private void Start()
        {
            newGameButton.onClick.AddListener(OnGameStartConfirmed);
            restartButton.onClick.AddListener(OnGameOverConfirmed);

            _poolManager.PoolConfig = gameManagerConfig.PoolConfig;
            _poolManager.InitGamePools();
            _lantern.Initialize();
            _player.Initialize();
            //_uiManager.Initialize();
            _levelManager.Initialize();
        }