internal protected AerialAttackStage(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner) { var rRawData = rpInfo.Data as IAerialCombat; var rDay = rpInfo.Data as RawDay; LandBaseJetAircraftAerialSupport = new LandBaseJetAircraftAerialSupport(this, rDay.LandBaseJetAircraftAerialSupport); JetAircraftAerialCombat = new AerialCombatPhase(this, rDay.JetAircraftAerialCombat); LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rDay.LandBaseAerialSupport); AerialAttack = new AerialCombatPhase(this, rRawData.AerialCombat, PhaseRound.First); }
internal protected DayNormalStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner) { var rRawData = rpData.Data as RawDay; LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rRawData.LandBaseAerialSupport); AerialCombat = new AerialCombatPhase(this, rRawData.AerialCombat); SupportingFire = new SupportingFirePhase(this, rRawData.SupportingFire); OpeningTorpedo = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo); ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound); ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound); ClosingTorpedo = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo); }
internal protected DayNormalStage(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner) { var rRawData = rpInfo.Data as RawDay; LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rRawData.LandBaseAerialSupport); AerialCombat = new AerialCombatPhase(this, rRawData.AerialCombat); SupportingFire = new SupportingFirePhase(this, rRawData.SupportingFire); OpeningASW = new OpeningASWPhase(this, rRawData.OpeningASW); OpeningTorpedo = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo); ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound); ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound); ClosingTorpedo = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo); }
internal protected EnemyCombinedFleetDay(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner) { var rRawData = rpInfo.Data as RawEnemyCombinedFleetDay; LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rRawData.LandBaseAerialSupport); AerialCombat = new AerialCombatPhase(this, rRawData.AerialCombat); SupportingFire = new SupportingFirePhase(this, rRawData.SupportingFire); OpeningASW = new OpeningASWPhase(this, rRawData.OpeningASW, true); OpeningTorpedo = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo, true); ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound, rpIsEnemyEscortFleet: true); ClosingTorpedo = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo, true); ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound); ShellingThirdRound = new ShellingPhase(this, rRawData.ShellingThirdRound); }
internal protected CombinedFleetCTFDayNormalStage(BattleInfo rpOwner, ApiData rpData) : base(rpOwner) { var rRawData = rpData.Data as RawCombinedFleetDay; LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rRawData.LandBaseAerialSupport); AerialCombat = new AerialCombatPhase(this, rRawData.AerialCombat); SupportingFire = new SupportingFirePhase(this, rRawData.SupportingFire); OpeningASW = new OpeningASWPhase(this, rRawData.OpeningASW, true); OpeningTorpedo = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo, true); ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound, true); ClosingTorpedo = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo, true); ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound); ShellingThirdRound = new ShellingPhase(this, rRawData.ShellingThirdRound); }
internal protected EnemyCombinedFleetDay(BattleInfo rpOwner, ApiInfo rpInfo) : base(rpOwner) { var rRawData = rpInfo.Data as RawEnemyCombinedFleetDay; LandBaseAerialSupport = new LandBaseAerialSupportPhase(this, rRawData.LandBaseAerialSupport); AerialCombat = new AerialCombatPhase(this, rRawData.AerialCombat); SupportingFire = new SupportingFirePhase(this, rRawData.SupportingFire); OpeningASW = new OpeningASWPhase(this, rRawData.OpeningASW, true); OpeningTorpedo = new TorpedoSalvoPhase(this, rRawData.OpeningTorpedoSalvo, true); ShellingFirstRound = new ShellingPhase(this, rRawData.ShellingFirstRound, rpIsEnemyEscortFleet: true); ClosingTorpedo = new TorpedoSalvoPhase(this, rRawData.ClosingTorpedoSalvo, true); ShellingSecondRound = new ShellingPhase(this, rRawData.ShellingSecondRound); ShellingThirdRound = new ShellingPhase(this, rRawData.ShellingThirdRound); }