Beispiel #1
0
    public void RemoveRaycaster(int layerId, LayerRaycaster.InputType inputType, int buttonId, GameObject listener = null)
    {
        LayerRaycaster lr = raycasters.ToList().Find(r => r.layer.LayerIndex == layerId && r.inputType == inputType && r.mouseButtonId == buttonId && r.listener == listener);

        if (lr != null)
        {
            raycasters = raycasters.Where(val => val != lr).ToArray();
            Destroy(lr);
        }
    }
Beispiel #2
0
    public void AddListener(Action <Vector3, GameObject> action, Action missAction, int layerId, float rate = 0.1f, LayerRaycaster.InputType inputType = LayerRaycaster.InputType.none, int buttonId = 0, GameObject listener = null)
    {
        LayerRaycaster lr = raycasters.ToList().Find(r => r.layer.LayerIndex == layerId && r.inputType == inputType && r.mouseButtonId == buttonId);

        if (lr == null)
        {
            LayerRaycaster newRaycaster = gameObject.AddComponent <LayerRaycaster> ();
            newRaycaster.Init(rate, true, layerId, inputType, buttonId, listener);

            Array.Resize(ref raycasters, raycasters.Count() + 1);

            raycasters [raycasters.Count() - 1] = newRaycaster;

            newRaycaster.OnRaycastHit  += action;
            newRaycaster.OnRaycastMiss += missAction;

            newRaycaster.lastRate   = newRaycaster.raycastRate;
            newRaycaster.lastEnable = newRaycaster.enableRaycast;
            if (newRaycaster.enableRaycast)
            {
                newRaycaster.StartRaycast();
            }
        }
        else
        {
            lr.OnRaycastHit  += action;
            lr.OnRaycastMiss += missAction;
        }
    }