Beispiel #1
0
        //this generates an item from what is stored in the entry.  Note no exception handling
        public override Item GenerateItem()
        {
            LargeTamingBOD bod = (LargeTamingBOD)Activator.CreateInstance(_Type, new object[] { _AmountMax, _Entries });

            //attach the large bod to the entries
            for (int i = 0; i < bod.Entries.Length; i++)
            {
                bod.Entries[i].Owner = bod;
            }

            return(bod);
        }
Beispiel #2
0
        public override void OnDoubleClick(Mobile from)
        {
            if (!from.InRange(GetWorldLocation(), 2))
            {
                from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045);                   // I can't reach that.
            }

            else if (m_Deed > 0)
            {
                Item Deed = null;

                switch (Utility.Random(6))
                {
                case 0: Deed = new LargeSmithBOD(); break;

                case 1: Deed = new SmallSmithBOD(); break;

                case 2: Deed = new LargeTailorBOD(); break;

                case 3: Deed = new SmallTailorBOD(); break;

                case 4: Deed = new SmallTamingBOD(); break;

                case 5: Deed = new LargeTamingBOD(); break;
                }

                int amount = Math.Min(1, m_Deed);
                Deed.Amount = amount;

                if (!from.PlaceInBackpack(Deed))
                {
                    Deed.Delete();
                    from.SendLocalizedMessage(1078837);                       // Your backpack is full! Please make room and try again.
                }
                else
                {
                    m_Deed -= amount;
                    PublicOverheadMessage(MessageType.Regular, 0x3B2, 503201);                       // You take the item.
                }
            }
            else
            {
                from.SendMessage("There are no more BOD's available.");                   // There are no more BOD's available.
            }
        }
Beispiel #3
0
        //this checks if the item you're attempting to create with is proper.  The child classes define specifics for this
        public override bool AllGood(Item item)
        {
            if (!base.AllGood(item))
            {
                return(false);
            }

            if (!(item is LargeTamingBOD))
            {
                return(false);
            }

            LargeTamingBOD bod = (LargeTamingBOD)item;

            //TODO: test for bod stuff here?

            return(true);
        }
Beispiel #4
0
        //master constructor
        public LargeBODMobileListEntry(Item item)
            : base(item)
        {
            LargeTamingBOD bod = (LargeTamingBOD)item;

            _AmountMax = bod.AmountMax;

            //proper cloning is required

            _Entries = new LargeMobileBulkEntry[bod.Entries.Length];
            for (int i = 0; i < bod.Entries.Length; i++)
            {
                _Entries[i]        = new LargeMobileBulkEntry(null, bod.Entries[i].Details);
                _Entries[i].Amount = bod.Entries[i].Amount;
            }



            //this produces the name for the bod based on the bod name definitions
            GenerateContentsName();
        }