public void CreateWorldModel(Grid worldGrid) { Grid = worldGrid; Tiles = new Tile[worldGrid.Width, worldGrid.Height]; LayeredPerlinNoise elevationFunction = new LayeredPerlinNoise(mElevationNoiseParams); LayeredPerlinNoise precipitationFunction = new LayeredPerlinNoise(mPrecipitationNoiseParams); worldGrid.IterateOverPoints((point) => { float elevation = elevationFunction.Sample(point.Position); //TODO use latitude to convert elevation to temperature float precipation = precipitationFunction.Sample(point.Position); Biome biomeData = DetermineBiome(elevation, precipation); //Debug.LogFormat("El: {0}, Pre: {1}, Biome: {2}", elevation, precipation, biomeData.Name); Tiles[point.GridIndex.x, point.GridIndex.y] = new Tile() { BiomeData = biomeData, Precipitation = precipation, Elevation = elevation }; }); }
public TemperatureFunction(LayeredPerlinNoiseParameters noiseParams) { LayeredPerlinNoise elevationNoise = new LayeredPerlinNoise(noiseParams); }
public TileFunction(LayeredPerlinNoiseParameters noiseParams) { mNoiseFunction = new LayeredPerlinNoise(noiseParams); }