Beispiel #1
0
 // Catch input for horizontal movement
 public void MoveInput()
 {
     playerMovementController.SetMove(Input.GetAxis("Horizontal"));
     if (Input.GetAxis("Vertical") < 0)
     {
         playerMovementController.SetIgnoringPlatforms(true);
     }
     else
     {
         playerMovementController.SetIgnoringPlatforms(false);
     }
 }