LeaderHardWired() { m_db = Utils.Db.GetCurDwg(); using (CompBldrCurSpace compBldr = new CompBldrCurSpace(m_db)) { compBldr.Start(); compBldr.PushXform(Utils.Db.GetUcsMatrix(m_db)); Point3d startPoint = new Point3d(0.0, 0.0, 0.0); Point3d midPoint = new Point3d(50.0, 50.0, 0.0); Point3d endPoint = new Point3d(100.0, 50.0, 0.0); Point3dCollection pts = new Point3dCollection(); pts.Add(startPoint); pts.Add(midPoint); pts.Add(endPoint); Leader leader = new Leader(); foreach (Point3d pt in pts) { leader.AppendVertex(pt); } compBldr.AddToDb(leader); compBldr.Commit(); } }
public void WriteTo(KafkaBinaryWriter writer) { Guard.NotNull(writer, "writer"); // if leader exists writer.Write(PartitionId); if (Leader != null) { writer.Write((byte)1); Leader.WriteTo(writer); } else { writer.Write((byte)0); } // number of replicas writer.Write((short)Replicas.Count()); foreach (var replica in Replicas) { replica.WriteTo(writer); } // number of in-sync replicas writer.Write((short)Isr.Count()); foreach (var isr in Isr) { isr.WriteTo(writer); } writer.Write((byte)0); }
public override string ToString() { var sb = new StringBuilder(4096); sb.AppendFormat( "PartitionMetadata.ParitionId:{0},Leader:{1},Replicas Count:{2},Isr Count:{3}", PartitionId, Leader == null ? "null" : Leader.ToString(), Replicas.Count(), Isr.Count()); var i = 0; foreach (var r in Replicas) { sb.AppendFormat(",Replicas[{0}]:{1}", i, r); i++; } i = 0; foreach (var sr in Isr) { sb.AppendFormat(",Isr[{0}]:{1}", i, sr); i++; } var s = sb.ToString(); sb.Length = 0; return(s); }
protected override bool Update() { try { Leader leader = (Leader)Entity; if (_mIsJigStarted) { if (leader.NumVertices > 1) { leader.RemoveLastVertex(); } } Point3d lastVertex = leader.VertexAt(leader.NumVertices - 1); if (!_mTempPoint.Equals(lastVertex)) { leader.AppendVertex(_mTempPoint); _mIsJigStarted = true; } } catch (System.Exception ex) { BaseObjs.writeDebug(ex.Message + " LdrText_JigLeader0.cs: line: 199"); } return(true); }
private void Entities_AddItem(EntityCollection sender, EntityCollectionEventArgs e) { if (e.Item.Type == EntityType.Leader) { Leader leader = (Leader)e.Item; if (leader.Annotation != null) { entities.Add(leader.Annotation); } } else if (e.Item.Type == EntityType.Hatch) { Hatch hatch = (Hatch)e.Item; foreach (HatchBoundaryPath path in hatch.BoundaryPaths) { foreach (EntityObject entity in path.Entities) { entities.Add(entity); } } } OnEntityAddedEvent(e.Item); e.Item.Owner = this; }
public async Task ShouldAppendCommandToLocalLog() { _peers = new List <IPeer>(); for (var i = 0; i < 4; i++) { var peer = new RemoteControledPeer(); peer.SetAppendEntriesResponse(new AppendEntriesResponse(1, true)); _peers.Add(peer); } var log = new InMemoryLog(); _currentState = new CurrentState(_id, 0, default(string), 0, 0, default(string)); var leader = new Leader(_currentState, _fsm, (s) => _peers, log, _node, _settings, _rules, _loggerFactory.Object); await leader.Accept(new FakeCommand()); log.ExposedForTesting.Count.ShouldBe(1); bool PeersReceiveCorrectAppendEntries(List <IPeer> peers) { var passed = 0; peers.ForEach(p => { var rc = (RemoteControledPeer)p; if (rc.AppendEntriesResponsesWithLogEntries == 1) { passed++; } }); return(passed == peers.Count); } var result = WaitFor(1000).Until(() => PeersReceiveCorrectAppendEntries(_peers)); result.ShouldBeTrue(); bool FirstTest(List <PeerState> peerState) { var passed = 0; peerState.ForEach(pS => { if (pS.MatchIndex.IndexOfHighestKnownReplicatedLog == 1) { passed++; } if (pS.NextIndex.NextLogIndexToSendToPeer == 2) { passed++; } }); return(passed == peerState.Count * 2); } result = WaitFor(1000).Until(() => FirstTest(leader.PeerStates)); result.ShouldBeTrue(); }
void HandleLeaderInput(Leader leader) { if (Input.GetKeyDown(Leader.speedupKey) || playerGUI.CurrentKeyPressed == Leader.speedupKey) { leader.ActivateSpeedupAbility(); } }
public void ShouldSendEmptyAppendEntriesRpcOnElection() { _peers = new List <IPeer>(); for (var i = 0; i < 4; i++) { _peers.Add(new FakePeer(true)); } _currentState = new CurrentState(_id, 0, default(string), 0, 0, default(string)); var leader = new Leader(_currentState, _fsm, s => _peers, _log, _node, _settings, _rules, _loggerFactory.Object); bool TestPeers(List <IPeer> peers) { var passed = 0; peers.ForEach(x => { var peer = (FakePeer)x; if (peer.AppendEntriesResponses.Count >= 1) { passed++; } }); return(passed == peers.Count); } var result = WaitFor(1000).Until(() => TestPeers(_peers)); result.ShouldBeTrue(); }
public void SetLeader(Player player) { if (player == null || player == Leader) { return; } if (!AllMembers.Contains(player)) { Leader.SendLocalizeString(ChatLogFilters.CHATLOGFILTERS_SAY, Localized_text.TEXT_BG_PLAYER_NOT_IN_BG); return; } Leader.SendLocalizeString(ChatLogFilters.CHATLOGFILTERS_SAY, Localized_text.TEXT_BG_LEADER_DEMOTE); Leader = player; _membersRWLock.EnterWriteLock(); try { AllMembers.Remove(Leader); AllMembers.Insert(0, Leader); } finally { _membersRWLock.ExitWriteLock(); } player.SendLocalizeString("", ChatLogFilters.CHATLOGFILTERS_SAY, Localized_text.TEXT_BG_LEADER_PROMOTE); WarbandCompositionDirty = true; }
private void WarbandMove(string name, byte groupIndex) { groupIndex -= 1; if (groupIndex > 4) { Leader.SendLocalizeString(ChatLogFilters.CHATLOGFILTERS_SAY, Localized_text.TEXT_BG_INVALID_MOVE_INDEX); return; } if (Groups[groupIndex].HasMaxMembers) { return; } for (int i = 0; i < MaxGroups; ++i) { foreach (Player plr in Groups[i].Members) { if (plr.Name.Equals(name)) { if (groupIndex == i) { return; } Groups[i].RemoveMember(plr, true); plr.SetGroup(Groups[groupIndex]); WarbandCompositionDirty = true; return; } } } }
public async Task <List <Leader> > GetLeaders() { var leaders = new List <Leader>(); // Get a list of the squads var squadCollection = _mongoDatabase.GetCollection <BsonDocument>("squads"); using (var cursor = await squadCollection.FindAsync(new BsonDocument())) { while (await cursor.MoveNextAsync()) { var batch = cursor.Current; foreach (var document in batch) { var leader = new Leader(); BsonElement squadName; BsonElement squadImage; if (document.TryGetElement("squadName", out squadName)) { leader.SquadName = squadName.Value.AsString; } ; if (document.TryGetElement("squadImage", out squadImage)) { leader.SquadImage = squadImage.Value.AsString; } ; leader.AllTimeScore = 100; leaders.Add(leader); } } } return(leaders); }
private void TeleportToVictory(int winnerID) { PlayerData winner = playersSorted.Find(p => p.TokenSelected == winnerID); playersSorted.Remove(winner); playersSorted.Insert(0, winner); int realPlayerPlace = playersSorted.FindIndex((obj) => obj.TokenSelected == GameData.Instance.realPlayerID); level.OnEndOfFrame += delegate { Player player = level.Tracker.GetEntity <Player>(); Leader.StoreStrawberries(player.Leader); level.Remove(player); level.UnloadLevel(); level.Session.Level = "Game_VictoryRoyale"; List <Vector2> spawns = new List <Vector2>(level.Session.LevelData.Spawns.ToArray()); // Sort the spawns so the highest one is first spawns.Sort((x, y) => { return(x.Y.CompareTo(y.Y)); }); level.Session.RespawnPoint = level.GetSpawnPoint(new Vector2(spawns[realPlayerPlace].X, spawns[realPlayerPlace].Y)); level.LoadLevel(Player.IntroTypes.Jump); level.Tracker.GetEntity <GameEndController>().winnerID = winnerID; Leader.RestoreStrawberries(player.Leader); }; }
public void ShouldBeAbleToHandleWhenLeaderHasNoLogsAndCandidatesReturnFail() { _peers = new List <IPeer>(); for (var i = 0; i < 4; i++) { _peers.Add(new FakePeer(true, true, true)); } _currentState = new CurrentState(_id, 1, default(string), 0, 0, default(string)); var leader = new Leader(_currentState, _fsm, (s) => _peers, _log, _node, _settings, _rules, _loggerFactory.Object); bool TestPeerStates(List <PeerState> peerState) { var passed = 0; peerState.ForEach(pS => { if (pS.MatchIndex.IndexOfHighestKnownReplicatedLog == 0) { passed++; } if (pS.NextIndex.NextLogIndexToSendToPeer == 1) { passed++; } }); return(passed == peerState.Count * 2); } var result = WaitFor(1000).Until(() => TestPeerStates(leader.PeerStates)); result.ShouldBeTrue(); }
public async Task <IActionResult> PutLeader(int id, Leader leader) { if (id != leader.LeaderId) { return(BadRequest()); } _context.Entry(leader).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!LeaderExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public ActionResult Create([Bind(Include = "LeaderID,Specialisation,SecondJob,Sallary,PersonID")] Leader leader) { if (ModelState.IsValid) { db.Leaders.Add(leader); if (UserManager.GetRoles(leader.LeaderID) != null) { if (UserManager.GetRoles(leader.LeaderID).Contains("Trainer")) { Trainer trainer = db.Trainers.Find(leader.LeaderID); UserManager.RemoveFromRole(trainer.TrainerID, "Trainer"); db.Trainers.Remove(trainer); var challenge = db.Challenges.Where(x => x.CurrentTrainerID == leader.LeaderID).ToList(); foreach (var ch in challenge) { db.Challenges.Remove(ch); } } } UserManager.AddToRole(leader.LeaderID, "Leader"); db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.LeaderID = new SelectList(db.Users, "Id", "FirstName", leader.LeaderID); return(View(leader)); }
private void SpawnAI() { while (_leaders.Count < settings.maxAmountOfPlayers) { PlayerConfiguration configuration = new PlayerConfiguration(); settings.players.Add(configuration); var nickname = settings.RandomNicknameTable(); nickname.taken = true; configuration.SetNickname(nickname.value); var skin = settings.RandomSkinTable(); skin.taken = true; configuration.SetSkin(skin.value); Transform random = spawnSpots[Random.Range(0, spawnSpots.Count)]; spawnSpots.Remove(random); GameObject go = Instantiate(settings.aiPrefab, random.position, random.rotation, transform); Leader leader = go.GetComponent <Leader>(); leader.SetConfiguration(configuration); _leaders.Add(leader); } }
static void Main(string[] args) { IFarmer farmer = new Farmer(); farmer.FeedAnimals(); ILeader leader = new Leader(); leader.Lead(); try { IGodInterface warriorGod = new WarriorGod(); // this will break warriorGod.FeedAnimals(); warriorGod.Lead(); warriorGod.Swoosh(); } catch (Exception e) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(e); } Console.Read(); }
public IEnumerable <Leader> GetAllLeaders() { var leaders = new List <Leader>(); using (var connection = new SqlConnection(ConnectionString)) { var command = new SqlCommand("SELECT * FROM Leaders", connection); command.Connection.Open(); var reader = command.ExecuteReader(); while (reader.Read()) { Int32.TryParse(reader["Id"].ToString().Trim(), out int id); var title = reader["Title"].ToString().Trim(); var name = reader["Name"].ToString().Trim(); var surname = reader["Surname"].ToString().Trim(); var leader = new Leader(id, title, name, surname); leaders.Add(leader); } } return(leaders); }
public void addVertex() { Leader ml = Entity as Leader; // For the first point... if (_mPts.Count == 0) { // Add a leader line //_mLeaderLineIndex = ml.AddLeaderLine(_mLeaderIndex); // And a start vertex ml.AppendVertex(_mTempPoint); // Add a second vertex that will be set // within the jig ml.AppendVertex(new Point3d(0, 0, 0)); } else { // For subsequent points, // just add a vertex ml.AppendVertex(_mTempPoint); } // Reset the attachment point, otherwise // it seems to get forgotten // ml.TextAttachmentType = TextAttachmentType.AttachmentMiddle; // Add the latest point to our history _mPts.Add(_mTempPoint); }
public BB_JigSplineArrow(Point3d pnt3dFirst, double txtSize, string nameLayer, Color color) : base(new Leader()) { _mPts = new Point3dCollection(); _mPts.Add(pnt3dFirst); Layer.manageLayers(nameLayer); Leader leader = Entity as Leader; leader.DimensionStyle = Dim.getDimStyleTableRecord("Annotative"); leader.SetDatabaseDefaults(); try { leader.AppendVertex(pnt3dFirst); } catch (System.Exception ex) { BaseObjs.writeDebug(ex.Message + " BB_JigSplineArrow.cs: line: 32"); } leader.IsSplined = true; leader.Annotative = AnnotativeStates.True; leader.HasArrowHead = true; leader.Dimasz = txtSize; leader.Layer = nameLayer; leader.Color = color; _mIsJigStarted = false; }
Stream(ArrayList data, Leader leader) { data.Add(new Snoop.Data.ClassSeparator(typeof(Leader))); data.Add(new Snoop.Data.Xyz("Elbow", leader.Elbow)); data.Add(new Snoop.Data.Xyz("End", leader.End)); }
public void RemoveMember(Player player) { for (int i = 0; i < MaxGroups; ++i) { if (Groups[i].IsEmpty || !Groups[i].RemoveMember(player)) { continue; } _membersRWLock.EnterWriteLock(); try { AllMembers.Remove(player); } finally { _membersRWLock.ExitWriteLock(); } if (AllMembers.Count == 0) { Groups[0].RemoveFromWorldGroups(); } if (player == Leader && AllMembers.Count > 0) { SetLeader(AllMembers.First()); } WarbandCompositionDirty = true; return; } Leader.SendLocalizeString(ChatLogFilters.CHATLOGFILTERS_SAY, Localized_text.TEXT_BG_PLAYER_NOT_IN_BG); }
public ActionResult Create([Bind(Include = "TrainerID,CatchedPokemonsAmount,DexCompleteAmount,Allowance,PersonID")] Trainer trainer) { if (ModelState.IsValid) { trainer.PersonID = trainer.TrainerID; db.Trainers.Add(trainer); if (UserManager.GetRoles(trainer.TrainerID) != null) { if (UserManager.GetRoles(trainer.TrainerID).Contains("Leader")) { Leader leader = db.Leaders.Find(trainer.TrainerID); UserManager.RemoveFromRole(leader.LeaderID, "Leader"); db.Leaders.Remove(leader); } var challenge = db.Challenges.Where(x => x.CurrentLeaderID == trainer.TrainerID).ToList(); foreach (var ch in challenge) { db.Challenges.Remove(ch); } } UserManager.AddToRole(trainer.TrainerID, "Trainer"); db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.TrainerID = new SelectList(db.Users, "Id", "FirstName", trainer.TrainerID); return(View(trainer)); }
protected override bool Update() { try { // Set the last vertex to the new value Leader leader = Entity as Leader; if (_mIsJigStarted) { leader.RemoveLastVertex(); } Point3d lastVertex = leader.VertexAt(leader.NumVertices - 1); if (!_mTempPoint.Equals(lastVertex)) { leader.AppendVertex(_mTempPoint); _mIsJigStarted = true; } } catch (System.Exception ex) { BaseObjs.writeDebug(string.Format("{0} BB_JigSplineLeader.cs: line: 165", ex.Message)); } return(true); }
public void Leader_WithMaximumData_Parses() { // arrange var data = new List <string> { " [*] Onol Flankgranite the Silt of Turquoise (b.188 d. 340, Reign Began: 329), Inherited from mother, Married (d. 212)", " 3 Children (out-lived 1 of them) -- Ages at death: 130 129 (d. 224)", " Worshipped Elana Viperwashed (45%)" }; var leaderType = "master"; // act var leader = new Leader(data, leaderType, GetTestCivilization()); // assert Assert.AreEqual("Onol Flankgranite the Silt of Turquoise", leader.Name); Assert.AreEqual(188, leader.Birth.Year); Assert.AreEqual(340, leader.Death.Year); Assert.AreEqual(329, leader.ReignBegan.Year); Assert.AreEqual("Inherited", Leader.InheritanceTypes[leader.Inheritance]); Assert.AreEqual(Leader.InheritanceSource.Mother, leader.InheritedFromSource); Assert.IsTrue(leader.Married); Assert.AreEqual(3, leader.ChildrenCount); Assert.AreEqual(130, leader.Children.First().AgeAtParentDeath); Assert.AreEqual(224, leader.Children.Last().Death.Year); }
public void OnPlayerJoin(PlayerInput input) { PlayerConfiguration configuration = new PlayerConfiguration(); settings.players.Add(configuration); Transform random = spawnSpots[Random.Range(0, spawnSpots.Count)]; spawnSpots.Remove(random); GameObject go = Instantiate(settings.playerPrefab, random.position, random.rotation, transform); SelectionHud hud = input.transform.parent.GetComponentInChildren <SelectionHud>(); PlayerMover mover = go.GetComponent <PlayerMover>(); mover.PlayerIndex = input.playerIndex; _playerJoined.Add(hud, go); hud.SetInfo(this, settings, configuration, input); _onTimerTriggered += hud.OnTimerTrigger; _onTimerValueChanged += hud.OnTimerValueChanged; Leader leader = go.GetComponent <Leader>(); leader.SetConfiguration(configuration); _leaders.Add(leader); _inputs.Add(input); TimerIsOn = false; }
addLdr(Point3dCollection pnt3ds, ObjectId idLayer, double sizeArrow, double sizeGap, Color color, ObjectId idMTxt, string nameStyle = "Annotative", bool spline = false) { ObjectId idLdr = ObjectId.Null; Leader ldr = new Leader(); try { using (Transaction tr = BaseObjs.startTransactionDb()) { BlockTable BT = Blocks.getBlockTable(); BlockTableRecord MS = (BlockTableRecord)tr.GetObject(BT[BlockTableRecord.ModelSpace], OpenMode.ForWrite); ObjectId idDimStyle = Dim.getDimStyleTableRecord("Annotative"); DimStyleTableRecord dstr = (DimStyleTableRecord)tr.GetObject(idDimStyle, OpenMode.ForRead); ldr.SetDatabaseDefaults(); ldr.HasArrowHead = true; ldr.DimensionStyle = idDimStyle; ldr.SetDimstyleData(dstr); ldr.LayerId = idLayer; ldr.Dimasz = sizeArrow; ldr.Dimgap = sizeGap; ldr.IsSplined = spline; ldr.Color = color; ldr.Annotative = AnnotativeStates.True; for (int i = 0; i < pnt3ds.Count; i++) { try { ldr.AppendVertex(pnt3ds[i]); } catch (System.Exception ex) { BaseObjs.writeDebug(ex.Message + " Ldr.cs: line: 60"); } } idLdr = MS.AppendEntity(ldr); tr.AddNewlyCreatedDBObject(ldr, true); if (!idMTxt.IsNull) { ldr.Annotative = AnnotativeStates.True; ldr.Annotation = idMTxt; ldr.Dimtad = 0; ldr.EvaluateLeader(); } tr.Commit(); }// end using } catch (System.Exception ex) { BaseObjs.writeDebug(ex.Message + " Ldr.cs: line: 79"); } return(idLdr); }
public async Task <ActionResult <Leader> > PostLeader(Leader leader) { _context.Leader.Add(leader); await _context.SaveChangesAsync(); return(CreatedAtAction("GetLeader", new { id = leader.LeaderId }, leader)); }
public string GetLeadersByGroup(int id) { try { string sql = string.Format(@"SELECT g.Leader, u.FirstName, u.LastName FROM Groups g LEFT OUTER JOIN Users u ON g.Leader = u.UserId WHERE g.Id = {0} ORDER BY u.FirstName ASC", id); List <Leader> xx = new List <Leader>(); using (SqlConnection connection = new SqlConnection(G.connectionString)) { connection.Open(); using (SqlCommand command = new SqlCommand(sql, connection)) { using (SqlDataReader reader = command.ExecuteReader()) { while (reader.Read()) { Leader x = new Leader() { id = G.ReadI(reader, 0), firstName = G.ReadS(reader, 1), lastName = G.ReadS(reader, 2), }; xx.Add(x); } } } connection.Close(); } return(JsonConvert.SerializeObject(xx, Formatting.None)); } catch (Exception e) { return(JsonConvert.SerializeObject(e.Message, Formatting.None)); } }
public LeadState(Leader leader, LeaderFlags flags, float leadStopDistance, INode treeStart) { _leader = leader; _flags = flags; _leadStopDistance = leadStopDistance; _treeStart = treeStart; }
// START - Use this for initialization void Start() { _animator = GetComponent<Animator>(); this.leaderController = this.GetComponent<Leader> (); XAxis = "L_XAxis_" + player; YAxis = "L_YAxis_" + player; Shout = "A_" + player; influence = this.GetComponent<CircleCollider2D> (); }
public override RAIN.Action.Action.ActionResult Start(RAIN.Core.Agent agent, float deltaTime) { unitTarget = null; leader = agent.Avatar.GetComponent<Leader>(); if(leader == null) return RAIN.Action.Action.ActionResult.FAILURE; Transform target = agent.actionContext.GetContextItem<Transform>("target"); if(target == null) return RAIN.Action.Action.ActionResult.FAILURE; unitTarget = target.gameObject.GetComponent<Unit>(); if(unitTarget == null || !unitTarget.IsAlive()) return RAIN.Action.Action.ActionResult.FAILURE; return RAIN.Action.Action.ActionResult.SUCCESS; }
private void AttackLeader(Leader opponentLeader) { gameObject.GetComponent<Rigidbody>().velocity += Vector3.up * 20f; if (IsCriticalStrike()) { //Play CRITICAL ATTACK ANIMATION opponentLeader.RecieveDamage(GetDamageOutput() * 2); } else { //Play NORMAL ATTACK ANIMATION opponentLeader.RecieveDamage(GetDamageOutput()); } atkCooldown = 1f; anim.Play("Attack", 1, 0); skinnedMesh.SetBlendShapeWeight(1, 100); skinnedMesh.SetBlendShapeWeight(2, 0); //transform.LookAt(opponentLeader.transform.position); }
public void Initialize() { maxDelayinSeconds = int.Parse(CloudConfigurationManager.GetSetting("syncmaxdelayinseconds")); checkinSeconds = int.Parse(CloudConfigurationManager.GetSetting("synccheckinseconds")); //get all the dbs and their connectionstrings char[] separators = {';'}; dbCxnMap = new Dictionary<string,string>(); string []clients = CloudConfigurationManager.GetSetting("syncgroup").Split(separators); foreach (string client in clients) { dbCxnMap[client] = ConfigurationManager.ConnectionStrings[client].ConnectionString; } //find the leaders and followers leaders = new List<Leader>(); foreach (string client in clients) { Leader ld = new Leader(); ld.Name = client; ld.Followers = new List<Follower>(); ld.LastUpdated = DateTime.MinValue; foreach (string others in clients) { if (String.Compare(others, client) == 0) continue; Follower fl = new Follower(); fl.Name = others; ld.Followers.Add(fl); } leaders.Add(ld); } //the blob that contains the status info CloudStorageAccount storageAccount = CloudStorageAccount.Parse( CloudConfigurationManager.GetSetting("blobConnectionString")); string blobContainer = CloudConfigurationManager.GetSetting("blobContainer"); //create blob container and set permission CloudBlobClient blobClient = storageAccount.CreateCloudBlobClient(); container = blobClient.GetContainerReference(blobContainer); container.CreateIfNotExists(); BlobContainerPermissions containerPermissions = new BlobContainerPermissions(); containerPermissions.PublicAccess = BlobContainerPublicAccessType.Blob; container.SetPermissions(containerPermissions); }
// Use this for initialization void OnEnable() { playerLeader = GameObject.Find(Names.PLAYER_LEADER); enemyLeader = GameObject.Find(Names.ENEMY_LEADER); playerLeaderScript = playerLeader.GetComponent<PlayerLeader>(); enemyLeaderScript = enemyLeader.GetComponent<EnemyLeader>(); }
// Use this for initialization void Start() { thisMinion = gameObject.GetComponent<Minion>(); pelotonObject = thisMinion.peloton.gameObject; peloton = pelotonObject.GetComponent<Peloton>(); leader = gameObject.GetComponent<Minion>().peloton.GetLeader(); leaderScript = AIManager.staticManager.GetLeaderByName(leader.name); animator = gameObject.GetComponent<Animator>(); }
/// <summary> /// 指揮官リストに項目を挿入する /// </summary> /// <param name="leader">挿入対象の項目</param> /// <param name="position">挿入先の項目</param> public static void InsertItem(Leader leader, Leader position) { int index = Items.IndexOf(position) + 1; Log.Info("[Leader] Insert leader: {0} ({1}: {2}) <{3}>", index, leader.Id, leader.Name, Countries.Strings[(int) leader.Country]); Items.Insert(index, leader); }
public override void RegisterLeader(Leader leader) { this.leader = commander; }
public bool Select(Leader selector) { if (!isSelectable || !IsAlive()) { isSelected = false; return false; } isSelected = true; if (selector != (Leader)Commander.player) return true; CreateSelected(); SetOutlineColor(selectedColor); return true; }
public void CloneUnit(Unit oldClone) { isSelectable = oldClone.isSelectable; isSelected = oldClone.isSelected; id = oldClone.id; enemyName = oldClone.enemyName; leader = oldClone.leader; uName = oldClone.uName; teamColor = oldClone.teamColor; label = oldClone.label; status = oldClone.status; movementType = oldClone.movementType; kills = oldClone.kills; lastDamager = oldClone.lastDamager; health = oldClone.health; weapon = oldClone.weapon; _initialWeapon = oldClone._initialWeapon; aBase = oldClone.aBase; raycastIgnoreLayers = Commander.player.raycastIgnoreLayers; weapon.Pickup(this); leader.ReplaceUnit(id, this); if (isSelected) SetOutlineColor(selectedColor); else SetOutlineColor(outlineColor); orderData = oldClone.orderData; if (orderData != null) orderData.SetUnit(this); skipSpawn = true; SetTeamColor(); Invoke("AllowSpawn", 5.0f); }
public virtual void RecieveOrder(OrderData data) { if (!isSelectable || movable && (motor == null || !motor.enabled) || IsPlayer()) return; Order order = data.GetOrder(); if (data.MoveTypeWasChanged()) { movementType = data.GetMoveType(); } Transform target = data.GetOrderTarget(); if ((order == Order.stop || target == null) && movable) { motor.StopNavigation(uName + " recieved a stop order from its OrderData.", false); return; } if (target == transform || orderData != null && order == orderData.GetOrder() && target == orderData.GetOrderTarget()) return; //Debug.Log (this+" has recieved "+order); ResetTarget(); orderData = data; lastOrderer = orderData.GetLeader(); Objective objective = target.GetComponent<Objective>(); if (objective != null) { currentObjective = objective; if (order == Order.attack) attackObjective = objective; else if (order == Order.defend) defendObjective = objective; } if (movable) { if (target.GetComponent<Unit>() == null) { target = motor.MakeMoveTarget(target); } else { target = motor.MakeMoveTarget(target.gameObject, uName + "'s Attack Target", true, false); } if (Vector3.Distance(target.position, transform.position) < UnitMotor.MOVE_CLOSE_ENOUGH_DISTANCE) { if (order != Order.defend) { orderData.SetTarget(null); orderData.SetOrder(Order.stop, true); orderData.UpdatedByUnit(); ResetTarget(); motor.OnTargetReached(); } return; } orderData.SetMoveTarget(target, this); MoveTo(target, movementType, uName + " is moving due to order recieved by " + lastOrderer, false); } // This is a quick-and-dirty way for players to see that the unit has recieved orders correctly. if (lastOrderer == (Leader)Commander.player) { Debug.Log(this + " is moving to " + target); MessageList.Instance.AddMessage(uName + ", acknowledging " + order.ToString() + " order."); } }
public virtual void RegisterLeader(Leader newLeader) { if (newLeader == null) return; leader = newLeader; if (!leader.IsOwnedByPlayer()) Destroy(label); Deselect(); ResetTarget(); lastOrderer = null; aBase = leader.aBase; teamColor = leader.teamColor; leader.RegisterUnit(this); renderer.material.color = teamColor; SetOutlineColor(outlineColor); float distanceFromLeader = Vector3.Distance(transform.position, leader.transform.position); if (leader != (Leader)Commander.player && distanceFromLeader >= MOVE_TO_LEADER_DISTANCE) { OrderData supportLeader = new OrderData(leader, this); supportLeader.SetOrder(Order.move, false); supportLeader.SetMoveType(MoveType.DefendSelf); supportLeader.SetTarget(leader.transform); RecieveOrder(supportLeader); } else { leader.UnitRequestOrders(this); } if (IsOwnedByPlayer() && !IsLedByPlayer()) MessageList.Instance.AddMessage(uName + ", acknowledging " + leader.name + " as my new leader."); }
/// <summary> /// Initializes a new instance of the <see cref="OrderData"/> class. /// The simplest way to initialize. Requires a Leader which gave the orders and a Unit to recieve them. /// If nothing is changed, this will give the unit a "stop" command. /// </summary> /// <param name='leader'> /// Who is giving the orders? /// </param> /// <param name='unit'> /// Who is recieving the orders? /// </param> public OrderData(Leader leader, Unit unit) { this.leader = leader; this.unit = unit; SetOrder(Order.stop, false); }
public virtual void IsSeen(Leader seer, bool seen) { if (seen && seer.IsAlive()) { if (!visibleBy.Contains(seer)) { visibleBy.Add(seer); ChangeLayer(defaultLayer); } } else { if (visibleBy.Contains(seer)) visibleBy.Remove(seer); if (visibleBy.Count == 0) ChangeLayer(unitLayer); } }
/// <summary> /// 指揮官リストの項目を移動する /// </summary> /// <param name="src">移動元の項目</param> /// <param name="dest">移動先の項目</param> public static void MoveItem(Leader src, Leader dest) { int srcIndex = Items.IndexOf(src); int destIndex = Items.IndexOf(dest); Log.Info("[Leader] Move leader: {0} -> {1} ({2}: {3}) <{4}>", srcIndex, destIndex, src.Id, src.Name, Countries.Strings[(int) src.Country]); if (srcIndex > destIndex) { // 上へ移動する場合 Items.Insert(destIndex, src); Items.RemoveAt(srcIndex + 1); } else { // 下へ移動する場合 Items.Insert(destIndex + 1, src); Items.RemoveAt(srcIndex); } }
/// <summary> /// 一括編集の個別処理 /// </summary> /// <param name="leader">対象指揮官</param> /// <param name="args">一括編集のパラメータ</param> private static void BatchEditLeader(Leader leader, LeaderBatchEditArgs args) { // 理想階級 if (args.Items[(int) LeaderBatchItemId.IdealRank]) { if (leader.IdealRank != args.IdealRank) { leader.IdealRank = args.IdealRank; leader.SetDirty(LeaderItemId.IdealRank); SetDirty(leader.Country); } } // スキル if (args.Items[(int) LeaderBatchItemId.Skill]) { if (leader.Skill != args.Skill) { leader.Skill = args.Skill; leader.SetDirty(LeaderItemId.Skill); SetDirty(leader.Country); } } // 最大スキル if (args.Items[(int) LeaderBatchItemId.MaxSkill]) { if (leader.MaxSkill != args.MaxSkill) { leader.MaxSkill = args.MaxSkill; leader.SetDirty(LeaderItemId.MaxSkill); SetDirty(leader.Country); } } // 経験値 if (args.Items[(int) LeaderBatchItemId.Experience]) { if (leader.Experience != args.Experience) { leader.Experience = args.Experience; leader.SetDirty(LeaderItemId.Experience); SetDirty(leader.Country); } } // 忠誠度 if (args.Items[(int) LeaderBatchItemId.Loyalty]) { if (leader.Loyalty != args.Loyalty) { leader.Loyalty = args.Loyalty; leader.SetDirty(LeaderItemId.Loyalty); SetDirty(leader.Country); } } // 開始年 if (args.Items[(int) LeaderBatchItemId.StartYear]) { if (leader.StartYear != args.StartYear) { leader.StartYear = args.StartYear; leader.SetDirty(LeaderItemId.StartYear); SetDirty(leader.Country); } } // 終了年 if (args.Items[(int) LeaderBatchItemId.EndYear]) { if (leader.EndYear != args.EndYear) { leader.EndYear = args.EndYear; leader.SetDirty(LeaderItemId.EndYear); SetDirty(leader.Country); } } // 引退年 if (args.Items[(int) LeaderBatchItemId.RetirementYear]) { if (leader.RetirementYear != args.RetirementYear) { leader.RetirementYear = args.RetirementYear; leader.SetDirty(LeaderItemId.RetirementYear); SetDirty(leader.Country); } } // 少将任官年 if (args.Items[(int) LeaderBatchItemId.Rank3Year]) { if (leader.RankYear[0] != args.RankYear[0]) { leader.RankYear[0] = args.RankYear[0]; leader.SetDirty(LeaderItemId.Rank3Year); SetDirty(leader.Country); } } // 中将任官年 if (args.Items[(int) LeaderBatchItemId.Rank2Year]) { if (leader.RankYear[1] != args.RankYear[1]) { leader.RankYear[1] = args.RankYear[1]; leader.SetDirty(LeaderItemId.Rank2Year); SetDirty(leader.Country); } } // 大将任官年 if (args.Items[(int) LeaderBatchItemId.Rank1Year]) { if (leader.RankYear[2] != args.RankYear[2]) { leader.RankYear[2] = args.RankYear[2]; leader.SetDirty(LeaderItemId.Rank1Year); SetDirty(leader.Country); } } // 元帥任官年 if (args.Items[(int) LeaderBatchItemId.Rank0Year]) { if (leader.RankYear[3] != args.RankYear[3]) { leader.RankYear[3] = args.RankYear[3]; leader.SetDirty(LeaderItemId.Rank0Year); SetDirty(leader.Country); } } }
/// <summary> /// 指揮官リストから項目を削除する /// </summary> /// <param name="leader">削除対象の項目</param> public static void RemoveItem(Leader leader) { Log.Info("[Leader] Remove leader: ({0}: {1}) <{2}>", leader.Id, leader.Name, Countries.Strings[(int) leader.Country]); Items.Remove(leader); // 使用済みIDリストから削除する IdSet.Remove(leader.Id); }
private Leader readLeader(string dataType, string dataText, string fileName, StreamReader reader) { if (dataText == "<{>") { // Start of block Leader leader = new Leader(); string line = reader.ReadLine().Trim (); do { string[] lineParts; //Split category name from data lineParts = line.Split(":".ToCharArray(), 2); //Remove any extra whitespace from parts & set descriptive variables string newDataType = gameManager.LanguageMgr.StringToDataType(lineParts[0].Trim ()); string newDataText = lineParts[1].Trim (); if (newDataType == "Name") { leader.Name = readTextLine (newDataType, newDataText, fileName); } else if (newDataType == "Type") { leader.LeaderType = gameManager.LanguageMgr.StringToLType(readTextLine (newDataType, newDataText, fileName)); } else if (newDataType == "ID") { leader.Id = readTextLine (newDataType, newDataText, fileName); } line = reader.ReadLine().Trim (); } while (line != "<}>"); // End of block if (leader.Id == default(string)) { leader.Id = leader.Name; } return leader; } else { throw new System.Exception(string.Format("Error reading file {0}:: got \"{1}\" should be <{>", fileName, dataText)); } }
public void SetLeader(GameObject leader) { this.leader = leader; leaderScript = leader.GetComponent<Leader>(); }
public override void IsSeen(Leader seer, bool seen) { }
void Start() { leaderScript = AIManager.staticManager.GetLeaderByName(leader.name); victims = new List<Peloton>(); menaces = new List<Peloton>(); gameObject.layer = LayerMask.NameToLayer("Element"); state = Names.STATE_FOLLOW_LEADER; pelotonSource = GetComponent<AudioSource>(); radio = GameObject.Find(Names.RADIO).GetComponent<Radio>(); //leader = GameObject.Find("Leader"); // CAMBIARLO //gameObject.layer = LayerMask.NameToLayer("Peloton"); }
/// <summary> /// 指揮官定義行を解釈する /// </summary> /// <param name="lexer">字句解析器</param> /// <returns>指揮官データ</returns> private static Leader ParseLine(CsvLexer lexer) { string[] tokens = lexer.GetTokens(); // 空行を読み飛ばす if (tokens == null) { return null; } // トークン数が足りない行は読み飛ばす if (tokens.Length != (Misc.EnableRetirementYearLeaders ? 19 : 18)) { Log.Warning("[Leader] Invalid token count: {0} ({1} L{2})", tokens.Length, lexer.FileName, lexer.LineNo); // 末尾のxがない/余分な項目がある場合は解析を続ける if (tokens.Length < (Misc.EnableRetirementYearLeaders ? 18 : 17)) { return null; } } // 名前指定のない行は読み飛ばす if (string.IsNullOrEmpty(tokens[0])) { return null; } Leader leader = new Leader(); int index = 0; // 名前 leader.Name = tokens[index]; index++; // ID int id; if (!int.TryParse(tokens[index], out id)) { Log.Warning("[Leader] Invalid id: {0} [{1}] ({1} L{2})", tokens[index], leader.Name, lexer.FileName, lexer.LineNo); return null; } leader.Id = id; index++; // 国家 if (string.IsNullOrEmpty(tokens[index]) || !Countries.StringMap.ContainsKey(tokens[index].ToUpper())) { Log.Warning("[Leader] Invalid country: {0} [{1}: {2}] ({3} L{4})", tokens[index], leader.Id, leader.Name, lexer.FileName, lexer.LineNo); return null; } leader.Country = Countries.StringMap[tokens[index].ToUpper()]; index++; // 任官年 for (int i = 0; i < 4; i++) { int rankYear; if (int.TryParse(tokens[index], out rankYear)) { leader.RankYear[i] = rankYear; } else { leader.RankYear[i] = 1990; Log.Warning("[Leader] Invalid rank{0} year: {1} [{2}: {3}] ({4} L{5})", i, tokens[index], leader.Id, leader.Name, lexer.FileName, lexer.LineNo); } index++; } // 理想階級 int idealRank; if (int.TryParse(tokens[index], out idealRank) && 0 <= idealRank && idealRank <= 3) { leader.IdealRank = (LeaderRank) (4 - idealRank); } else { leader.IdealRank = LeaderRank.None; Log.Warning("[Leader] Invalid ideal rank: {0} [{1}: {2}] ({3} L{4})", tokens[index], leader.Id, leader.Name, lexer.FileName, lexer.LineNo); } index++; // 最大スキル int maxSkill; if (int.TryParse(tokens[index], out maxSkill)) { leader.MaxSkill = maxSkill; } else { leader.MaxSkill = 0; Log.Warning("[Leader] Invalid max skill: {0} [{1}: {2}] ({3} L{4})", tokens[index], leader.Id, leader.Name, lexer.FileName, lexer.LineNo); } index++; // 指揮官特性 uint traits; if (uint.TryParse(tokens[index], out traits)) { leader.Traits = traits; } else { leader.Traits = LeaderTraits.None; Log.Warning("[Leader] Invalid trait: {0} [{1}: {2}] ({3} L{4})", tokens[index], leader.Id, leader.Name, lexer.FileName, lexer.LineNo); } index++; // スキル int skill; if (int.TryParse(tokens[index], out skill)) { leader.Skill = skill; } else { leader.Skill = 0; Log.Warning("[Leader] Invalid skill: {0} [{1}: {2}] ({3} L{4})", tokens[index], leader.Id, leader.Name, lexer.FileName, lexer.LineNo); } index++; // 経験値 int experience; if (int.TryParse(tokens[index], out experience)) { leader.Experience = experience; } else { leader.Experience = 0; Log.Warning("[Leader] Invalid experience: {0} [{1}: {2}] ({3} L{4})", tokens[index], leader.Id, leader.Name, lexer.FileName, lexer.LineNo); } index++; // 忠誠度 int loyalty; if (int.TryParse(tokens[index], out loyalty)) { leader.Loyalty = loyalty; } else { leader.Loyalty = 0; Log.Warning("[Leader] Invalid loyalty: {0} [{1}: {2}] ({3} L{4})", tokens[index], leader.Id, leader.Name, lexer.FileName, lexer.LineNo); } index++; // 兵科 int branch; if (int.TryParse(tokens[index], out branch)) { leader.Branch = (Branch) (branch + 1); } else { leader.Branch = Branch.None; Log.Warning("[Leader] Invalid branch: {0} [{1}: {2}] ({3} L{4})", tokens[index], leader.Id, leader.Name, lexer.FileName, lexer.LineNo); } index++; // 画像ファイル名 leader.PictureName = tokens[index]; index++; // 開始年 int startYear; if (int.TryParse(tokens[index], out startYear)) { leader.StartYear = startYear; } else { leader.StartYear = 1930; Log.Warning("[Leader] Invalid start year: {0} [{1}: {2}] ({3} L{4})", tokens[index], leader.Id, leader.Name, lexer.FileName, lexer.LineNo); } index++; // 終了年 int endYear; if (int.TryParse(tokens[index], out endYear)) { leader.EndYear = endYear; } else { leader.EndYear = 1970; Log.Warning("[Leader] Invalid end year: {0} [{1}: {2}] ({3} L{4})", tokens[index], leader.Id, leader.Name, lexer.FileName, lexer.LineNo); } index++; // 引退年 if (Misc.EnableRetirementYearLeaders) { int retirementYear; if (int.TryParse(tokens[index], out retirementYear)) { leader.RetirementYear = retirementYear; } else { leader.RetirementYear = 1999; Log.Warning("[Leader] Invalid retirement year: {0} [{1}: {2}] ({3} L{4})", tokens[index], leader.Id, leader.Name, lexer.FileName, lexer.LineNo); } } else { leader.RetirementYear = 1999; } return leader; }
public void startAnimation() { this.leaderController = this.GetComponent<Leader> (); selectanimations (); _animator.Play (Animator.StringToHash(_idleani)); }
/// <summary> /// 指揮官リストに項目を追加する /// </summary> /// <param name="leader">挿入対象の項目</param> public static void AddItem(Leader leader) { Log.Info("[Leader] Add leader: ({0}: {1}) <{2}>", leader.Id, leader.Name, Countries.Strings[(int) leader.Country]); Items.Add(leader); }
/// <summary> /// 一括編集 /// </summary> /// <param name="args">一括編集のパラメータ</param> public static void BatchEdit(LeaderBatchEditArgs args) { LogBatchEdit(args); IEnumerable<Leader> leaders = GetBatchEditLeaders(args); Country newCountry; switch (args.ActionMode) { case BatchActionMode.Modify: // 指揮官を一括編集する foreach (Leader leader in leaders) { BatchEditLeader(leader, args); } break; case BatchActionMode.Copy: // 指揮官をコピーする newCountry = args.Destination; int id = args.Id; foreach (Leader leader in leaders) { id = GetNewId(id); Leader newLeader = new Leader(leader) { Country = newCountry, Id = id }; newLeader.SetDirtyAll(); Items.Add(newLeader); } // コピー先の国の編集済みフラグを設定する SetDirty(newCountry); // コピー先の国がファイル一覧に存在しなければ追加する if (!FileNameMap.ContainsKey(newCountry)) { FileNameMap.Add(newCountry, Game.GetLeaderFileName(newCountry)); SetDirtyList(); } break; case BatchActionMode.Move: // 指揮官を移動する newCountry = args.Destination; foreach (Leader leader in leaders) { // 移動前の国の編集済みフラグを設定する SetDirty(leader.Country); leader.Country = newCountry; leader.SetDirty(LeaderItemId.Country); } // 移動先の国の編集済みフラグを設定する SetDirty(newCountry); // 移動先の国がファイル一覧に存在しなければ追加する if (!FileNameMap.ContainsKey(newCountry)) { FileNameMap.Add(newCountry, Game.GetLeaderFileName(newCountry)); SetDirtyList(); } break; } }
public override void RegisterLeader(Leader leader) { this.leader = this; }
public override void IsSeen(Leader seer, bool seen) { if (seer.IsPlayer()) { ToggleOutlines(seen); } }