Beispiel #1
0
 protected bool IsPulledOverDriver()
 {
     if (FunctionsLSPDFR.IsPlayerPerformingPullover())
     {
         Ped currentSuspect = FunctionsLSPDFR.GetPulloverSuspect(FunctionsLSPDFR.GetCurrentPullover());
         return(currentSuspect == this.Driver);
     }
     return(false);
 }
        public void OnSetCustomLocation()
        {
            CustomPulloverEventHandler.IsAlreadyFollowing = true;
            Logger.Log("Set Pullover");
            try
            {
                if (false == FunctionsLSPDFR.IsPlayerPerformingPullover() || false == PedsManager.LocalPlayer().IsInAnyVehicle(false))
                {
                    Logger.Log("Cancelled");
                    CustomPulloverEventHandler.IsAlreadyFollowing = false;
                    return;
                }

                Vehicle playerPatrolCar = PedsManager.LocalPlayer().CurrentVehicle;
                Vehicle pulledCar       = (Vehicle)World.GetClosestEntity(playerPatrolCar.GetOffsetPosition(Vector3.RelativeFront * 8f), 8f, (GetEntitiesFlags.ConsiderGroundVehicles | GetEntitiesFlags.ConsiderBoats | GetEntitiesFlags.ExcludeEmptyVehicles | GetEntitiesFlags.ExcludeEmergencyVehicles));

                if (null == pulledCar || (false == pulledCar.IsValid() || (pulledCar == playerPatrolCar)))
                {
                    Logger.Log("No car or no valid car");
                    CustomPulloverEventHandler.IsAlreadyFollowing = false;
                    return;
                }

                if (pulledCar.Speed > 0.2f)
                {
                    Game.DisplayNotification("The vehicle must be stopped before you can do this.");
                    CustomPulloverEventHandler.IsAlreadyFollowing = false;
                    return;
                }

                Ped pulledDriver = pulledCar.Driver;
                pulledDriver.IsPersistent = true;
                if (!pulledDriver.IsPersistent || FunctionsLSPDFR.GetPulloverSuspect(FunctionsLSPDFR.GetCurrentPullover()) != pulledDriver)
                {
                    Logger.Log("Not persistent");
                    CustomPulloverEventHandler.IsAlreadyFollowing = false;
                    return;
                }

                CustomPulloverEvent customPulloverEvent = new CustomPulloverEvent(pulledCar, pulledDriver);
                this.OnEventHandler(customPulloverEvent);
            }
            catch (Exception e)
            {
                Game.LogTrivial("---------- EXCEPTION ---------");
                Game.LogTrivial(e.Message);
                Game.LogTrivial("---------- END  ---------");
            }
            finally
            {
                CustomPulloverEventHandler.IsAlreadyFollowing = false;
            }
        }