/// <summary>
 /// Called from the inspector, used when the player presses the start game button!
 /// </summary>
 public void StartGame()
 {
     if (!string.IsNullOrEmpty(PhotonNetwork.NickName))
     {
         launchManager.ConnectToPhotonServer();
         mainMenu.SetConnectionStatusPanel(true);
         mainMenu.JoiningRoom();
         StartCoroutine(launchManager.JoinRandomRoom());
     }
 }