Beispiel #1
0
        public override void UpdateAccessory(Player player, bool hideVisual)
        {
            LaugicalityPlayer modPlayer = LaugicalityPlayer.Get(player);

            switch (modPlayer.MysticMode)
            {
            case 1:
                if (modPlayer.Lux <= modPlayer.LuxMax + modPlayer.LuxMaxPermaBoost && (modPlayer.CurrentLuxCost > modPlayer.Lux || (modPlayer.Vis >= (modPlayer.VisMax + modPlayer.VisMaxPermaBoost) * modPlayer.VisOverflow * modPlayer.GlobalOverflow) || (modPlayer.Mundus >= (modPlayer.MundusMax + modPlayer.MundusMaxPermaBoost) * modPlayer.MundusOverflow * modPlayer.GlobalOverflow)))
                {
                    modPlayer.MysticSwitch();
                }
                break;

            case 2:
                if (modPlayer.Vis <= modPlayer.VisMax + modPlayer.VisMaxPermaBoost && (modPlayer.CurrentVisCost > modPlayer.Vis || (modPlayer.Lux >= (modPlayer.LuxMax + modPlayer.LuxMaxPermaBoost) * modPlayer.LuxOverflow * modPlayer.GlobalOverflow) || (modPlayer.Mundus >= (modPlayer.MundusMax + modPlayer.MundusMaxPermaBoost) * modPlayer.MundusOverflow * modPlayer.GlobalOverflow)))
                {
                    modPlayer.MysticSwitch();
                }
                break;

            default:
                if (modPlayer.Mundus <= modPlayer.MundusMax + modPlayer.MundusMaxPermaBoost && (modPlayer.CurrentMundusCost > modPlayer.Mundus || (modPlayer.Vis >= (modPlayer.VisMax + modPlayer.VisMaxPermaBoost) * modPlayer.VisOverflow * modPlayer.GlobalOverflow) || (modPlayer.Lux >= (modPlayer.LuxMax + modPlayer.LuxMaxPermaBoost) * modPlayer.LuxOverflow * modPlayer.GlobalOverflow)))
                {
                    modPlayer.MysticSwitch();
                }
                break;
            }
        }
Beispiel #2
0
        public override void UpdateAccessory(Player player, bool hideVisual)
        {
            LaugicalityPlayer modPlayer = LaugicalityPlayer.Get(player);

            switch (modPlayer.MysticMode)
            {
            case 1:
                if (modPlayer.CurrentLuxCost > modPlayer.Lux)
                {
                    modPlayer.MysticSwitch();
                }
                break;

            case 2:
                if (modPlayer.CurrentVisCost > modPlayer.Vis)
                {
                    modPlayer.MysticSwitch();
                }
                break;

            default:
                if (modPlayer.CurrentMundusCost > modPlayer.Mundus)
                {
                    modPlayer.MysticSwitch();
                }
                break;
            }
        }