_ds, int e_sc, int scp_kills, int round_cd);