Beispiel #1
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 public LabelMono(int x, int y, int width, int height, string text, LabelAlignment align)
     : base(x, y, width, height)
 {
     Text  = text;
     Align = align;
     Color = Color.White;
 }
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="color"></param>
 /// <param name="alignment"></param>
 public AbstractLabel(Color color, LabelAlignment alignment)
 {
     this.RenderColor = color;
     this.DefaultColor = color;
     this.Alignment = alignment;
     this._labelState = LabelState.Visible;
 }
Beispiel #3
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 public wLabel(LabelPosition NewPosition, LabelAlignment NewAlignment, wGraphic NewGraphic)
 {
     Enabled   = true;
     Position  = NewPosition;
     Alignment = NewAlignment;
     Graphics  = NewGraphic;
 }
Beispiel #4
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        /// <summary>
        /// Returns string format for the text to draw based upon label alignment option
        /// </summary>
        /// <param name="alignment">MapWinGIS to convert</param>
        /// <returns>Net string format</returns>
        private StringFormat StringFormatByAlignment(LabelAlignment alignment)
        {
            StringFormat fmt = new StringFormat();

            switch (alignment)
            {
            case LabelAlignment.Center:
                fmt.Alignment     = StringAlignment.Center;
                fmt.LineAlignment = StringAlignment.Center;
                break;

            case LabelAlignment.CenterLeft:
                fmt.Alignment     = StringAlignment.Near;
                fmt.LineAlignment = StringAlignment.Center;
                break;

            case LabelAlignment.CenterRight:
                fmt.Alignment     = StringAlignment.Far;
                fmt.LineAlignment = StringAlignment.Center;
                break;

            case LabelAlignment.BottomCenter:
                fmt.Alignment     = StringAlignment.Center;
                fmt.LineAlignment = StringAlignment.Far;
                break;

            case LabelAlignment.BottomLeft:
                fmt.Alignment     = StringAlignment.Near;
                fmt.LineAlignment = StringAlignment.Far;
                break;

            case LabelAlignment.BottomRight:
                fmt.Alignment     = StringAlignment.Far;
                fmt.LineAlignment = StringAlignment.Far;
                break;

            case LabelAlignment.TopCenter:
                fmt.Alignment     = StringAlignment.Center;
                fmt.LineAlignment = StringAlignment.Near;
                break;

            case LabelAlignment.TopLeft:
                fmt.Alignment     = StringAlignment.Near;
                fmt.LineAlignment = StringAlignment.Near;
                break;

            case LabelAlignment.TopRight:
                fmt.Alignment     = StringAlignment.Far;
                fmt.LineAlignment = StringAlignment.Near;
                break;
            }

            return(fmt);
        }
    public void SetAlignment(LabelAlignment alignment)
    {
        switch (alignment)
        {
        case LabelAlignment.LEFT: m_Anchor = TextAnchor.UpperLeft; return;

        case LabelAlignment.CENTER: m_Anchor = TextAnchor.UpperCenter; return;

        case LabelAlignment.RIGHT: m_Anchor = TextAnchor.UpperRight; return;
        }
    }
Beispiel #6
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        // Constructor
        public TextLabel(string text, SpriteFont spriteFont,
            Vector2 position, LabelAlignment alignment, Color color)
            : base(color, alignment)
        {
            this.Text = text;
            this.Font = spriteFont;

            // From base class
            this.Origin = GetOrigin(text);
            this.Size = spriteFont.MeasureString(text);
            this.TopLeftPosition = alignment == LabelAlignment.TopLeft ? position :
                alignment == LabelAlignment.Center ? position - this.Origin :
                Vector2.Zero;
        }
Beispiel #7
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        /// <summary>
        /// Aligning the label rectangle around the point of origin
        /// </summary>
        /// <param name="r">Rectangle to align</param>
        /// <param name="alignment">Alignment option to apply</param>
        private void AlignRectangle(ref Rectangle r, LabelAlignment alignment)
        {
            switch (alignment)
            {
            case LabelAlignment.TopLeft:
                r.X -= r.Width;
                r.Y -= r.Height;
                break;

            case LabelAlignment.TopCenter:
                r.X -= r.Width / 2;
                r.Y -= r.Height;
                break;

            case LabelAlignment.TopRight:
                r.X += 0;
                r.Y -= r.Height;
                break;

            case LabelAlignment.CenterLeft:
                r.X -= r.Width;
                r.Y -= r.Height / 2;
                break;

            case LabelAlignment.Center:
                r.X -= r.Width / 2;
                r.Y -= r.Height / 2;
                break;

            case LabelAlignment.CenterRight:
                r.X += 0;
                r.Y -= r.Height / 2;
                break;

            case LabelAlignment.BottomLeft:
                r.X -= r.Width;
                r.Y += 0;
                break;

            case LabelAlignment.BottomCenter:
                r.X -= r.Width / 2;
                r.Y += 0;
                break;

            case LabelAlignment.BottomRight:
                // rect.MoveToXY(0, 0);
                break;
            }
        }
        private RectangleF CalculateMaxColorBarBounds(MapGraphics g, RectangleF bounds, float endCaptionWidth, int colorsNumber, SwatchLabelType currentLabelType)
        {
            if (this.LabelInterval == 0)
            {
                return(bounds);
            }
            LabelAlignment labelAlignment2 = this.LabelAlignment;
            float          num             = endCaptionWidth;

            if (currentLabelType == SwatchLabelType.ShowMiddleValue)
            {
                num = ((this.Colors.Count != 1) ? (((float)this.Colors.Count * endCaptionWidth - bounds.Width) / (float)(this.Colors.Count - 1)) : (num - bounds.Width / (float)colorsNumber));
                num = (float)((num < 0.0) ? 0.0 : num);
            }
            bounds.Inflate((float)((0.0 - num) / 2.0), 0f);
            return(bounds);
        }
 /// <summary>Initialisation for screen space labels.</summary>
 public void Init(
     float x,
     float y,
     ref Color color,
     LabelPivot pivot,
     LabelAlignment alignment,
     IMDrawGUICommandFlag flags,
     string label,
     float duration)
 {
     m_Text.text  = label;
     m_Position.x = x;
     m_Position.y = y;
     m_Color      = color;
     m_Flags      = flags;
     SetAlignment(alignment);
     SetPivot(pivot);
     m_T = duration;
 }
Beispiel #10
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        /// <summary>\copydoc Label2D(float3,string,float,LabelAlignment)</summary>
        /// <param name="color">Color of the object</param>
        public void Label2D(float3 position, string text, float sizeInPixels, LabelAlignment alignment, Color color)
        {
            AssertBufferExists();
            var g = gizmos.Target as DrawingData;

            Reserve <Color32, TextData>();
            Add(Command.Text | Command.PushColorInline);
            Add((Color32)color);
            Add(new TextData {
                center = position, numCharacters = text.Length, sizeInPixels = sizeInPixels, alignment = alignment
            });

            Reserve(UnsafeUtility.SizeOf <System.UInt16>() * text.Length);
            for (int i = 0; i < text.Length; i++)
            {
                char          c     = text[i];
                System.UInt16 index = (System.UInt16)g.fontData.GetIndex(c);
                Add(index);
            }
        }
Beispiel #11
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        private Vector2 CalculateStringPosition(LabelAlignment alignment)
        {
            Vector2 pos = Vector2.Zero;

            if (alignment == LabelAlignment.middle)
            {
                pos  = Position;
                pos -= Font.MeasureString(Text) / 2;
            }
            if (alignment == LabelAlignment.left)
            {
                pos = Position;
            }
            if (alignment == LabelAlignment.right)
            {
                pos  = Position;
                pos -= Font.MeasureString(Text);
            }
            return(pos);
        }
 /// <summary>Initialisation for world space labels.</summary>
 public void Init(
     Vector3 position,
     ref Color color,
     LabelPivot pivot,
     LabelAlignment alignment,
     IMDrawGUICommandFlag flags,
     string label,
     float duration)
 {
     m_Text.text = label;
     m_Position  = position;
     m_OffsetX   = 0f;
     m_OffsetY   = 0f;
     m_Color     = color;
     m_BaseAlpha = color.a;
     m_Flags     = flags;
     SetAlignment(alignment);
     SetPivot(pivot);
     m_T = duration;
 }
Beispiel #13
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 public LabelMono(int width, int height, string text, LabelAlignment align)
     : this(0, 0, width, height, text, align)
 {
 }
Beispiel #14
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        /// <summary>
        /// Generates labels with specified positions
        /// </summary>
        private void btnOk_Click(object sender, EventArgs e)
        {
            // callback and wait cursor
            Enabled = false;
            Cursor  = Cursors.WaitCursor;

            var lb          = _shapefile.Labels;
            var positioning = get_LabelPositioning();

            lb.Style.Orientation = (LabelOrientation)cboLineOrientation.SelectedIndex;

            try
            {
                // generation
                _shapefile.GenerateEmptyLabels(positioning, !chkLabelEveryPart.Checked);
                _shapefile.Labels.SavingMode = PersistenceType.XmlOverwrite;  // .lbl file should be updated

                if (_shapefile.PointOrMultiPoint)
                {
                    if (optAlignBottomCenter.Checked)
                    {
                        _alignment = LabelAlignment.BottomCenter;
                    }
                    if (optAlignBottomLeft.Checked)
                    {
                        _alignment = LabelAlignment.BottomLeft;
                    }
                    if (optAlignBottomRight.Checked)
                    {
                        _alignment = LabelAlignment.BottomRight;
                    }
                    if (optAlignCenter.Checked)
                    {
                        _alignment = LabelAlignment.Center;
                    }
                    if (optAlignCenterLeft.Checked)
                    {
                        _alignment = LabelAlignment.CenterLeft;
                    }
                    if (optAlignCenterRight.Checked)
                    {
                        _alignment = LabelAlignment.CenterRight;
                    }
                    if (optAlignTopCenter.Checked)
                    {
                        _alignment = LabelAlignment.TopCenter;
                    }
                    if (optAlignTopLeft.Checked)
                    {
                        _alignment = LabelAlignment.TopLeft;
                    }
                    if (optAlignTopRight.Checked)
                    {
                        _alignment = LabelAlignment.TopRight;
                    }
                }

                // updating references to categories
                //if (lb.NumCategories > 0)
                //{
                //    for (int i = 0; i < lb.Count; i++)
                //    {
                //        MapWinGIS.Label label = lb.get_Label(i, 0);
                //        label.Category = m_shapefile.get_ShapeCategory(i);
                //    }
                //}
            }
            finally
            {
                Enabled = true;
                Cursor  = Cursors.Default;
            }
        }
Beispiel #15
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        /// <summary>
        /// Creates a new instance of the AddLabelsForm
        /// </summary>
        public AddLabelsForm(IFeatureSet sf, LabelAlignment alignment)
        {
            InitializeComponent();

            if (sf == null)
            {
                throw new Exception("AddLabelsForm: Unexpected null parameter");
            }

            _alignment = alignment;
            _shapefile = sf;
            cboLineOrientation.Enabled = false;
            panel1.Visible             = false;

            if (_shapefile.IsPolygon)
            {
                optPosition1.Text    = "Center";
                optPosition2.Text    = "Centroid";
                optPosition3.Text    = "Interior point";
                optPosition4.Visible = false;

                optPosition1.Tag = LabelPosition.Center;
                optPosition2.Tag = LabelPosition.Centroid;
                optPosition3.Tag = LabelPosition.InteriorPoint;

                groupBox5.Height -= 30;
                groupBox4.Top    -= 30;
                Height           -= 30;

                optPosition2.Checked = true;        // TODO: choose according Labels.Positioning
            }
            else if (_shapefile.IsPolyline)
            {
                optPosition1.Text = "First segment";
                optPosition2.Text = "Last segment";
                optPosition3.Text = "Middle segment";
                optPosition4.Text = "The longest segment";

                optPosition1.Tag = LabelPosition.FirstSegment;
                optPosition2.Tag = LabelPosition.LastSegment;
                optPosition3.Tag = LabelPosition.MiddleSegment;
                optPosition4.Tag = LabelPosition.LongestSegement;

                optPosition4.Checked       = true; // TODO: choose according Labels.Positioning
                cboLineOrientation.Enabled = true;
            }
            else
            {
                panel1.Visible       = true;
                optPosition1.Visible = false;
                optPosition2.Visible = false;
                optPosition3.Visible = false;
                optPosition4.Visible = false;
                Height           -= 100;
                groupBox4.Visible = false;

                optAlignBottomCenter.Checked = (_alignment == LabelAlignment.BottomCenter);
                optAlignBottomLeft.Checked   = (_alignment == LabelAlignment.BottomLeft);
                optAlignBottomRight.Checked  = (_alignment == LabelAlignment.BottomRight);
                optAlignCenterLeft.Checked   = (_alignment == LabelAlignment.CenterLeft);
                optAlignCenterRight.Checked  = (_alignment == LabelAlignment.CenterRight || _alignment == LabelAlignment.Center);
                optAlignTopCenter.Checked    = (_alignment == LabelAlignment.TopCenter);
                optAlignTopLeft.Checked      = (_alignment == LabelAlignment.TopLeft);
                optAlignTopRight.Checked     = (_alignment == LabelAlignment.TopRight);

                // Applicable for polyline and polygon shapefiles
                //throw new Exception("AddLabelsForm: invalid shapefile type");
            }

            // line orientation
            cboLineOrientation.Items.Clear();
            cboLineOrientation.Items.Add("Horizontal");
            cboLineOrientation.Items.Add("Parallel");
            cboLineOrientation.Items.Add("Perpendicular");
            cboLineOrientation.SelectedIndex = 1;
        }
Beispiel #16
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        void Draw(SpriteBatch spriteBatch, Point position, float rotation, int width, string text, LabelAlignment align, Color color, Color outline)
        {
            EnsureCharacterData(text);
            var characters = Characters;

            var chIndexes = new int[text.Length];

            for (var i = 0; i < text.Length; i++)
            {
                chIndexes[i] = characters.IndexOfCharacter(text[i]);
            }

            var rotationScale = Matrix.CreateRotationZ(rotation) * Matrix.CreateTranslation(position.X - OutlineSize, position.Y - OutlineSize, 0);

            var current = Vector2.Zero;

            if (align != LabelAlignment.Left)
            {
                for (var i = 0; i < text.Length; i++)
                {
                    current.X += characters.AbcWidths[chIndexes[i]].X;
                    current.X += characters.AbcWidths[chIndexes[i]].Y;
                    current.X += characters.AbcWidths[chIndexes[i]].Z;
                }
                if (align == LabelAlignment.Center)
                {
                    current.X = (int)((width - current.X) / 2);
                }
                else
                {
                    current.X = width - current.X;
                }
            }

            var start   = current;
            var texture = characters.Texture;

            if (texture == null)
            {
                return;
            }

            if (OutlineSize > 0)
            {
                var outlineOffset = characters.BoxesMaxBottom;
                current = start;
                for (var i = 0; i < text.Length; i++)
                {
                    var box = characters.Boxes[chIndexes[i]];
                    box.Y += outlineOffset;
                    if (text[i] > ' ')
                    {
                        spriteBatch.Draw(texture, Vector2.Transform(current, rotationScale), box, outline, rotation, Vector2.Zero, Vector2.One, SpriteEffects.None, 0);
                    }
                    current.X += characters.AbcWidths[chIndexes[i]].X;
                    current.X += characters.AbcWidths[chIndexes[i]].Y;
                    current.X += characters.AbcWidths[chIndexes[i]].Z;
                    if (text[i] == '\n')
                    {
                        current.X  = start.X;
                        current.Y += Height;
                    }
                }
            }
            current = start;
            for (var i = 0; i < text.Length; i++)
            {
                if (text[i] > ' ')
                {
                    spriteBatch.Draw(texture, Vector2.Transform(current, rotationScale), characters.Boxes[chIndexes[i]], color, rotation, Vector2.Zero, Vector2.One, SpriteEffects.None, 0);
                }
                current.X += characters.AbcWidths[chIndexes[i]].X;
                current.X += characters.AbcWidths[chIndexes[i]].Y;
                current.X += characters.AbcWidths[chIndexes[i]].Z;
                if (text[i] == '\n')
                {
                    current.X  = start.X;
                    current.Y += Height;
                }
            }
        }
Beispiel #17
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        public DrawData PrepareFrame(GraphicsDevice graphicsDevice, float width, float height, string text, LabelAlignment align)
        {
            // We'll crash creating 0-byte buffers below and there's nothing to be done with an empty string anyway.
            if (String.IsNullOrEmpty(text))
            {
                return(null);
            }

            EnsureCharacterData(text);

            var chIndexes = new int[text.Length];

            for (var i = 0; i < text.Length; i++)
            {
                chIndexes[i] = Characters.IndexOfCharacter(text[i]);
            }

            var x = 0f;
            var y = 0f;

            if (align != LabelAlignment.Left)
            {
                for (var i = 0; i < text.Length; i++)
                {
                    x += Characters.AbcWidths[chIndexes[i]].X;
                    x += Characters.AbcWidths[chIndexes[i]].Y;
                    x += Characters.AbcWidths[chIndexes[i]].Z;
                }
                if (align == LabelAlignment.Center)
                {
                    x = (width - x) / 2;
                }
                else
                {
                    x = width - x;
                }
            }

            var vertexData = new VertexPositionTexture[text.Length * 4];
            var indexData  = new short[text.Length * 6];

            for (var i = 0; i < text.Length; i++)
            {
                vertexData[i * 4 + 0] = new VertexPositionTexture(new Vector3(x + 0, y + 0, 0), new Vector2((float)Characters.Boxes[chIndexes[i]].Left / Characters.Texture.Width, (float)Characters.Boxes[chIndexes[i]].Top / Characters.Texture.Height));
                vertexData[i * 4 + 1] = new VertexPositionTexture(new Vector3(x + Characters.Boxes[chIndexes[i]].Width, y + 0, 0), new Vector2((float)Characters.Boxes[chIndexes[i]].Right / Characters.Texture.Width, (float)Characters.Boxes[chIndexes[i]].Top / Characters.Texture.Height));
                vertexData[i * 4 + 2] = new VertexPositionTexture(new Vector3(x + 0, y + Characters.Boxes[chIndexes[i]].Height, 0), new Vector2((float)Characters.Boxes[chIndexes[i]].Left / Characters.Texture.Width, (float)Characters.Boxes[chIndexes[i]].Bottom / Characters.Texture.Height));
                vertexData[i * 4 + 3] = new VertexPositionTexture(new Vector3(x + Characters.Boxes[chIndexes[i]].Width, y + Characters.Boxes[chIndexes[i]].Height, 0), new Vector2((float)Characters.Boxes[chIndexes[i]].Right / Characters.Texture.Width, (float)Characters.Boxes[chIndexes[i]].Bottom / Characters.Texture.Height));
                x += Characters.AbcWidths[chIndexes[i]].X;
                x += Characters.AbcWidths[chIndexes[i]].Y;
                x += Characters.AbcWidths[chIndexes[i]].Z;
                indexData[i * 6 + 0] = (short)(i * 4 + 0);
                indexData[i * 6 + 1] = (short)(i * 4 + 1);
                indexData[i * 6 + 2] = (short)(i * 4 + 2);
                indexData[i * 6 + 3] = (short)(i * 4 + 1);
                indexData[i * 6 + 4] = (short)(i * 4 + 3);
                indexData[i * 6 + 5] = (short)(i * 4 + 2);
            }
            var vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionTexture), vertexData.Length, BufferUsage.WriteOnly);

            vertexBuffer.SetData(vertexData);
            var indexBuffer = new IndexBuffer(graphicsDevice, typeof(short), indexData.Length, BufferUsage.WriteOnly);

            indexBuffer.SetData(indexData);
            return(new DrawData(Characters, vertexBuffer, vertexData.Length, indexBuffer, text.Length * 2));
        }
Beispiel #18
0
 public void Draw(SpriteBatch spriteBatch, Rectangle position, Point offset, string text, LabelAlignment align, Color color, float rotation)
 {
     Draw(spriteBatch, position, offset, text, align, color, Color.Black, rotation);
 }
Beispiel #19
0
 public void Draw(SpriteBatch spriteBatch, Rectangle position, Point offset, string text, LabelAlignment align, Color color, Color outline, float rotation)
 {
     offset.X += position.Location.X;
     offset.Y += position.Location.Y;
     Draw(spriteBatch, offset, rotation, position.Width, text, align, color, outline);
 }
Beispiel #20
0
 public TrainOperationsLabel(int x, int y, Viewer viewer, TrainCar car, int carPosition, LabelAlignment alignment)
     : base(x, y, "", alignment)
 {
     Viewer      = viewer;
     CarPosition = carPosition;
     Text        = car.CarID;
     Click      += new Action <Control, Point>(TrainOperationsLabel_Click);
 }
Beispiel #21
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        internal static void UpdateLabelPosition(PlotElement pe, FrameworkElement lbl)
        {
            if ((pe != null) && (lbl != null))
            {
                Size   labelSize = Utils.GetSize(lbl);
                Rect   labelRect = pe.LabelRect;
                double left      = Canvas.GetLeft(pe);
                double top       = Canvas.GetTop(pe);
                if (!double.IsNaN(left))
                {
                    labelRect.X += left;
                }
                if (!double.IsNaN(top))
                {
                    labelRect.Y += top;
                }
                double         naN            = double.NaN;
                double         length         = double.NaN;
                LabelAlignment labelAlignment = GetLabelAlignment(lbl);
                Point          labelOffset    = GetLabelOffset(lbl);
                Point          hot            = new Point();
                if (labelAlignment == LabelAlignment.Auto)
                {
                    labelAlignment = pe.AutoPosition(ref hot, ref labelOffset);
                }
                switch (labelAlignment)
                {
                case LabelAlignment.BottomCenter:
                    naN    = (labelRect.X + (labelRect.Width * 0.5)) - (labelSize.Width * 0.5);
                    length = labelRect.Bottom;
                    hot    = new Point(labelRect.X + (labelRect.Width * 0.5), labelRect.Bottom);
                    break;

                case LabelAlignment.BottomLeft:
                    naN    = labelRect.X - labelSize.Width;
                    length = labelRect.Bottom;
                    hot    = new Point(labelRect.Left, labelRect.Bottom);
                    break;

                case LabelAlignment.BottomRight:
                    naN    = labelRect.Right;
                    length = labelRect.Bottom;
                    hot    = new Point(labelRect.Right, labelRect.Bottom);
                    break;

                case LabelAlignment.MiddleCenter:
                    naN    = (labelRect.X + (labelRect.Width * 0.5)) - (labelSize.Width * 0.5);
                    length = (labelRect.Y + (labelRect.Height * 0.5)) - (labelSize.Height * 0.5);
                    hot    = new Point(labelRect.X + (labelRect.Width * 0.5), labelRect.Y + (labelRect.Height * 0.5));
                    break;

                case LabelAlignment.MiddleLeft:
                    naN    = labelRect.X - labelSize.Width;
                    length = (labelRect.Y + (labelRect.Height * 0.5)) - (labelSize.Height * 0.5);
                    hot    = new Point(labelRect.X, labelRect.Y + (labelRect.Height * 0.5));
                    break;

                case LabelAlignment.MiddleRight:
                    naN    = labelRect.Right;
                    length = (labelRect.Y + (labelRect.Height * 0.5)) - (labelSize.Height * 0.5);
                    hot    = new Point(labelRect.Right, labelRect.Y + (labelRect.Height * 0.5));
                    break;

                case LabelAlignment.TopCenter:
                    naN    = (labelRect.X + (labelRect.Width * 0.5)) - (labelSize.Width * 0.5);
                    length = labelRect.Top - labelSize.Height;
                    hot    = new Point(labelRect.X + (labelRect.Width * 0.5), labelRect.Top);
                    break;

                case LabelAlignment.TopLeft:
                    naN    = labelRect.X - labelSize.Width;
                    length = labelRect.Top - labelSize.Height;
                    hot    = new Point(labelRect.Left, labelRect.Top);
                    break;

                case LabelAlignment.TopRight:
                    naN    = labelRect.Right;
                    length = labelRect.Top - labelSize.Height;
                    hot    = new Point(labelRect.Right, labelRect.Top);
                    break;
                }
                if ((labelOffset.X != 0.0) || (labelOffset.Y != 0.0))
                {
                    Line labelLine = GetLabelLine(lbl);
                    if (labelLine != null)
                    {
                        labelLine.X1 = hot.X;
                        labelLine.Y1 = hot.Y;
                    }
                    naN    += labelOffset.X;
                    length += labelOffset.Y;
                    if (labelLine != null)
                    {
                        labelLine.X2 = hot.X + labelOffset.X;
                        labelLine.Y2 = hot.Y + labelOffset.Y;
                    }
                }
                Canvas.SetLeft(lbl, naN);
                Canvas.SetTop(lbl, length);
            }
        }
Beispiel #22
0
 public static void SetLabelAlignment(DependencyObject obj, LabelAlignment value)
 {
     obj.SetValue(LabelAlignmentProperty, value);
 }
Beispiel #23
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 public EOTLabel(int width, int height, Viewer viewer, string eotType, String eotString, LabelAlignment alignment)
     : base(width, height, eotString, alignment)
 {
     Viewer = viewer;
     PickedEOTTypeFromList = eotType;
     Click += new Action <Control, Point>(EOTListLabel_Click);
 }
Beispiel #24
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 public TrainLabel(int width, int height, Viewer viewer, Train train, String trainName, LabelAlignment alignment)
     : base(width, height, trainName, alignment)
 {
     Viewer = viewer;
     PickedTrainFromList = train;
     Click += new Action <Control, Point>(TrainListLabel_Click);
 }