Beispiel #1
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 800f);
            Q.SetSkillshot(0.41f, 180f, float.MaxValue, false, true, SkillshotType.Circle);

            W = new Spell(SpellSlot.W, 550f);

            E = new Spell(SpellSlot.E, 550f);
            E.SetSkillshot(0.40f, 65f, 580f, false, true, SkillshotType.Line);

            R = new Spell(SpellSlot.R, 1600f);
            R.SetSkillshot(0.20f, 80f, 2150f, false, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQAfterE", "Use Q| Only After E or E is CoolDown");
            ComboOption.AddW();
            ComboOption.AddBool("ComboWCancel", "Use W| Auto Cancel");
            ComboOption.AddE();
            ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddSliderBool("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5, true);
            LaneClearOption.AddSliderBool("LaneClearWCount", "Use W| Min Hit Count >= x", 4, 1, 10, true);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddR();
            KillStealOption.AddSlider("KillStealRDistance", "Use R| When target Distance Player >= x", 600, 0, 1600);
            KillStealOption.AddTargetList();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            //MiscOption.AddW(); TODO
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key(only work for select target)", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, true, true, true);

            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            Game.OnTick        += OnUpdate;
            Orbwalker.OnAction += OnAction;
        }
Beispiel #2
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q);

            W = new Spell(SpellSlot.W);

            E = new Spell(SpellSlot.E, 950f);
            E.SetSkillshot(0.25f, 100f, 1400f, false, false, SkillshotType.Line);

            R = new Spell(SpellSlot.R, 3000f);
            R.SetSkillshot(0.4f, 160f, 2000f, false, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("RSolo", "Use R | Solo Ks Mode");
            ComboOption.AddBool("RTeam", "Use R| Team Fight");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSliderBool("LaneClearECount", "Use E| Min Hit Count >= x", 4, 1, 7, true);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            AxeOption.AddMenu();
            AxeOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All", "Only Combo", "Off" });
            AxeOption.AddSlider("CatchRange", "Catch Axe Range(Cursor center)", 2000, 180, 3000);
            AxeOption.AddSlider("CatchCount", "Max Axe Count <= x", 2, 1, 3);
            AxeOption.AddBool("CatchWSpeed", "Use W| When Axe Too Far");
            AxeOption.AddBool("NotCatchKS", "Dont Catch| If Target Can KillAble(1-3 AA)");
            AxeOption.AddBool("NotCatchTurret", "Dont Catch| If Axe Under Enemy Turret");
            AxeOption.AddSliderBool("NotCatchMoreEnemy", "Dont Catch| If Enemy Count >= x", 3, 1, 5, true);
            AxeOption.AddBool("CancelCatch", "Enabled Cancel Catch Axe Key");
            AxeOption.AddKey("CancelKey1", "Cancel Catch Key 1", Keys.G, KeyBindType.Press);
            AxeOption.AddBool("CancelKey2", "Cancel Catch Key 2(is right click)");
            AxeOption.AddBool("CancelKey3", "Cancel Catch Key 3(is mouse scroll)", false);
            AxeOption.AddSeperator("Set Orbwalker->Misc->Hold Radius to 0 (will better)");

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddW();
            MiscOption.AddBool("W", "WSlow", "Auto W| When Player Have Debuff(Slow)");
            MiscOption.AddR();
            MiscOption.AddSlider("R", "GlobalRMin", "Global -> Cast R Min Range", 1000, 500, 2500);
            MiscOption.AddSlider("R", "GlobalRMax", "Global -> Cast R Max Range", 3000, 1500, 3500);
            MiscOption.AddKey("R", "SemiRKey", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddBool("AxeRange", "Draw Catch Axe Range");
            DrawOption.AddBool("AxePosition", "Draw Axe Position");
            DrawOption.AddDamageIndicatorToHero(true, false, true, true, true);

            AxeOption.GetKey("CancelKey1").ValueChanged += OnCancelValueChange;

            Tick.OnTick         += OnUpdate;
            Game.OnWndProc      += OnWndProc;
            GameObject.OnCreate += (sender, args) => OnCreate(sender);
            GameObject.OnDelete += (sender, args) => OnDestroy(sender);
            //Gapcloser.OnGapcloser += OnGapcloser;
            Orbwalker.OnAction += OnAction;
            Drawing.OnDraw     += OnRender;
        }
Beispiel #3
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 1150f);
            Q.SetSkillshot(0.35f, 40f, 2400f, true, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 5000f);

            E = new Spell(SpellSlot.E, 950f);

            R = new Spell(SpellSlot.R, 1500f);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddE();
            ComboOption.AddBool("ComboESlow", "Use E| When Enemy Have Buff and Minion Can KillAble");
            ComboOption.AddBool("ComboGapcloser", "Auto Attack Minion To Gapcloser Target");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddBool("HarassESlow", "Use E| When Enemy Have Buff and Minion Can KillAble");
            HarassOption.AddSliderBool("HarassELeave", "Use E| When Enemy Will Leave E Range And Buff Count >= x", 3, 1, 10);
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddSliderBool("LaneClearE", "Use E| Min KillAble Count >= x", 3, 1, 5, true);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddMenu();
            LastHitOption.AddE();
            LastHitOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddE();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoESteal", "Auto E Steal Mob (Only Buff&Dragon&Baron)");
            MiscOption.AddSliderBool("E", "EToler", "Enabled E Toler DMG", 0, -100, 110, true);
            MiscOption.AddR();
            MiscOption.AddSliderBool("R", "AutoRAlly", "Auto R| My Allies HealthPercent <= x%", 30, 1, 99, true);
            MiscOption.AddBool("R", "Balista", "Auto Balista");
            MiscOption.AddSetting("Forcus");
            MiscOption.AddBool("Forcus", "ForcusAttack", "Forcus Attack Passive Target");

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(false, false, true, false, false);

            Tick.OnTick += OnUpdate;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            Orbwalker.OnAction += OnAction;
        }
Beispiel #4
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 800f);
            Q.SetSkillshot(0.25f, 40f, 3000f, false, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 900f);
            W.SetSkillshot(0.25f, 250f, 1000f, false, true, SkillshotType.Circle);

            E = new Spell(SpellSlot.E, 425f);

            R = new Spell(SpellSlot.R, 1050f);
            R.SetSkillshot(0.25f, 60f, 2100f, false, true, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboEReset", "Use E|Reset Attack");
            ComboOption.AddBool("ComboECheck", "Use E|Check Safe");
            ComboOption.AddSliderBool("ComboRCount", "Use R| When Min Hit Count >= x", 4, 1, 5);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddSliderBool("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5, true);
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddW();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, false, true, true);

            Game.OnTick        += OnUpdate;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
            AIBaseClient.OnBasicAttack += OnBasicAttack;
            Spellbook.OnCastSpell      += OnCastSpell;
        }
Beispiel #5
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q);

            W = new Aimtec.SDK.Spell(SpellSlot.W);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 950f);
            E.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.Line);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 3000f);
            R.SetSkillshot(0.4f, 160f, 2000f, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("RSolo", "Use R | Solo Ks Mode");
            ComboOption.AddBool("RTeam", "Use R| Team Fight");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSliderBool("LaneClearECount", "Use E| Min Hit Count >= x", 4, 1, 7, true);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            AxeOption.AddMenu();
            AxeOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All", "Only Combo", "Off" });
            AxeOption.AddSlider("CatchRange", "Catch Axe Range(Cursor center)", 2000, 180, 3000);
            AxeOption.AddSlider("CatchCount", "Max Axe Count <= x", 2, 1, 3);
            AxeOption.AddBool("CatchWSpeed", "Use W| When Axe Too Far");
            AxeOption.AddBool("NotCatchKS", "Dont Catch| If Target Can KillAble(1-3 AA)");
            AxeOption.AddBool("NotCatchTurret", "Dont Catch| If Axe Under Enemy Turret");
            AxeOption.AddSliderBool("NotCatchMoreEnemy", "Dont Catch| If Enemy Count >= x", 3, 1, 5, true);
            AxeOption.AddBool("CancelCatch", "Enabled Cancel Catch Axe Key");
            AxeOption.AddKey("CancelKey1", "Cancel Catch Key 1", KeyCode.G, KeybindType.Press);
            AxeOption.AddBool("CancelKey2", "Cancel Catch Key 2(is right click)");
            AxeOption.AddBool("CancelKey3", "Cancel Catch Key 3(is mouse scroll)", false);
            AxeOption.AddSeperator("Set Orbwalker->Misc->Hold Radius to 0 (will better)");

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddW();
            MiscOption.AddBool("WSlow", "Auto W| When Player Have Debuff(Slow)");
            MiscOption.AddE();
            MiscOption.AddBool("EMelee", "Auto E| Anti Melee");
            MiscOption.AddBool("ERengar", "Auto E| Anti Rengar");
            MiscOption.AddBool("EKhazix", "Auto E| Anti Khazix");
            MiscOption.AddR();
            MiscOption.AddSlider("GlobalRMin", "Global -> Cast R Min Range", 1000, 500, 2500);
            MiscOption.AddSlider("GlobalRMax", "Global -> Cast R Max Range", 3000, 1500, 3500);
            MiscOption.AddKey("SemiRKey", "Semi R Key", KeyCode.T, KeybindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddE(E.Range);
            DrawOption.AddR(R.Range);
            DrawOption.AddBool("AxeRange", "Draw Catch Axe Range");
            DrawOption.AddBool("AxePosition", "Draw Axe Position");
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            AxeOption.GetKey("CancelKey1").OnValueChanged += OnCancelValueChange;

            Game.OnUpdate                  += OnUpdate;
            Game.OnWndProc                 += OnWndProc;
            GameObject.OnCreate            += OnCreate;
            GameObject.OnDestroy           += OnDestroy;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            Gapcloser.OnGapcloser          += OnGapcloser;
            Orbwalker.PreAttack            += OnPreAttack;
            Orbwalker.PreMove              += OnPreMove;
            Render.OnRender                += OnRender;
        }
Beispiel #6
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 800f);
            Q.SetSkillshot(0.25f, 40f, 3000f, false, SkillshotType.Line);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 900f);
            W.SetSkillshot(0.25f, 250f, 1000f, false, SkillshotType.Circle);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 425f);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 1050f);
            R.SetSkillshot(0.25f, 100f, 2100f, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboEReset", "Use E|Reset Attack");
            ComboOption.AddBool("ComboECheck", "Use E|Check Safe");
            ComboOption.AddSliderBool("ComboRCount", "Use R| When Min Hit Count >= x", 4, 1, 5);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddSliderBool("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5, true);
            LaneClearOption.AddE();
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddW();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();

            DrawOption.AddMenu();
            DrawOption.AddQ(Q.Range);
            DrawOption.AddW(W.Range);
            DrawOption.AddE(E.Range);
            DrawOption.AddR(R.Range);
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate += OnUpdate;
            Obj_AI_Base.OnProcessAutoAttack += OnProcessAutoAttack;
            Orbwalker.PostAttack            += PostAttack;
            Gapcloser.OnGapcloser           += OnGapcloser;
            Obj_AI_Base.OnIssueOrder        += OnIssueOrder;
            SpellBook.OnCastSpell           += OnCastSpell;
        }