public void Save()
    {
        if (lanternSave == null)
        {
            lanternSave = new LanternSave();
        }

        lanternSave.currentOil = currentOil;

        lanternSave.Save();
    }
    public void Load()
    {
        if (lanternSave == null)
        {
            lanternSave = new LanternSave();
        }

        lanternSave.Load();

        if (lanternSave.LoadedSuccessfully())
        {
            currentOil = lanternSave.currentOil;
        }
        else
        {
            currentOil = maxOil;
        }
    }
    public void Load()
    {
        if (lanternSave == null)
            lanternSave = new LanternSave();

        lanternSave.Load();

        if(lanternSave.LoadedSuccessfully())
        {
            currentOil = lanternSave.currentOil;
        }
        else
        {
            currentOil = maxOil;
        }
    }
    public void Save()
    {
        if (lanternSave == null)
            lanternSave = new LanternSave();

        lanternSave.currentOil = currentOil;

        lanternSave.Save();
    }