private void Update() { for (int i = 0; i < Player.instance.handCount; i++) { Hand hand = Player.instance.GetHand(i); LaserPointerInteractable laserPointer = hand.GetComponent <LaserPointerInteractable>(); if (laserPointer != null) { LaserEvents laserEvents = laserPointer.LaserEvents(); if (laserPointer.ValidLaserTarget == null) { laserPointer.DisableLaser(); } else if (laserPointer.ValidLaserTarget != null) { laserPointer.EnableLaser(); } if (laserEvents != null && hand.controller.GetHairTriggerDown()) { laserEvents.onTriggerDown.Invoke(); } } } }
public LaserEvents LaserEvents() { if (validLaserTarget != null) { laserEvents = validLaserTarget.GetComponent <LaserEvents>(); } else if (validLaserTarget == null) { laserEvents = null; } return(laserEvents); }
public void OnPointerOut(object sender, PointerEventArgs e) { validLaserTarget = null; validHandTarget = null; laserEvents = null; }