Beispiel #1
0
            public static void SaveStrings()
            {
                foreach (KeyValuePair <string, LocalisationMap> languagePair in _localisationMaps)
                {
                    SystemLanguage languageCode = LanguageCodes.GetLanguageFromCode(languagePair.Key);

                    if (languageCode != SystemLanguage.Unknown)
                    {
                        string resourceName = GetLocalisationMapName(languageCode);
                        string assetsPath   = LocalisationProjectSettings.Get()._localisationFolder;
                        string resourcePath = AssetUtils.GetResourcePath(assetsPath) + "/" + resourceName;
                        string filePath     = AssetUtils.GetAppllicationPath();

                        TextAsset asset = Resources.Load(resourcePath) as TextAsset;
                        if (asset != null)
                        {
                            filePath += AssetDatabase.GetAssetPath(asset);
                        }
                        else
                        {
                            filePath += assetsPath + "/" + resourceName + ".xml";
                        }

                        languagePair.Value._language = LanguageCodes.GetLanguageFromCode(languagePair.Key);
                        languagePair.Value.SortStrings();

                        Serializer.ToFile(languagePair.Value, filePath);
                    }
                }

                _dirty = false;
            }
Beispiel #2
0
            public static void ReloadStrings(bool warnIfDirty = false)
            {
                if (warnIfDirty)
                {
                    EditorWarnIfDirty();
                }

                string[] languageCodes = new string[_localisationMaps.Keys.Count];
                _localisationMaps.Keys.CopyTo(languageCodes, 0);

                foreach (string languageCode in languageCodes)
                {
                    SystemLanguage language = LanguageCodes.GetLanguageFromCode(languageCode);
                    LoadStrings(language);
                }

                _dirty = false;
            }