Beispiel #1
0
        private void Refresh()
        {
            LTUIUtil.SetLevelText(LevelLabSprite, levelLab, mData.level + mData.peak);
            int quality  = 0;
            int addLevel = 0;

            LTPartnerDataManager.GetPartnerQuality(mData.awakeLevel, out quality, out addLevel);

            frameSp.spriteName = LTPartnerConfig.OUT_LINE_SPRITE_NAME_DIC[quality];
            GameItemUtil.SetColorfulPartnerCellFrame(quality, frameBGSp);

            if (addLevel > 0)
            {
                breskLevelLab.gameObject.SetActive(true);
                breskLevelLab.text = "+" + addLevel.ToString();
            }
            else
            {
                breskLevelLab.gameObject.SetActive(false);
            }

            parentTypeSp.spriteName = LTPartnerConfig.LEVEL_SPRITE_NAME_DIC[(Hotfix_LT.Data.eRoleAttr)mData.charType];

            starController.SetSrarList(mData.star, mData.isAwaken);

            Hotfix_LT.Data.HeroStatTemplate tempHeroStat = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroStat(mData.templateId);

            if (tempHeroStat != null)
            {
                Hotfix_LT.Data.HeroInfoTemplate tempHeroInfo = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(tempHeroStat.character_id, mData.skin);
                if (tempHeroInfo != null)
                {
                    iconSp.spriteName = tempHeroInfo.icon;
                    HotfixCreateFX.ShowCharTypeFX(charFx, efClip, parentTypeSp.transform, (PartnerGrade)tempHeroInfo.role_grade, (Hotfix_LT.Data.eRoleAttr)mData.charType);
                    HotfixCreateFX.ShowUpgradeQualityFX(upgradeFx, frameSp.transform, quality, upgradeefclip);
                }
            }
        }
Beispiel #2
0
 public void SetData(UIWorldBossRankScrollItemData data)
 {
     LTUIUtil.SetText(Percent, data.damage > 0 ? string.Format("({0}%)", (data.damage / (float)LTWorldBossDataManager.Instance.GetMaxBossHp() * 100).ToString("F1")) : string.Empty);
     LTUIUtil.SetText(Damage, data.damage > 0 ? GetDamageStr(data.damage) : string.Empty);
     LTUIUtil.SetText(Name, data.name);
 }
Beispiel #3
0
 public void SetText(string text)
 {
     mDMono.gameObject.SetActive(true);
     LTUIUtil.SetText(m_Title, text);
     SetSpriteStateByNum();
 }