public void Save() { if (lanternSave == null) { lanternSave = new LanternSave(); } lanternSave.currentOil = currentOil; lanternSave.Save(); }
public void Load() { if (lanternSave == null) { lanternSave = new LanternSave(); } lanternSave.Load(); if (lanternSave.LoadedSuccessfully()) { currentOil = lanternSave.currentOil; } else { currentOil = maxOil; } }
public void Load() { if (lanternSave == null) lanternSave = new LanternSave(); lanternSave.Load(); if(lanternSave.LoadedSuccessfully()) { currentOil = lanternSave.currentOil; } else { currentOil = maxOil; } }
public void Save() { if (lanternSave == null) lanternSave = new LanternSave(); lanternSave.currentOil = currentOil; lanternSave.Save(); }