public Land(PlayingTile parent, LandEnum landType, int x, int y) { LandType = landType; X = x; Y = y; ParentTile = parent; }
public static Color WindowsColor(this LandEnum e) { var convertFromString = ColorConverter.ConvertFromString(e.Color()); if (convertFromString != null) { return((Color)convertFromString); } return(Colors.Black); }
public PlayingTile(IBoard board, LandEnum landLeft, LandEnum landRight) { m_Board = board; Lands = new[] { new Land(this, LandEnum.Volcano, CurrentPositionX, CurrentPositionY - 1), new Land(this, landLeft, CurrentPositionX, CurrentPositionY), new Land(this, landRight, CurrentPositionX + 1, CurrentPositionY) }; Volcano = Lands.First(l => l.LandType == LandEnum.Volcano); }
public LandDescription(LandEnum land) { Land = land; }
public LandDistribution(LandEnum leftLand, LandEnum rightLand, int nb) { LeftLand = leftLand; RightLand = rightLand; Nb = nb; }
public static Brush WindowsBrush(this LandEnum e) { return(new SolidColorBrush(e.WindowsColor())); }