private bool ContainsPlayer(LapHolder val)
 {
     return(val == playersCar);
 }
 public void deleteObjectAndInsertAtFirst(LapHolder car)
 {
     sortedCars.Remove(car);
     sortedCars.Insert(0, car);
 }
 // Use this for initialization
 void Start()
 {
     cars       = FindObjectsOfType <LapHolder>();
     playersCar = FindObjectOfType <CarControllerWheelCollider>().gameObject.GetComponent <LapHolder>();
     sortedCars.AddRange(cars);
 }