private void Start() { LM = GetComponent <LampuMobil>(); GetComponent <Rigidbody>().centerOfMass = centerPoint; Transform[] pathT = path.GetComponentsInChildren <Transform>(); nodes = new List <Transform>(); for (int i = 0; i < pathT.Length; i++) { if (pathT[i] != path.transform) { nodes.Add(pathT[i]); } } }