private void DoTriggerPressed(object sender, ControllerInteractionEventArgs e)
    {
        DebugLogger(e.controllerIndex, "TRIGGER", "pressed", e);
        ;

        if (false)//leftController == null)
        {
            PorkChopPlot.triggerPork = true;

            double   time      = 30d;
            var      thisodata = UXStateManager.GetSource().GetComponent <OrbitData>();
            Vector3d r1        = thisodata.getR();

            var oe2  = UXStateManager.GetTarget().GetComponent <OrbitData>().GetOE();
            var tra2 = OrbitalTools.Program.anomalyAfterTime(OrbitData.parentGM, oe2, time);
            oe2.tra = tra2;
            Vector3d r2 = OrbitalTools.Util.oe2rd(OrbitData.parentGM, oe2);

            Vector3d initVel, finalVel;
            LambertSolver.Solve(r1, r2, time, OrbitData.parentGM, true, out initVel, out finalVel);

            thisodata.rv[3] = initVel.x;
            thisodata.rv[4] = initVel.y;
            thisodata.rv[5] = initVel.z;
        }
    }
Beispiel #2
0
    public void TestLambertSolver()
    {
        (Vector3 re, Vector3 ve) = Earth.GetComponent <VisualizeBodyRealtimeOverview>()
                                   .Body.GetGlobalPositionAndVelocityAt(Time.time);
        (Vector3 rm, Vector3 vm) = Mars.GetComponent <VisualizeBodyRealtimeOverview>()
                                   .Body.GetGlobalPositionAndVelocityAt(Time.time + 8);

        LambertSolver.Solve(
            Body.GravitationalParameter,
            re,
            ve,
            rm,
            vm,
            8,
            0,
            out Vector3 vi,
            out Vector3 vf
            );

        Orbit orbit = Orbit.FromPositionAndVelocity(Body, re, vi, Time.time);
        var   body  = ScriptableObject.CreateInstance <CelestialBody>();

        body.SetOrbit(orbit);

        GameObject orbitVisual = Instantiate(OrbitPrefab);

        orbitVisual.GetComponent <VisualizeOrbit>().Body = body;
        GameObject vesselVisual = Instantiate(VesselPrefab);

        vesselVisual.GetComponent <VisualizeBodyRealtimeOverview>().Body = body;
    }
Beispiel #3
0
    void mainGUI(int windowID)
    {
        CelestialBody target;
        ITargetable   t;


        try
        {
            t = FlightGlobals.fetch.VesselTarget;
            if (t != null && t is CelestialBody)
            {
                target = (CelestialBody)FlightGlobals.fetch.VesselTarget;

                GUILayout.Label("You have selected " + target.name + " as your target.");
                if (UT == 0 || UT < Planetarium.GetUniversalTime() || targetBody != target.name)
                {
                    targetBody = target.name;
                    UT         = LambertSolver.NextLaunchWindowUT(vessel.mainBody, target);
                }
                GUILayout.Label((UT - Planetarium.GetUniversalTime()).ToString() + " s to window");

                if (vessel.situation == Vessel.Situations.ORBITING)
                {
                    bool plot = GUILayout.Button("Plot");
                    if (plot)
                    {
                        double       UT2;
                        Vector3d     dv = LambertSolver.EjectionBurn(vessel, target, out UT2);
                        ManeuverNode mn = vessel.patchedConicSolver.AddManeuverNode(UT2);
                        mn.DeltaV = dv;
                        mn.solver.UpdateFlightPlan();
                        plot = false;
                    }
                }
                else
                {
                    GUILayout.Label("Now get into orbit!");
                }
            }
            else
            {
                GUILayout.Label("No valid target selected");
            }
        }
        catch
        {
            GUILayout.Label("Error selecting target");
        }



        GUI.DragWindow();
    }
Beispiel #4
0
        private void SetTransferDetails()
        {
            DepartureSelected = DepartureMin + (vectSelected.x - PlotPosition.x) * xResolution;
            TravelSelected    = TravelMax - (vectSelected.y - PlotPosition.y) * yResolution;

            LambertSolver.TransferDeltaV(cbOrigin, cbDestination, DepartureSelected, TravelSelected, InitialOrbitAltitude, FinalOrbitAltitude, out TransferSelected);
            TransferSelected.CalcEjectionValues();

            mbTWP.EjectAngle.AngleTargetValue = TransferSelected.EjectionAngle * LambertSolver.Rad2Deg;
            mbTWP.EjectAngle.DrawToRetrograde = TransferSelected.EjectionAngleIsRetrograde;
            mbTWP.PhaseAngle.AngleTargetValue = TransferSelected.PhaseAngle * LambertSolver.Rad2Deg;
            if (!mbTWP.PhaseAngle.ShowTargetAngle)
            {
                mbTWP.PhaseAngle.ShowTargetAngle = true;
            }
        }
Beispiel #5
0
        void SetupTransferParams()
        {
            LogFormatted_DebugOnly("Running Maths for Default values for this transfer");
            cbDestination = lstBodies.First(x => x.Name == ddlDestination.SelectedValue.Trim(' ')).CB;
            LogFormatted_DebugOnly("Destination:{0}", cbOrigin.bodyName);

            //work out the synodic period and a reasonable range from the min to max - ie x axis
            synodicPeriod  = Math.Abs(1 / (1 / cbDestination.orbit.period - 1 / cbOrigin.orbit.period));
            DepartureRange = Math.Min(2 * synodicPeriod, 2 * cbOrigin.orbit.period);

            //Set this to yesterday
            //DepartureMin = 0;
            DepartureMax = DepartureMin + DepartureRange;

            //Work out the time necessary for a hohmann transfer between the two orbits
            hohmannTransferTime = LambertSolver.HohmannTimeOfFlight(cbOrigin.orbit, cbDestination.orbit);
            //Set some reasonable defaults for the travel time range - ie y-axis
            TravelMin = Math.Max(hohmannTransferTime - cbDestination.orbit.period, hohmannTransferTime / 2);
            TravelMax = TravelMin + Math.Min(2 * cbDestination.orbit.period, hohmannTransferTime);

            SetWindowStrings();
        }
Beispiel #6
0
        private void SetTransferDetails()
        {
            DepartureSelected = DepartureMin + (vectSelected.x - PlotPosition.x) * xResolution;
            TravelSelected    = TravelMax - (vectSelected.y - PlotPosition.y) * yResolution;

            LambertSolver.TransferDeltaV(cbOrigin, cbDestination, DepartureSelected, TravelSelected, InitialOrbitAltitude, FinalOrbitAltitude, out TransferSelected);
            if (TransferSelected != null)
            {
                //Only if its not a NaN
                TransferSelected.CalcEjectionValues();

                if (TransferWindowPlanner.lstScenesForAngles.Contains(HighLogic.LoadedScene))
                {
                    mbTWP.EjectAngle.AngleTargetValue = TransferSelected.EjectionAngle * LambertSolver.Rad2Deg;
                    mbTWP.EjectAngle.DrawToRetrograde = TransferSelected.EjectionAngleIsRetrograde;
                    mbTWP.PhaseAngle.AngleTargetValue = TransferSelected.PhaseAngle * LambertSolver.Rad2Deg;
                    if (!mbTWP.PhaseAngle.ShowTargetAngle)
                    {
                        mbTWP.PhaseAngle.ShowTargetAngle = true;
                    }
                }
            }
        }
        internal override void OnPreCull()
        {
            base.OnPreCull();

            //not sure if this is right - but its working
            if (!TransferWindowPlanner.lstScenesForAngles.Contains(HighLogic.LoadedScene))
            {
                return;
            }

            if (MapView.MapIsEnabled && isDrawing)
            {
                //Get the Vector of the Origin body from the ref point and its distance
                Vector3d vectStart    = bodyOrigin.transform.position - bodyOrigin.referenceBody.transform.position;
                Double   vectStartMag = vectStart.magnitude;

                //now work out the angle
                //Double _PhaseAngleCurrent = ClampDegrees180(LambertSolver.CurrentPhaseAngle(bodyOrigin.orbit,bodyTarget.orbit));
                _PhaseAngleCurrent = LambertSolver.CurrentPhaseAngle(bodyOrigin.orbit, bodyTarget.orbit);
                if (bodyTarget.orbit.semiMajorAxis < bodyOrigin.orbit.semiMajorAxis)
                {
                    _PhaseAngleCurrent = _PhaseAngleCurrent - 360;
                }


                //And therefore the 2nd arm of the angle
                Vector3d vectEnd = Quaternion.AngleAxis(-(Single)_PhaseAngleCurrent, bodyOrigin.orbit.GetOrbitNormal().xzy) * vectStart;

                //make it 120% of the target bodies orbit
                vectEnd = vectEnd.normalized * bodyTarget.orbit.ApR * 1.2;
                Double vectEndMag = vectEnd.magnitude;

                Vector3d vectPointEnd = bodyOrigin.referenceBody.transform.position + vectEnd;

                //and heres the three points
                vectPosWorldPivot  = bodyOrigin.referenceBody.transform.position;
                vectPosWorldOrigin = bodyOrigin.transform.position;
                vectPosWorldEnd    = vectPointEnd;

                if (ShowTargetAngle)
                {
                    Vector3d vectTarget = Quaternion.AngleAxis(-(Single)AngleTargetValue, bodyOrigin.orbit.GetOrbitNormal().xzy) * vectStart;
                    vectPosWorldTarget  = vectTarget.normalized * vectEndMag * 0.9;
                    vectPosWorldTarget += bodyOrigin.referenceBody.transform.position;
                }

                //Are we Showing, Hiding or Static State
                if (_isHiding)
                {
                    Single pctDone = (Single)(DateTime.Now - StartDrawing).TotalSeconds / 0.25f;
                    if (pctDone >= 1)
                    {
                        _isHiding = false;
                        isDrawing = false;
                    }
                    vectPosPivotWorking = bodyOrigin.transform.position - Mathf.Lerp(0, (Single)vectStartMag, Mathf.Clamp01(pctDone)) * vectStart.normalized;

                    DrawLine(lineStart, vectPosWorldPivot, vectPosWorldPivot + (vectPosWorldOrigin - vectPosWorldPivot).normalized * Mathf.Lerp((Single)vectStartMag, 0, pctDone));
                    DrawLine(lineEnd, vectPosWorldPivot, vectPosWorldPivot + (vectPosWorldEnd - vectPosWorldPivot).normalized * Mathf.Lerp((Single)vectEndMag, 0, pctDone));

                    DrawArc(lineArc, vectStart, _PhaseAngleCurrent, Mathf.Lerp((Single)bodyOrigin.orbit.radius, 0, pctDone), Mathf.Lerp((Single)bodyTarget.orbit.radius, 0, pctDone));

                    if (ShowTargetAngle)
                    {
                        DrawLine(lineTarget, vectPosWorldPivot, vectPosWorldPivot + (vectPosWorldTarget - vectPosWorldPivot).normalized * Mathf.Lerp((Single)vectEndMag, 0, pctDone));
                        DrawArc(lineTargetArc, vectStart, AngleTargetValue, Mathf.Lerp((Single)bodyOrigin.orbit.radius * 0.9f, 0, pctDone), Mathf.Lerp((Single)bodyTarget.orbit.radius * 0.9f, 0, pctDone));
                    }
                }
                else if (isBecomingVisible)
                {
                    if (!_isBecomingVisible_LinesDone)
                    {
                        Single pctDone = (Single)(DateTime.Now - StartDrawing).TotalSeconds / 0.5f;
                        if (pctDone >= 1)
                        {
                            _isBecomingVisible_LinesDone = true;
                            StartDrawing = DateTime.Now;
                        }

                        vectPosPivotWorking = bodyOrigin.transform.position - Mathf.Lerp(0, (Single)vectStartMag, Mathf.Clamp01(pctDone)) * vectStart.normalized;

                        DrawLine(lineStart, vectPosPivotWorking, vectPosWorldOrigin);
                    }
                    else if (!_isBecomingVisible_ArcDone)
                    {
                        Single pctDone = (Single)(DateTime.Now - StartDrawing).TotalSeconds / 0.5f;
                        if (pctDone >= 1)
                        {
                            _isBecomingVisible_ArcDone = true;
                            StartDrawing = DateTime.Now;
                        }

                        Double vectEndMagWorking = Mathf.Lerp((Single)vectStartMag, (Single)vectEndMag, Mathf.Clamp01(pctDone));
                        Double PhaseAngleWorking = Mathf.Lerp(0, (Single)_PhaseAngleCurrent, Mathf.Clamp01(pctDone));
                        vectPosEndWorking  = (Vector3d)(Quaternion.AngleAxis(-(Single)PhaseAngleWorking, bodyOrigin.orbit.GetOrbitNormal().xzy) * vectStart).normalized * vectEndMagWorking;
                        vectPosEndWorking += bodyOrigin.referenceBody.transform.position;

                        //draw the origin and end lines
                        DrawLine(lineStart, vectPosWorldPivot, vectPosWorldOrigin);
                        DrawLine(lineEnd, vectPosWorldPivot, vectPosEndWorking);
                        DrawArc(lineArc, vectStart, PhaseAngleWorking, bodyOrigin.orbit.radius, bodyTarget.orbit.radius);
                    }
                    else if (!_isBecomingVisible_TargetArcDone)
                    {
                        if (!ShowTargetAngle)
                        {
                            _isBecomingVisible_TargetArcDone = true;
                            _isBecomingVisible = false;
                        }
                        else
                        {
                            Single pctDone = (Single)(DateTime.Now - StartDrawing).TotalSeconds / 0.5f;
                            if (pctDone >= 1)
                            {
                                _isBecomingVisible_TargetArcDone = true;
                                _isBecomingVisible = false;
                            }

                            Double PhaseAngleWorking = Mathf.Lerp(0, (Single)AngleTargetValue, Mathf.Clamp01(pctDone));
                            vectPosTargetWorking  = (Vector3d)(Quaternion.AngleAxis(-(Single)PhaseAngleWorking, bodyOrigin.orbit.GetOrbitNormal().xzy) * vectStart).normalized * vectEndMag * 0.9;
                            vectPosTargetWorking += bodyOrigin.referenceBody.transform.position;

                            DrawLine(lineStart, vectPosWorldPivot, vectPosWorldOrigin);
                            DrawLine(lineEnd, vectPosWorldPivot, vectPosWorldEnd);
                            DrawArc(lineArc, vectStart, _PhaseAngleCurrent, bodyOrigin.orbit.radius, bodyTarget.orbit.radius);
                            DrawLine(lineTarget, vectPosWorldPivot, vectPosTargetWorking);
                            DrawArc(lineTargetArc, vectStart, PhaseAngleWorking, bodyOrigin.orbit.radius * 0.9, bodyTarget.orbit.radius * 0.9);
                        }
                    }
                }
                else
                {
                    DrawLine(lineStart, vectPosWorldPivot, vectPosWorldOrigin);
                    DrawLine(lineEnd, vectPosWorldPivot, vectPosWorldEnd);

                    DrawArc(lineArc, vectStart, _PhaseAngleCurrent, bodyOrigin.orbit.radius, bodyTarget.orbit.radius);//  vectStartMag, vectEndMag);

                    if (ShowTargetAngle)
                    {
                        DrawLine(lineTarget, vectPosWorldPivot, vectPosWorldTarget);
                        DrawArc(lineTargetArc, vectStart, AngleTargetValue, bodyOrigin.orbit.radius * 0.9, bodyTarget.orbit.radius * 0.9);
                    }
                }
            }
            else
            {
                lineStart.enabled     = false;
                lineEnd.enabled       = false;
                lineArc.enabled       = false;
                lineTarget.enabled    = false;
                lineTargetArc.enabled = false;
            }
        }
Beispiel #8
0
        void bw_GeneratePorkchop(object sender, DoWorkEventArgs e)
        {
            try
            {
                sumlogDeltaV = 0; sumSqLogDeltaV = 0;
                maxDeltaV    = 0; minDeltaV = Double.MaxValue;

                //Loop through getting the DeltaV's and assigning em all to an array
                Int32 iCurrent = 0;

#if DEBUG
                ////////need to make sure this bombing out cause file is locked doesnt stop process :)
                String strCSVLine = "";
                try
                {
                    if (System.IO.File.Exists(String.Format("{0}/DeltaVWorking-{1}-{2}.csv", Resources.PathPlugin, cbOrigin.bodyName, cbDestination.bodyName)))
                    {
                        System.IO.File.Delete(String.Format("{0}/DeltaVWorking-{1}-{2}.csv", Resources.PathPlugin, cbOrigin.bodyName, cbDestination.bodyName));
                    }
                }
                catch (Exception ex) { LogFormatted("Unable to delete file:{0}", ex.Message); }
#endif
                LogFormatted("Generating DeltaV Values");
                for (int x = 0; x < PlotWidth; x++)
                {
#if DEBUG
                    strCSVLine = "";
#endif
                    //LogFormatted("{0:0.000}-{1}", workingpercent, iCurrent);
                    for (int y = 0; y < PlotHeight; y++)
                    {
                        //have to keep this this way so the texture draws the right way around
                        iCurrent = (int)(y * PlotWidth + x);

                        //Set the Value for this position to be the DeltaV of this Transfer
                        DeltaVs[iCurrent] = LambertSolver.TransferDeltaV(cbOrigin, cbDestination,
                                                                         DepartureMin + ((Double)x * xResolution), TravelMax - ((Double)y * yResolution),
                                                                         InitialOrbitAltitude, FinalOrbitAltitude);

                        //LogFormatted("dt: {0}  TT:{1}", TravelMax - ((Double)y * yResolution), transferTemp.TravelTime);
#if DEBUG
                        strCSVLine += String.Format("{0:0.00},", DeltaVs[iCurrent]);
#endif
                        /////////////// Long Running ////////////////////////////
                        //LogFormatted("{0}x{1} ({3}) = {2:0}", x, y, DeltaVs[iCurrent],iCurrent);

                        if (DeltaVs[iCurrent] > maxDeltaV)
                        {
                            maxDeltaV = DeltaVs[iCurrent];
                        }
                        if (DeltaVs[iCurrent] < minDeltaV)
                        {
                            minDeltaV      = DeltaVs[iCurrent];
                            minDeltaVPoint = new Vector2(x, y);
                        }

                        logDeltaV       = Math.Log(DeltaVs[iCurrent]);
                        sumlogDeltaV   += logDeltaV;
                        sumSqLogDeltaV += logDeltaV * logDeltaV;

                        workingpercent = (x * PlotHeight + y) / (Double)(PlotHeight * PlotWidth);
                    }

#if DEBUG
                    try
                    {
                        System.IO.File.AppendAllText(String.Format("{0}/DeltaVWorking.csv", Resources.PathPlugin), strCSVLine.TrimEnd(',') + "\r\n");
                    }
                    catch (Exception) { }
#endif
                }

                Double mean, stddev;

                //Calculate the ColorIndex for the plot - BUT DONT AFFECT TEXTURES ON THE BW THREAD
                LogFormatted("Working out Log Values to determine DeltaV->Color Mapping");

                logMinDeltaV = Math.Log(DeltaVs.Min());
                mean         = sumlogDeltaV / DeltaVs.Length;
                stddev       = Math.Sqrt(sumSqLogDeltaV / DeltaVs.Length - mean * mean);
                logMaxDeltaV = Math.Min(Math.Log(maxDeltaV), mean + 2 * stddev);

                if (DeltaVColorPalette == null)
                {
                    GenerateDeltaVPalette();
                }

                LogFormatted("Placing ColorIndexes in array");
                for (int y = 0; y < PlotHeight; y++)
                {
                    for (int x = 0; x < PlotWidth; x++)
                    {
                        iCurrent  = (Int32)(y * PlotWidth + x);
                        logDeltaV = Math.Log(DeltaVs[iCurrent]);
                        double relativeDeltaV = (logDeltaV - logMinDeltaV) / (logMaxDeltaV - logMinDeltaV);
                        Int32  ColorIndex     = Math.Min((Int32)(Math.Floor(relativeDeltaV * DeltaVColorPalette.Count)), DeltaVColorPalette.Count - 1);

                        DeltaVsColorIndex[iCurrent] = ColorIndex;
                    }
                }

                //Set the Best Transfer
                vectSelected = new Vector2(PlotPosition.x + minDeltaVPoint.x, PlotPosition.y + minDeltaVPoint.y);
                SetTransferDetails();
            }
            catch (Exception ex)
            {
                LogFormatted("ERROR: Background Worker Failed\r\n{0}\r\n{1}", ex.Message, ex.StackTrace);
            }
        }
        void bw_GenerateDataPorkchop(object sender, DoWorkEventArgs e)
        {
            try
            {
                //Loop through getting the DeltaV's and assigning em all to an array
                Int32 iCurrent = 0;

                ////////need to make sure this bombing out cause file is locked doesnt stop process :)
                //String strCSVLine = "", strCSVLine2 = "";
                Boolean blnCSVTransferFirst = true;
                try
                {
                    if (System.IO.File.Exists(String.Format("{0}/DeltaVWorking-{1}-{2}-{3}.csv", Resources.PathPlugin, cbOrigin.bodyName, cbDestination.bodyName, lstPlots[CurrentPlot].DepMinYear)))
                    {
                        System.IO.File.Delete(String.Format("{0}/DeltaVWorking-{1}-{2}-{3}.csv", Resources.PathPlugin, cbOrigin.bodyName, cbDestination.bodyName, lstPlots[CurrentPlot].DepMinYear));
                    }
                }
                catch (Exception ex) { LogFormatted("Unable to delete file:{0}", ex.Message); }
                try
                {
                    if (System.IO.File.Exists(String.Format("{0}/DeltaVTravelWorking-{1}-{2}-{3}.csv", Resources.PathPlugin, cbOrigin.bodyName, cbDestination.bodyName, lstPlots[CurrentPlot].DepMinYear)))
                    {
                        System.IO.File.Delete(String.Format("{0}/DeltaVTravelWorking-{1}-{2}-{3}.csv", Resources.PathPlugin, cbOrigin.bodyName, cbDestination.bodyName, lstPlots[CurrentPlot].DepMinYear));
                    }
                }
                catch (Exception ex) { LogFormatted("Unable to delete file:{0}", ex.Message); }
                try
                {
                    if (System.IO.File.Exists(String.Format("{0}/DeltaVDaily-{1}-{2}-{3}.csv", Resources.PathPlugin, cbOrigin.bodyName, cbDestination.bodyName, lstPlots[CurrentPlot].DepMinYear)))
                    {
                        System.IO.File.Delete(String.Format("{0}/DeltaVDaily-{1}-{2}-{3}.csv", Resources.PathPlugin, cbOrigin.bodyName, cbDestination.bodyName, lstPlots[CurrentPlot].DepMinYear));
                    }
                }
                catch (Exception ex) { LogFormatted("Unable to delete file:{0}", ex.Message); }

                LogFormatted("Generating DeltaV Values");
                for (int x = 0; x < PlotWidth; x++)
                {
                    //strCSVLine = "";

                    TransferDetails transferDailyBest   = new TransferDetails();
                    Double          transferDailyBestDV = Double.MaxValue;
                    //LogFormatted("{0:0.000}-{1}", workingpercent, iCurrent);
                    for (int y = 0; y < PlotHeight; y++)
                    {
                        //have to keep this this way so the texture draws the right way around
                        iCurrent = (int)(y * PlotWidth + x);

                        TransferDetails transferTemp;

                        //Set the Value for this position to be the DeltaV of this Transfer
                        DeltaVs[iCurrent] = LambertSolver.TransferDeltaV(cbOrigin, cbDestination,
                                                                         DepartureMin + ((Double)x * xResolution), TravelMax - ((Double)y * yResolution),
                                                                         InitialOrbitAltitude, FinalOrbitAltitude, out transferTemp);

                        //LogFormatted("dt: {0}  TT:{1}", TravelMax - ((Double)y * yResolution), transferTemp.TravelTime);

                        //strCSVLine += String.Format("{0:0.00},", DeltaVs[iCurrent]);
                        //if (blnCSVTransferFirst)
                        //    strCSVLine2 += String.Format("{0:0.00},", transferTemp.TravelTime);

                        if (transferTemp.DVTotal < transferDailyBestDV)
                        {
                            transferDailyBest   = transferTemp;
                            transferDailyBestDV = transferTemp.DVTotal;
                        }

                        /////////////// Long Running ////////////////////////////
                        //LogFormatted("{0}x{1} ({3}) = {2:0}", x, y, DeltaVs[iCurrent],iCurrent);

                        if (DeltaVs[iCurrent] > maxDeltaV)
                        {
                            maxDeltaV = DeltaVs[iCurrent];
                        }
                        if (DeltaVs[iCurrent] < minDeltaV)
                        {
                            minDeltaV      = DeltaVs[iCurrent];
                            minDeltaVPoint = new Vector2(x, y);
                        }

                        logDeltaV       = Math.Log(DeltaVs[iCurrent]);
                        sumlogDeltaV   += logDeltaV;
                        sumSqLogDeltaV += logDeltaV * logDeltaV;

                        workingpercent = (x * PlotHeight + y) / (Double)(PlotHeight * PlotWidth);
                    }


                    try
                    {
                        //System.IO.File.AppendAllText(String.Format("{0}/DeltaVWorking-{1}-{2}.csv", Resources.PathPlugin, cbOrigin.bodyName, cbDestination.bodyName), strCSVLine.TrimEnd(',') + "\r\n");
                    }
                    catch (Exception) { }
                    try
                    {
                        if (blnCSVTransferFirst)
                        {
                            //System.IO.File.AppendAllText(String.Format("{0}/DeltaVTravelWorking-{1}-{2}.csv", Resources.PathPlugin, cbOrigin.bodyName, cbDestination.bodyName), strCSVLine2.TrimEnd(',') + "\r\n");
                            blnCSVTransferFirst = false;
                        }
                    }
                    catch (Exception) { }

                    try
                    {
                        System.IO.File.AppendAllText(String.Format("{0}/DeltaVDaily-{1}-{2}-{3}.csv", Resources.PathPlugin, cbOrigin.bodyName, cbDestination.bodyName, lstPlots[CurrentPlot].DepMinYear),
                                                     //String.Format("{0:0.00},{1:0.00},{2:0.00}\r\n", transferDailyBest.DepartureTime, transferDailyBest.DVTotal, transferDailyBest.TravelTime));
                                                     String.Format("{0:0.00},{1:0.00},{2:0.00},\"{3}\",\"{4}\"\r\n", transferDailyBest.DepartureTime, transferDailyBest.DVTotal, transferDailyBest.TravelTime, new KSPDateTime(transferDailyBest.DepartureTime).ToStringStandard(DateStringFormatsEnum.KSPFormat), new KSPTimeSpan(transferDailyBest.TravelTime).ToStringStandard(TimeSpanStringFormatsEnum.IntervalLong)));
                    }
                    catch (Exception) { }
                }
            }
            catch (Exception ex)
            {
                LogFormatted("ERROR: Background Worker Failed\r\n{0}\r\n{1}", ex.Message, ex.StackTrace);
            }
        }