public override void OnEquip(Inventory equipper)
    {
        LaceratorSword lacerator = FindLacerator(equipper.holdableItems);

        if (lacerator)
        {
            lacerator.Damage.Type = DamagePacket.DamageType.STRUCTURAL;
        }
    }
    protected virtual LaceratorSword FindLacerator(List <EquippedHoldableItem> items)
    {
        LaceratorSword foundWeapon = null;

        for (int i = 0; i < items.Count && !foundWeapon; i++)
        {
            foundWeapon = items[i].GetComponent <LaceratorSword>();
        }

        return(foundWeapon);
    }