public static int GetCurrRenderSetting(IntPtr l)
    {
        int result;

        try
        {
            SceneManager           sceneManager      = (SceneManager)LuaObject.checkSelf(l);
            LayerRenderSettingDesc currRenderSetting = sceneManager.GetCurrRenderSetting();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, currRenderSetting);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #2
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    public static int GetRenderSetting(IntPtr l)
    {
        int result;

        try
        {
            SceneLayerBase         sceneLayerBase = (SceneLayerBase)LuaObject.checkSelf(l);
            LayerRenderSettingDesc renderSetting  = sceneLayerBase.GetRenderSetting();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, renderSetting);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }