void Update()
    {
        // Update target position from input
        float latitudeDelta  = Input.GetAxis("Vertical") * movementSpeed * Time.deltaTime;
        float longitudeDelta = Input.GetAxis("Horizontal") * movementSpeed * Time.deltaTime;

        targetPosition.SetLatitude(targetPosition.GetLatitude() + (latitudeDelta * 0.00006f));
        targetPosition.SetLongitude(targetPosition.GetLongitude() + (longitudeDelta * 0.00006f));

        // Command positioner to move using lat-long
        positioner.SetLocation(targetPosition.GetLatitude(), targetPosition.GetLongitude());

        // Update physical location via GeometryTransform, with corrected ECEF fetched from positioner
        coordinateFrame.SetPosition(positioner.GetECEFLocation());
    }
        /// <summary>
        /// Smoothly animates the camera to view the supplied interest point. Requires that a camera has been set using SetControlledCamera.
        /// </summary>
        /// <param name="interestPoint">The latitude and longitude of the point on the ground which the camera should be looking at once the transition is complete.</param>
        /// <param name="distanceFromInterest">Optional. The distance in metres from the interest point at which the camera should sit. If unspecified/null the distance to the previous interest point is maintained.</param>
        /// <param name="headingDegrees">Optional. The heading in degrees (0, 360) with which to view the target point, with 0 facing north, 90 east, etc. If unspecified/null the heading with which the camera&apos;s previous interest point was viewed will be maintained.</param>
        /// <param name="tiltDegrees">Optional. The camera tilt in degrees, where a value of 0 represents a camera looking straight down at the interest point, along the direction of gravity.</param>
        /// <param name="transitionDuration">Optional. The total duration of the transition, in seconds. If not specified the duration will be calculated from the distance to be travelled and the camera&apos;s maximum speed.</param>
        /// <param name="jumpIfFarAway">Optional. By default AnimateTo will provide a smooth transition for short distances, but an instantaneous transition if there is a large distance to be covered (rather than waiting for a lengthy animation to play). If you want to override this behaviour and force an animation (even over large distances), you can set this to false.</param>
        /// <returns>Weather the camera sucessfully amimated or not.</returns>
        public bool AnimateTo(
            LatLong interestPoint,
            double?distanceFromInterest = null,
            double?headingDegrees       = null,
            double?tiltDegrees          = null,
            double?transitionDuration   = null,
            bool jumpIfFarAway          = true)
        {
            if (m_controlledCamera == null)
            {
                throw new ArgumentNullException("Camera", m_nonNullCameraMessage);
            }

            const bool   animated          = true;
            const bool   modifyPosition    = true;
            const bool   allowInterruption = true;
            const double interestAltitude  = 0.0;

            return(SetView(
                       NativePluginRunner.API,
                       animated,
                       interestPoint.GetLatitude(), interestPoint.GetLongitude(), interestAltitude, modifyPosition,
                       distanceFromInterest.HasValue ? distanceFromInterest.Value : 0.0, distanceFromInterest.HasValue,
                       headingDegrees.HasValue ? headingDegrees.Value : 0.0, headingDegrees.HasValue,
                       tiltDegrees.HasValue ? tiltDegrees.Value : 0.0, tiltDegrees.HasValue,
                       transitionDuration.HasValue ? transitionDuration.Value : 0.0, transitionDuration.HasValue,
                       jumpIfFarAway,
                       allowInterruption
                       ));
        }
    //Check whether a given position is within the gamespace
    public bool inSpace(LatLong pos)
    {
        double lat = pos.GetLatitude();
        double lon = pos.GetLongitude();

        return(lat < tl.GetLatitude() && lat > bl.GetLatitude() && lon < tr.GetLongitude() && lon > tl.GetLongitude());
    }
Beispiel #4
0
 public static LatLongInterop FromLatLong(LatLong ll)
 {
     return(new LatLongInterop
     {
         LatitudeDegrees = ll.GetLatitude(),
         LongitudeDegrees = ll.GetLongitude(),
     });
 }
    private TransportPositioner CreatePositioner(LatLong location)
    {
        var options = new TransportPositionerOptionsBuilder()
                      .SetInputCoordinates(location.GetLatitude(), location.GetLongitude())
                      .Build();

        return(Api.Instance.TransportApi.CreatePositioner(options));
    }
Beispiel #6
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        public static LatLonS SerializeLatLon(LatLong arg)
        {
            LatLonS ret = new LatLonS();

            ret.lat = arg.GetLatitude();
            ret.lon = arg.GetLongitude();
            return(ret);
        }
    private Positioner CreatePositionerForPoint(LatLong point)
    {
        var options = new PositionerOptions()
                      .LatitudeDegrees(point.GetLatitude())
                      .LongitudeDegrees(point.GetLongitude())
                      .ElevationAboveGround(1.0);

        return(Api.Instance.PositionerApi.CreatePositioner(options));
    }
Beispiel #8
0
    private IEnumerator StartLocationService()
    {
        if (!Input.location.isEnabledByUser)
        {
            Debug.Log("GPS Not Enabled");
            statusText.text = "Not Enabled";
            //CHANGE TEST LOCATION HERE
            latLong   = testLocation3;
            latitude  = latLong.GetLatitude();
            longitude = latLong.GetLongitude();
            Api.Instance.CameraApi.MoveTo(latLong, distanceFromInterest: 300, headingDegrees: 0, tiltDegrees: 50);
            new Translation(latLong);
            Debug.Log("GPS Awake End");
            yield break;
        }

        Input.location.Start();
        int gpsWaitTime = 0;

        while (Input.location.status == LocationServiceStatus.Initializing && gpsWaitTime <= 30)
        {
            yield return(new WaitForSeconds(1));

            gpsWaitTime++;
        }

        if (gpsWaitTime >= 30)
        {
            Debug.Log("GPS Initialization timed out");
            statusText.text = "Timed out.";
            yield break;
        }

        if (Input.location.status == LocationServiceStatus.Failed)
        {
            Debug.Log("GPS Initialization Failed");
            statusText.text = "Failed";
            yield break;
        }

        Input.compass.enabled = true;
        while (!Input.compass.enabled)
        {
            yield return(new WaitForSeconds(1));
        }
        latitude  = Input.location.lastData.latitude;
        longitude = Input.location.lastData.longitude;
        latLong   = new LatLong(latitude, longitude);
        running   = true;
        Debug.Log("Starting: " + latLong.GetLatitude());
        //Camera snap to location
        Api.Instance.CameraApi.MoveTo(latLong, distanceFromInterest: 300, headingDegrees: 0, tiltDegrees: 50);
        new Translation(latLong);
        Debug.Log("GPS Awake End");
        yield break;
    }
    private void OnEnable()
    {
        var positionerOptions = new PositionerOptions()
                                .ElevationAboveGround(0)
                                .LatitudeDegrees(targetPosition.GetLatitude())
                                .LongitudeDegrees(targetPosition.GetLongitude());

        boxPositioner = Api.Instance.PositionerApi.CreatePositioner(positionerOptions);
        boxPositioner.OnTransformedPointChanged += OnPositionerPositionUpdated;
    }
    private void OnEnable()
    {
        var positionerOptions = new PositionerOptions()
                                .ElevationAboveGround(25)
                                .LatitudeDegrees(targetPosition.GetLatitude())
                                .LongitudeDegrees(targetPosition.GetLongitude());

        viewPositioner = Api.Instance.PositionerApi.CreatePositioner(positionerOptions);
        viewPositioner.OnPositionerPositionChangedDelegate += OnPositionerPositionChanged;
    }
Beispiel #11
0
    public GameSpace(double size, LatLong centre)
    {
        double lat    = centre.GetLatitude();
        double lon    = centre.GetLongitude();
        double offset = size / 2.0;

        tl = new LatLong(Translation.Instance.offsetLat(lat, offset), Translation.Instance.offsetLon(lon, lat, -offset));
        tr = new LatLong(Translation.Instance.offsetLat(lat, offset), Translation.Instance.offsetLon(lon, lat, offset));
        bl = new LatLong(Translation.Instance.offsetLat(lat, -offset), Translation.Instance.offsetLon(lon, lat, -offset));
        br = new LatLong(Translation.Instance.offsetLat(lat, -offset), Translation.Instance.offsetLon(lon, lat, offset));
    }
    void Update()
    {
        // Update movement angle from input
        movementAngle += Input.GetAxis("Horizontal") * turnSpeed * Time.deltaTime;
        coordinateFrame.SetHeading(movementAngle);

        // Update target position from input
        var latitudeDelta  = Mathf.Cos(Mathf.Deg2Rad * movementAngle) * Input.GetAxis("Vertical") * movementSpeed * Time.deltaTime;
        var longitudeDelta = Mathf.Sin(Mathf.Deg2Rad * movementAngle) * Input.GetAxis("Vertical") * movementSpeed * Time.deltaTime;

        targetPosition.SetLatitude(targetPosition.GetLatitude() + (latitudeDelta * 0.00006f));
        targetPosition.SetLongitude(targetPosition.GetLongitude() + (longitudeDelta * 0.00006f));

        // Command GeographicTransform to move using lat-long
        coordinateFrame.SetPosition(targetPosition);
    }
    void MakeBox(LatLong latLong)
    {
        double altitude;
        var    success = Api.Instance.BuildingsApi.TryGetAltitudeAtLocation(latLong, out altitude);

        if (success)
        {
            var boxLocation = LatLong.FromDegrees(latLong.GetLatitude(), latLong.GetLongitude());
            var boxAnchor   = Instantiate(boxPrefab) as GameObject;
            boxAnchor.GetComponent <GeographicTransform>().SetPosition(boxLocation);

            var box = boxAnchor.transform.GetChild(0);
            box.localPosition = new Vector3(0.0f, (float)altitude, 0.0f);
            Destroy(boxAnchor, 2.0f);
        }
    }
    private void OnEnable()
    {
        Api.Instance.IndoorMapsApi.OnIndoorMapEntered += IndoorMapsApi_OnIndoorMapEntered;
        Api.Instance.CameraApi.MoveTo(m_indoorMapLocation, distanceFromInterest: 30, headingDegrees: 0, tiltDegrees: 45);

        var positionerOptions = new PositionerOptions()
                                .ElevationAboveGround(1.0f)
                                .LatitudeDegrees(m_indoorMapLocation.GetLatitude())
                                .LongitudeDegrees(m_indoorMapLocation.GetLongitude())
                                .IndoorMapWithFloorId(m_indoorMapId, m_indoorMapFloorId);

        viewPositioner = Api.Instance.PositionerApi.CreatePositioner(positionerOptions);
        viewPositioner.OnScreenPointChanged += OnPositionerPositionUpdated;

        StartCoroutine(EnterMap());
    }
    void OnEnable()
    {
        Api.Instance.GeographicApi.RegisterGeographicTransform(coordinateFrame);
        targetPosition = startPosition;
        positioner     = Api.Instance.PositionerApi.CreatePositioner(new PositionerOptions()
                                                                     .LatitudeDegrees(targetPosition.GetLatitude())
                                                                     .LongitudeDegrees(targetPosition.GetLongitude())
                                                                     .ElevationAboveGround(100));



        Api.Instance.CameraApi.MoveTo(targetPosition, distanceFromInterest: 1700, headingDegrees: 0, tiltDegrees: 45);
        coordinateFrame.SetPosition(targetPosition);

        box.SetParent(coordinateFrame.transform);
        box.localPosition = new Vector3(0.0f, 0.0f, 0.0f);
        box.localRotation = Quaternion.identity;
        positioner.SetLocation(targetPosition.GetLatitude(), targetPosition.GetLongitude());
    }
Beispiel #16
0
    public void EnterIndoorMap()
    {
        Api.Instance.CameraApi.MoveTo(m_indoorMapLocation, distanceFromInterest: 30);
        Api.Instance.IndoorMapsApi.EnterIndoorMap("intercontinental_hotel_8628");

        const int numberOfFloors = 5;

        for (int floorId = 0; floorId < numberOfFloors; ++floorId)
        {
            var options = new PropOptions()
                          .LatitudeDegrees(m_indoorMapLocation.GetLatitude())
                          .LongitudeDegrees(m_indoorMapLocation.GetLongitude())
                          .IndoorMapWithFloorId("intercontinental_hotel_8628", floorId)
                          .GeometryId("duck")
                          .Name("my_prop" + floorId.ToString())
                          .ElevationAboveGround(0.0)
                          .HeadingDegrees(90.0);
            m_props.Add(Api.Instance.PropsApi.CreateProp(options));
        }
    }
Beispiel #17
0
    public void displayAsset(LatLong gl, int i)
    {
        //Determine distance in longitude and latitude between player and object
        double latChangeDegrees = gl.GetLatitude() - GPS.Instance.latitude;
        double lonChangeDegrees = gl.GetLongitude() - GPS.Instance.longitude;

        Debug.Log("Distance: " + latToMeters(latChangeDegrees) + ", " + lonToMeters(lonChangeDegrees));
        //If object is in range
        if (latToMeters(latChangeDegrees) <= Constants.VIEW_RANGE / 2 && latToMeters(latChangeDegrees) >= -(Constants.VIEW_RANGE / 2) &&
            lonToMeters(lonChangeDegrees) <= Constants.VIEW_RANGE / 2 && lonToMeters(lonChangeDegrees) >= -(Constants.VIEW_RANGE / 2))
        {
            //groundPlane.SetActive(true);
            Debug.Log("Visible");
            assets[i - 1].gameObject.SetActive(true);
            //Set asset position within ground plane
            assets[i - 1].transform.localPosition = new Vector3((float)lonToMeters(lonChangeDegrees) / 20, assets[i - 1].transform.localPosition.y, (float)latToMeters(latChangeDegrees) / 20);
        }
        else
        {
            assets[i - 1].gameObject.SetActive(false);
        }
    }
Beispiel #18
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 /// <summary>
 /// Set the location of this Positioner, at the specified latitude and longitude.
 /// </summary>
 /// <param name="position">The desired position in LatLong form.</param>
 public void SetPosition(LatLong position)
 {
     m_position = position;
     m_positionerApiInternal.SetPositionerLocation(this, m_position.GetLatitude(), m_position.GetLongitude());
 }
Beispiel #19
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 public double getStartLat()
 {
     return(startPosition.GetLatitude());
 }
        /// <summary>
        /// Highlights a building at a given location and returns the highlight geometry as a GameObject through the callback. This can only generate highlight geometry for buildings which have streamed in.
        /// </summary>
        /// <param name="location">The geographic point which intersects with the building to be highlighted.</param>
        /// <param name="material">The material to assign the highlight geometry.</param>
        /// <param name="callback">The callback where the highlight will be received.</param>
        public void HighlightBuildingAtLocation(LatLong location, Material material, HighlightReceivedCallback callback)
        {
            var latLongAlt = LatLongAltitude.FromDegrees(location.GetLatitude(), location.GetLongitude(), -1.0);

            HighlightBuildingAtLocation(latLongAlt, material, callback);
        }
 /// <summary>
 /// Gets the altitude of a building at a given location. This can only retreive the altitude for buildings which have streamed in.
 /// </summary>
 /// <param name="location">The geographic location to query the altitude of a building at.</param>
 /// <param name="out_altitude">The altitude of the building at the location</param>
 /// <returns>Whether there was a building to obtain a height from at the given location.</returns>
 public bool TryGetAltitudeAtLocation(LatLong location, out double out_altitude)
 {
     return(GetBuildingAltitudeAtLatLong(NativePluginRunner.API, location.GetLatitude(), location.GetLongitude(), out out_altitude));
 }
        /// <summary>
        /// Gets the building at a given location and returns it through the callback. This will only retrieve a building that has streamed in.
        /// </summary>
        /// <param name="location">The geographic point which intersects with the building to be returned.</param>
        /// <param name="callback">The callback where the building will be received.</param>
        public void GetBuildingAtLocation(LatLong location, BuildingReceivedCallback callback)
        {
            var latLongAlt = LatLongAltitude.FromDegrees(location.GetLatitude(), location.GetLongitude(), -1.0);

            GetBuildingAtLocation(latLongAlt, callback);
        }