Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     rigidbody  = GetComponent <Rigidbody2D>();
     ship       = GetComponent <SpriteRenderer>();
     laserCanon = GetComponent <LaserCanon>();
     magnet     = GetComponent <Magnet>();
     Active     = false;
 }
 public AIChaseTargetState(EnemyAI entity)
     : base(entity)
 {
     this.stateID = StateID.EnemyAIChase;
     this.weapon = this.parentEntity.GetComponentInChildren<LaserCanon>();
 }