Beispiel #1
0
 private void NewScene() //callable without needed to use scene parameter
 {
     floorInfo    = FloorInfo.Instance;
     floorID      = floorInfo.GetFloorID();
     roomShapes   = floorInfo.GetRooms();
     floorLayouts = floorInfo.GetLayouts();
     doors        = floorInfo.GetDoors();
     floorLayouts.LoadLayouts();
     cameraFollowPlayer = Camera.main.GetComponent <CameraFollowPlayer>();
     normalLayouts      = floorLayouts.normalLayouts;
     largeLayouts       = floorLayouts.largeLayouts;
     itemLayouts        = floorLayouts.itemLayouts;
     bossLayouts        = floorLayouts.bossLayouts;
     emptyLayout        = floorLayouts.emptyLayout;
     roomArrSize        = roomShapes.Length;
     rooms.Clear();
     roomCount  = 0;
     beatNumber = 0;
     layouts    = new GameObject[][] { normalLayouts, largeLayouts };
     Invoke("GetMaxDistance", 0.5f);
 }