public void BackToMainMenu()
    {
        if (PlayerScript.Winner)
        {
            Settings.Difficulty++;                            // increase difficulty level
            Settings.ExtraLanes[Settings.Difficulty % 3]++;   // add extra lane on next level load

            SceneManager.LoadScene("Game");                   // reload scene with higher difficulty
        }

        else
        {
            LeaderBoard.AddToLeaderBoard(Settings.ScoreCount); // Saving is included in this function
            Settings.Difficulty = 1;                           // reset difficulty level
            Settings.ScoreCount = 0;

            for (int i = 0; i < 3; i++)         // reset extra lanes
            {
                Settings.ExtraLanes[i] = 0;
            }
            SceneManager.LoadScene("MainMenu"); // back to menu
            // some score table here
        }
    }