public void Load(string file) { if (System.IO.File.Exists(file)) { if (_consoleLayers != null) { _consoleLayers.MouseMove -= _mouseMoveHandler; _consoleLayers.MouseEnter -= _mouseEnterHandler; _consoleLayers.MouseExit -= _mouseExitHandler; } var tempConsole = SadConsole.Serializer.Load<GameConsole>(file); _consoleLayers = new LayeredConsole(tempConsole.Layers, tempConsole.Width, tempConsole.Height); _consoleLayers.Font = SadConsoleEditor.Settings.Config.ScreenFont; for (int i = 0; i < tempConsole.Layers; i++) _consoleLayers.RemoveLayer(0); GameObjects = new List<GameObjectCollection>(tempConsole.Layers); for (int i = 0; i < tempConsole.Layers; i++) { _consoleLayers.AddLayer(tempConsole[i].CellData); var metadataNew = new LayeredConsoleMetadata(); var metadataOld = tempConsole.GetLayerMetadata(i); metadataNew.IsMoveable = metadataOld.IsMoveable; metadataNew.IsRemoveable = metadataOld.IsRemoveable; metadataNew.IsRenamable = metadataOld.IsRenamable; metadataNew.IsVisible = metadataOld.IsVisible; metadataNew.Name = metadataOld.Name; metadataNew.Index = metadataOld.Index; _consoleLayers.SetLayerMetadata(i, metadataNew); GameObjects.Add(metadataOld.GameObjects); _consoleLayers[i].IsVisible = metadataNew.IsVisible; } _consoleLayers.SetActiveLayer(0); _consoleLayers.CanUseMouse = true; _consoleLayers.CanUseKeyboard = true; _consoleLayers.MouseMove += _mouseMoveHandler; _consoleLayers.MouseEnter += _mouseEnterHandler; _consoleLayers.MouseExit += _mouseExitHandler; _width = _consoleLayers.Width; _height = _consoleLayers.Height; EditorConsoleManager.Instance.UpdateBox(); SelectedGameObjects = GameObjects[0]; SyncObjectsToLayer(); //_consoleLayers = LayeredConsole.Load<LayeredConsole>(file); //_consoleLayers.Font = SadConsoleEditor.Settings.Config.ScreenFont; //_consoleLayers.MouseMove += _mouseMoveHandler; //_consoleLayers.MouseEnter += _mouseEnterHandler; //_consoleLayers.MouseExit += _mouseExitHandler; //_width = _consoleLayers.Width; //_height = _consoleLayers.Height; //EditorConsoleManager.Instance.UpdateBox(); //if (System.IO.File.Exists(objectsFile)) //{ // GameObjects = new List<GameObjectCollection>(GameObjectCollection.LoadCollection(objectsFile)); // SelectedGameObjects = GameObjects[0]; // SyncObjectsToLayer(); //} //else //{ // GameObjects = new List<GameObjectCollection>(); // foreach (var layer in _consoleLayers.GetEnumeratorForLayers()) // { // GameObjects.Add(new GameObjectCollection()); // } // SelectedGameObjects = GameObjects[0]; // SyncObjectsToLayer(); //} } }
public void Load(string file) { if (System.IO.File.Exists(file)) { if (_consoleLayers != null) { _consoleLayers.MouseMove -= _mouseMoveHandler; _consoleLayers.MouseEnter -= _mouseEnterHandler; _consoleLayers.MouseExit -= _mouseExitHandler; } var tempConsole = SadConsole.Serializer.Load <GameConsole>(file); _consoleLayers = new LayeredConsole(tempConsole.Layers, tempConsole.Width, tempConsole.Height); _consoleLayers.Font = SadConsoleEditor.Settings.Config.ScreenFont; for (int i = 0; i < tempConsole.Layers; i++) { _consoleLayers.RemoveLayer(0); } GameObjects = new List <GameObjectCollection>(tempConsole.Layers); for (int i = 0; i < tempConsole.Layers; i++) { _consoleLayers.AddLayer(tempConsole[i].CellData); var metadataNew = new LayeredConsoleMetadata(); var metadataOld = tempConsole.GetLayerMetadata(i); metadataNew.IsMoveable = metadataOld.IsMoveable; metadataNew.IsRemoveable = metadataOld.IsRemoveable; metadataNew.IsRenamable = metadataOld.IsRenamable; metadataNew.IsVisible = metadataOld.IsVisible; metadataNew.Name = metadataOld.Name; metadataNew.Index = metadataOld.Index; _consoleLayers.SetLayerMetadata(i, metadataNew); GameObjects.Add(metadataOld.GameObjects); _consoleLayers[i].IsVisible = metadataNew.IsVisible; } _consoleLayers.SetActiveLayer(0); _consoleLayers.CanUseMouse = true; _consoleLayers.CanUseKeyboard = true; _consoleLayers.MouseMove += _mouseMoveHandler; _consoleLayers.MouseEnter += _mouseEnterHandler; _consoleLayers.MouseExit += _mouseExitHandler; _width = _consoleLayers.Width; _height = _consoleLayers.Height; EditorConsoleManager.Instance.UpdateBox(); SelectedGameObjects = GameObjects[0]; SyncObjectsToLayer(); //_consoleLayers = LayeredConsole.Load<LayeredConsole>(file); //_consoleLayers.Font = SadConsoleEditor.Settings.Config.ScreenFont; //_consoleLayers.MouseMove += _mouseMoveHandler; //_consoleLayers.MouseEnter += _mouseEnterHandler; //_consoleLayers.MouseExit += _mouseExitHandler; //_width = _consoleLayers.Width; //_height = _consoleLayers.Height; //EditorConsoleManager.Instance.UpdateBox(); //if (System.IO.File.Exists(objectsFile)) //{ // GameObjects = new List<GameObjectCollection>(GameObjectCollection.LoadCollection(objectsFile)); // SelectedGameObjects = GameObjects[0]; // SyncObjectsToLayer(); //} //else //{ // GameObjects = new List<GameObjectCollection>(); // foreach (var layer in _consoleLayers.GetEnumeratorForLayers()) // { // GameObjects.Add(new GameObjectCollection()); // } // SelectedGameObjects = GameObjects[0]; // SyncObjectsToLayer(); //} } }