public void Initialize(MusicLevelEditor editor, LR_MusicLevelSetup setup, LR_MusicLevelEditorSpawning spawning) { _laserUI.Initialize(editor, setup, spawning); }
public void Initialize(MusicLevelEditor editor, LR_MusicLevelSetup setup, LR_MusicLevelEditorSpawning spawning) { _spawning = spawning; base.Initialize(editor, setup); }