void Awake() { LapsCompleted = 0; currentLegID = LegId.Zero; legDatas = GameObject.FindObjectsOfType <LegTriggerBehavior>(); lapManager = GameObject.FindObjectOfType <LapManager>(); vehicleBehavior = GetComponent <VehicleBehavior>(); playerHUD = GetComponent <VehicleBehavior>().playerHUD; foreach (LegTriggerBehavior l in legDatas) { switch (l.legID) { case LegId.One: leg1 = l.transform; continue; case LegId.Two: leg2 = l.transform; continue; case LegId.Three: leg3 = l.transform; continue; default: break; } } leg4 = lapManager.transform; allPlayers = GameObject.FindGameObjectsWithTag("GameController"); }
public Logger(Player player, Opponent opponent, Checkpoint checkpoint, LapManager lapManager) { this.player = player; this.opponent = opponent; this.checkpoint = checkpoint; this.lapManager = lapManager; }
// Use this for initialization void Start() { GameObject collidersObject = transform.parent.gameObject; GameObject playerObject = collidersObject.transform.parent.gameObject; lapManager = playerObject.GetComponent <LapManager>(); }
// Use this for initialization void Start() { if (singleton != null) { Destroy(this); return; } singleton = this; StartCoroutine(UpdateListCoroutine()); }
void Awake() { Instance = this; allPlayers = GameObject.FindGameObjectsWithTag("GameController"); vehicleTimingsPerLegPerLap = new float[4, 4]; firstPlaceTiming = new float[LapManager.Instance.LapsToComplete]; currentPlaceTiming = new float[LapManager.Instance.LapsToComplete]; for (int i = 0; i < LapManager.Instance.LapsToComplete; i++) { firstPlaceTiming[i] = Mathf.Infinity; currentPlaceTiming[i] = Mathf.Infinity; } for (int lapID = 0; lapID < LapManager.Instance.LapsToComplete; lapID++) { for (int playerid = 0; playerid < 4; playerid++) { vehicleTimingsPerLegPerLap[lapID, playerid] = Mathf.Infinity; } } }
void Start() { lapManager = FindObjectOfType <LapManager>(); }
// Start is called before the first frame update void Start() { Instance = this; lapManager = GetComponent <LapManager>(); }
public void SetUpPosition(int masterposition, LapManager IncLapParent) { position = masterposition; LapParent = IncLapParent; }
void Awake() { Instance = this; allPlayers = GameObject.FindGameObjectsWithTag("GameController"); }
void Awake() { saveGameManager = GameObject.FindGameObjectWithTag("SaveGameManager").GetComponent <SaveGameManager>(); LapsCompleted = 0; currentLegID = LegId.Zero; legDatas = GameObject.FindObjectsOfType <LegTriggerBehavior>(); lapManager = GameObject.FindObjectOfType <LapManager>(); lapTransform = lapManager.transform; vehicleBehavior = GetComponent <VehicleBehavior>(); playerHUD = GetComponent <VehicleBehavior>().playerHUD; foreach (LegTriggerBehavior l in legDatas) { switch (l.legID) { case LegId.One: leg1 = l.transform; continue; case LegId.Two: leg2 = l.transform; continue; case LegId.Three: leg3 = l.transform; continue; case LegId.Four: leg4 = l.transform; continue; case LegId.Five: leg5 = l.transform; continue; case LegId.Six: leg6 = l.transform; continue; case LegId.Seven: leg7 = l.transform; continue; case LegId.Eight: leg8 = l.transform; continue; case LegId.Nine: leg9 = l.transform; continue; case LegId.Ten: leg10 = l.transform; continue; case LegId.Eleven: leg11 = l.transform; continue; case LegId.Twelve: leg12 = l.transform; continue; case LegId.Thirteen: leg13 = l.transform; continue; default: break; } } leg4 = lapManager.transform; allPlayers = GameObject.FindGameObjectsWithTag("GameController"); }
void Awake() { m_lapManager = GetComponent <LapManager>(); }
// Start is called before the first frame update void Awake() { lapManager = GetComponentInParent <LapManager>(); }