public drawLinesGLLines ( Material outlineMaterial, Color color, float width ) : void | ||
outlineMaterial | Material | |
color | Color | |
width | float | |
return | void |
static int drawLinesGLLines(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); LTSpline obj = (LTSpline)ToLua.CheckObject(L, 1, typeof(LTSpline)); UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material)); UnityEngine.Color arg1 = ToLua.ToColor(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.drawLinesGLLines(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int drawLinesGLLines(IntPtr l) { try { LTSpline self = (LTSpline)checkSelf(l); UnityEngine.Material a1; checkType(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); self.drawLinesGLLines(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int drawLinesGLLines(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif LTSpline self = (LTSpline)checkSelf(l); UnityEngine.Material a1; checkType(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); self.drawLinesGLLines(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }