/// <summary> /// 加载字典 /// </summary> /// <param name="dictionaryPath"></param> public static void Load(string dictionaryPath) { var text = LResources.Load <TextAsset>(dictionaryPath); if (text == null) { Debug.LogError("没有找到当前语言对应的资源" + dictionaryPath); return; } //从JSON解析字典 var jDic = JObject.Parse(text.text); foreach (JToken kv in jDic) { string key = kv.Name; if (Ins.Dict.ContainsKey(key)) { Debug.LogError(string.Format("发现重复的key{0},将替换该key对应的值", key)); Ins.Dict[key] = kv.AsString(); } else { Ins.Dict.Add(key, kv.AsString()); } } }
public void ReAssign() { if (text == null) { text = GetComponent <Text>(); } if (text != null) { if (onFontReq != null) { text.font = onFontReq(this.fontPath); } else { if (Application.isPlaying) { text.font = LResources.Load <Font>(this.fontPath); } else { text.font = Resources.Load <Font>(this.fontPath); } } } }
public NicknameLibrary() { TextAsset textAsset = LResources.Load <TextAsset>("NickNameLibrary"); this.WordList = new List <List <string> >(); string[] lines = textAsset.text.Split("\n".ToCharArray()); string[] fistLineWord = lines[0].Split(','); for (int index = 0; index < fistLineWord.Length; index++) { this.WordList.Add(new List <string>()); } foreach (var line in lines) { if (string.IsNullOrEmpty(line)) { continue; } string[] word = line.Split(','); for (int i = 0; i < word.Length; i++) { if (!string.IsNullOrEmpty(word[i])) { this.WordList[i].Add(word[i]); } } } }
/// <summary> /// 打开数据库<para/> /// 会自动将数据库文件写入到外部,Close的时候删除 /// </summary> /// <returns></returns> public bool Open() { if (dbAccess.IsOpen) { Debug.LogError(DbName + "已经是打开的了"); return(false); } _realDbPath = null; if (AllowDebug) { if (File.Exists(DbName)) { _realDbPath = DbName; Debug.Log("找到调试数据库" + _realDbPath); _useDebugDb = true; Password = ""; //调试数据库的密码应该为空 } } if (_realDbPath == null) { var nameWithoutExt = Path.GetFileNameWithoutExtension(DbName); var asset = LResources.Load <TextAsset>(nameWithoutExt); if (asset == null || asset.bytes == null) { throw new Exception("没有找到数据库资源"); } // 写出数据库文件 var tmpFileName = string.Format(".{0}.tmp", nameWithoutExt); _realDbPath = Path.Combine(Application.persistentDataPath, tmpFileName); File.WriteAllBytes(_realDbPath, asset.bytes); } if (!File.Exists(_realDbPath)) { throw new Exception("数据库文件不存在"); } if (this.AllowDebug) { Debug.Log("DB File path:" + this._realDbPath); } // 连接数据库 return(dbAccess.OpenFromFile(_realDbPath, Password)); }
void Awake() { Text text = this.gameObject.GetComponent <Text>(); if (null == text) { return; } // font if (!string.IsNullOrEmpty(FontPath)) { text.font = LResources.Load <Font>(FontPath); } // text if (string.IsNullOrEmpty(text.text) && !string.IsNullOrEmpty(Key)) { text.text = Key.ToLocalized(); } }
public void ReAssign() { if (image == null) { image = GetComponent <Image>(); } if (image != null) { if (!string.IsNullOrEmpty(this.atlasPath)) {//如果该路径不为空. if (Application.isPlaying) { image.sprite = LResources.Load <Atlas>(this.atlasPath)?.GetSprite(this.spriteName); } else { image.sprite = Resources.Load <Atlas>(this.atlasPath)?.GetSprite(this.spriteName); } } else {//如果该路径为空. if (Application.isPlaying) { image.sprite = LResources.Load <Sprite>(this.spriteName);//加载根目录下的图片. } else { image.sprite = Resources.Load <Sprite>(this.spriteName); } } if (this.autoResize) { this.image.SetNativeSize(); } } }