Beispiel #1
0
        /// <inheritdoc/>
        protected override void Start()
        {
            base.Start();

            DrawerCommandPanel.Instance.Init(this, false, false, true, true, false);
            DrawerCommandPanel.Instance.galleryEffectSetting.slider.value = 0f;
            DrawerCommandPanel.Instance.ItemCountChangeRequested         += UpdateCapacity;

            _FetchCountSetting = DrawerCommandPanel.Instance.AddLabelWithInputPanel("Max items to fetch:");
            _FetchCountSetting.inputField.text           = _Params.preFetchedItemsCount + "";
            _FetchCountSetting.inputField.keyboardType   = TouchScreenKeyboardType.NumberPad;
            _FetchCountSetting.inputField.characterLimit = 2;
            _FetchCountSetting.inputField.onEndEdit.AddListener(_ => _Params.preFetchedItemsCount = _FetchCountSetting.InputFieldValueAsInt);

            _RandomSizesForNewItemsSetting = DrawerCommandPanel.Instance.AddLabelWithTogglePanel("Random sizes for new items");
        }
        protected override void InitDrawer()
        {
            _Drawer.Init(_Adapters, false, false, true, true, false, false);
            _Drawer.galleryEffectSetting.slider.value = 0f;

            _Drawer.freezeContentEndEdgeToggle.onValueChanged.AddListener(OnFreezeContentEndEdgeToggleValueChanged);
            _Drawer.serverDelaySetting.inputField.onEndEdit.AddListener(_ => OnSimulatedServerDelayChanged());

            _FetchCountSetting = _Drawer.AddLabelWithInputPanel("Max items to fetch:");
            _FetchCountSetting.inputField.keyboardType   = TouchScreenKeyboardType.NumberPad;
            _FetchCountSetting.inputField.characterLimit = 2;
            _FetchCountSetting.inputField.text           = _Adapters[0].Parameters.preFetchedItemsCount + "";
            _FetchCountSetting.inputField.onEndEdit.AddListener(_ => _Adapters[0].Parameters.preFetchedItemsCount = _FetchCountSetting.InputFieldValueAsInt);

            _RandomSizesForNewItemsSetting = _Drawer.AddLabelWithTogglePanel("Random sizes for new items");
            _RandomSizesForNewItemsSetting.toggle.onValueChanged.AddListener(OnRandomSizesForNewItemsToggleValueChanged);
        }
        protected override void InitDrawer()
        {
            _Drawer.Init(_Adapters, false, false, false, false, false, false);
            _Drawer.galleryEffectSetting.slider.value = 0f;
            _Drawer.galleryEffectSetting.gameObject.SetActive(false);
            _Drawer.simulateLowEndDeviceSetting.gameObject.SetActive(false);
            worldSpaceToggle = _Drawer.AddLabelWithTogglePanel("World space");
            var canvas = GameObject.Find("Canvas").GetComponent <Canvas>();

            worldSpaceToggle.toggle.onValueChanged.AddListener(isOn =>
            {
                if (isOn)
                {
                    if (canvas.renderMode == RenderMode.WorldSpace)
                    {
                        return;
                    }
                    canvas.worldCamera         = Camera.main;
                    canvas.renderMode          = RenderMode.WorldSpace;
                    canvas.transform.position += (canvas.transform.position - canvas.worldCamera.transform.position).normalized * 10 - canvas.worldCamera.transform.right * 6 + canvas.worldCamera.transform.up * 8;
                    var euler = canvas.transform.localEulerAngles;
                    euler.x   = 15f;
                    euler.y   = 5f;
                    euler.z   = 5f;
                    canvas.transform.localEulerAngles = euler;
                }
                else
                {
                    if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
                    {
                        return;
                    }

                    canvas.worldCamera = Camera.main;
                    canvas.renderMode  = RenderMode.ScreenSpaceCamera;
                }
                Canvas.ForceUpdateCanvases();
            });
        }
Beispiel #4
0
        protected override void InitDrawer()
        {
            _Drawer.Init(_Adapters, false, false, false, false, false, false);
            _Drawer.galleryEffectSetting.slider.value = 0f;
            _Drawer.galleryEffectSetting.gameObject.SetActive(false);
            //_Drawer.scrollToPanel.gameObject.SetActive(false); // scrollTo is not accurate for this kind of layout yet, because only scrolling to a group index is possible

            var bigChildrenFirstTogglePanel = _Drawer.AddLabelWithTogglePanel("Big children first");

            bigChildrenFirstTogglePanel.transform.SetAsFirstSibling();
            bigChildrenFirstTogglePanel.toggle.isOn = _Adapters[0].Parameters.biggerChildrenFirst;
            bigChildrenFirstTogglePanel.toggle.onValueChanged.AddListener(isOn =>
            {
                if (_Adapters != null && _Adapters.Length > 0 && _Adapters[0] != null && _Adapters[0].IsInitialized)
                {
                    var adapter = _Adapters[0];
                    if (adapter.Parameters.biggerChildrenFirst != isOn)
                    {
                        // Just a hack to force an entire refresh of the adapter, as if it was first initialized.
                        // This is needed because the "biggerChildrenFirst" property is read only at initialization, but we want to force
                        // its value to be read & the entire view updated at each press of this toggle
                        adapter.Parameters.biggerChildrenFirst = isOn;
                        ForceReinitializeKeepingModels(adapter);
                    }
                }
            });

            var cellGroupAutoSizePanel = _Drawer.AddLabelWithTogglePanel("Auto cell group size");

            var cellGroupSizePanel = _Drawer.AddLabelWithSliderPanel("");

            cellGroupSizePanel.slider.wholeNumbers = true;

            cellGroupAutoSizePanel.toggle.onValueChanged.AddListener(isOn =>
            {
                if (isOn)
                {
                    cellGroupSizePanel.Set(1, OSAConst.MAX_CELLS_PER_GROUP_FACTOR_WHEN_INFERRING, -1);
                    cellGroupSizePanel.Init("Group size (multiplier)", "1", OSAConst.MAX_CELLS_PER_GROUP_FACTOR_WHEN_INFERRING + "");
                }
                else
                {
                    cellGroupSizePanel.Init("Group size (exact)", "1", "60");
                    cellGroupSizePanel.Set(1, 60, 60);
                }

                cellGroupSizePanel.slider.onValueChanged.Invoke(cellGroupSizePanel.slider.value);
            });

            cellGroupSizePanel.slider.onValueChanged.AddListener(value =>
            {
                if (_Adapters != null && _Adapters.Length > 0 && _Adapters[0] != null && _Adapters[0].IsInitialized)
                {
                    var adapter = _Adapters[0];
                    if (adapter.Parameters.Grid.MaxCellsPerGroup != value)
                    {
                        if (cellGroupAutoSizePanel.toggle.isOn)
                        {
                            value = -value;
                        }

                        adapter.Parameters.Grid.MaxCellsPerGroup = UnityEngine.Mathf.RoundToInt(value);
                        ForceReinitializeKeepingModels(adapter);
                    }
                }
            });

            cellGroupAutoSizePanel.toggle.isOn = _Adapters[0].Parameters.Grid.MaxCellsPerGroup < 0;
            cellGroupAutoSizePanel.toggle.onValueChanged.Invoke(cellGroupAutoSizePanel.toggle.isOn);

            _CellTypesPanel = _Drawer.AddLabelWithSliderPanel("Cell types", "1", "5");
            _CellTypesPanel.slider.wholeNumbers = true;
            _CellTypesPanel.Set(1, 5, 3);

            _RandomAspectRatiosTogglePanel             = _Drawer.AddLabelWithTogglePanel("Random aspect ratios");
            _RandomAspectRatiosTogglePanel.toggle.isOn = false;


            cellGroupAutoSizePanel.transform.SetSiblingIndex(1);
            cellGroupSizePanel.transform.SetSiblingIndex(2);
            _CellTypesPanel.transform.SetSiblingIndex(3);
            _RandomAspectRatiosTogglePanel.transform.SetSiblingIndex(4);
        }
Beispiel #5
0
        public void Init(
            IOSA[] adapters,
            bool addGravityCommand           = true,
            bool addItemEdgeFreezeCommand    = true,
            bool addContentEdgeFreezeCommand = true,
            bool addServerDelaySetting       = true,
            bool addOneItemAddRemovePanel    = true,
            bool addInsertRemoveAtIndexPanel = true
            )
        {
            _Adapters = adapters;

            scrollToPanel.mainSubPanel.button.onClick.AddListener(RequestSmoothScrollToSpecified);
            setCountPanel.button.onClick.AddListener(RequestChangeItemCountToSpecifiedIgnoringServerDelay);

            if (addGravityCommand)
            {
                contentGravityPanel = AddLabelWithTogglesPanel("Gravity when content smaller than viewport", "Start", "Center", "End");
                contentGravityPanel.ToggleChanged += (toggleIdx, isOn) =>
                {
                    if (!isOn)
                    {
                        return;
                    }

                    DoForAllAdapters((adapter) =>
                    {
                        if (adapter.IsInitialized)
                        {
                            adapter.BaseParameters.Gravity = (BaseParams.ContentGravity)(toggleIdx + 1);
                            adapter.BaseParameters.UpdateContentPivotFromGravityType();
                            //adapter.SetVirtualAbstractNormalizedScrollPosition(1d, true); // scrollto start
                        }
                    });
                };
            }

            if (addItemEdgeFreezeCommand)
            {
                freezeItemEndEdgeToggle = AddLabelWithTogglePanel("Freeze item end edge when expanding/collapsing").toggle;
            }
            if (addContentEdgeFreezeCommand)
            {
                freezeContentEndEdgeToggle = AddLabelWithTogglePanel("Freeze content end edge on add/remove/resize").toggle;
            }

            if (addServerDelaySetting)
            {
                serverDelaySetting = AddLabelWithInputPanel("Server simulated delay:");
                serverDelaySetting.inputField.text           = 1 + "";       // 1 second, initially
                serverDelaySetting.inputField.keyboardType   = TouchScreenKeyboardType.NumberPad;
                serverDelaySetting.inputField.characterLimit = 1;
            }

            if (addOneItemAddRemovePanel)
            {
                addRemoveOnePanel = AddButtonsWithOptionalInputPanel("+1 tail", "+1 head", "-1 tail", "-1 head");
                addRemoveOnePanel.transform.SetSiblingIndex(1);
                addRemoveOnePanel.button1.onClick.AddListener(() => { AddItemWithChecks(true); });
                addRemoveOnePanel.button2.onClick.AddListener(() => { AddItemWithChecks(false); });
                addRemoveOnePanel.button3.onClick.AddListener(() => { RemoveItemWithChecks(true); });
                addRemoveOnePanel.button4.onClick.AddListener(() => { RemoveItemWithChecks(false); });
            }

            if (addInsertRemoveAtIndexPanel)
            {
                addRemoveOneAtIndexPanel = AddButtonsWithOptionalInputPanel("+1 at", "-1 at", "", "", "index");
                addRemoveOneAtIndexPanel.transform.SetSiblingIndex(1);
                addRemoveOneAtIndexPanel.button1.onClick.AddListener(() => AddItemWithChecks(addRemoveOneAtIndexPanel.InputFieldValueAsInt));
                addRemoveOneAtIndexPanel.button2.onClick.AddListener(() => RemoveItemWithChecks(addRemoveOneAtIndexPanel.InputFieldValueAsInt));
            }

            galleryEffectSetting = AddLabelWithSliderPanel("Gallery effect", "None", "Max");
            galleryEffectSetting.slider.onValueChanged.AddListener((v) =>
                                                                   DoForAllAdapters((adapter) =>
            {
                var gal = adapter.BaseParameters.effects.Gallery;
                //gal.OverallAmount = gal.Scale.Amount = gal.Rotation.Amount = v;
                gal.OverallAmount = v;
            })
                                                                   );
            galleryEffectSetting.Set(0f, 1f, .1f);

            // Simulate low end device toggle
            int vSyncCountBefore      = QualitySettings.vSyncCount;
            int targetFrameRateBefore = Application.targetFrameRate;

            forceLowFPSSetting = AddLabelWithTogglePanel("Force low FPS");
            forceLowFPSSetting.transform.SetAsLastSibling();
            forceLowFPSSetting.toggle.onValueChanged.AddListener(isOn =>
            {
                if (isOn)
                {
                    vSyncCountBefore      = QualitySettings.vSyncCount;
                    targetFrameRateBefore = Application.targetFrameRate;

                    QualitySettings.vSyncCount  = 0;                     // VSync must be disabled for Application.targetFrameRate to work
                    Application.targetFrameRate = TARGET_FRAMERATE_FOR_SIMULATING_SLOW_DEVICES;
                }
                else
                {
                    if (QualitySettings.vSyncCount == 0)                     // if it wasn't modified since the last time we modified it (i.e. if it was modified externally, don't override that value)
                    {
                        QualitySettings.vSyncCount = vSyncCountBefore;
                    }

                    if (Application.targetFrameRate == TARGET_FRAMERATE_FOR_SIMULATING_SLOW_DEVICES)                     // item comment as above
                    {
                        Application.targetFrameRate = targetFrameRateBefore;
                    }
                }
            });
        }