Beispiel #1
0
 //Do this when the mouse is clicked over the selectable object this script is attached to.
 public void OnPointerDown(PointerEventData eventData)
 {
     if (gameObject.GetComponent <Button>().interactable == true)
     {
         GameObject.Find("_SCRIPTS_").GetComponent <LaunchBall>().forceChange = true;
         LaunchBall lb = GameObject.Find("_SCRIPTS_").GetComponent <LaunchBall>();
         StartCoroutine(lb.ForceVar());
         print("button down");
     }
 }