public void AddANewLandZone() { _current = new LandZone(_commomLayer); }
public void WinLevel(LandZone l) { score += 100 * l.GetMultiplier(); ChangeScore(this); LevelWin(this); }
public void AddANewLandZone() { _current = new LandZone(_commomLayer); }
public void WinLevel(LandZone l) { score += 100 * l.GetMultiplier(); ChangeScore(this); LevelWin(this); }