public void Initialize(LaserBeamAssault lba, float laserSpeed, LaserDirection dir, LaserPosition pos, float lifespan, float topRotation, float bottomRotation)
    {
        destructionTimer           = lifespan;
        assault                    = lba;
        speed                      = laserSpeed;
        laserDirection             = dir;
        laserPosition              = pos;
        topLaserInitialRotation    = topRotation;
        bottomLaserInitialRotation = bottomRotation;

        if (dir == LaserDirection.RIGHT)
        {
            if (laserPosition == LaserPosition.TOP)
            {
                this.transform.rotation = Quaternion.Euler(0, 0, topLaserInitialRotation);
            }
            else
            {
                this.transform.rotation = Quaternion.Euler(0, 0, bottomLaserInitialRotation);
            }
        }
        else
        {
            if (laserPosition == LaserPosition.TOP)
            {
                this.transform.rotation = Quaternion.Euler(0, 0, -topLaserInitialRotation);
            }
            else
            {
                this.transform.rotation = Quaternion.Euler(0, 0, -bottomLaserInitialRotation);
            }
        }
    }
    protected override void PowerupFunctionality()
    {
        switch (tType)
        {
        case PowerupManager.TriggerTypes.LASER_BEAM_ASSAULT:
            LaserBeamAssault laserAssault = this.gameObject.AddComponent <LaserBeamAssault>();
            laserAssault.SetUpLaserAssault(playerWhoEarnedPowerup, powerupManager.laserSpeed, powerupManager.lbaRotationTime,
                                           powerupManager.lbaTopInitialRotation, powerupManager.lbaBottomInitialRotation);
            laserAssault.GetLaserSpawnPoints(powerupManager.p1LaserSpawns, powerupManager.p2LaserSpawns);
            laserAssault.SpawnLasers();
            break;

        case PowerupManager.TriggerTypes.METEOR_SHOWER:
            if (playerWhoEarnedPowerup == Player.PlayerIdentity.PLAYER_1)
            {
                powerupManager.p2Strike.StartMeteorStrike();
            }
            else
            {
                powerupManager.p1Strike.StartMeteorStrike();
            }
            break;
        }
    }