Beispiel #1
0
    /// <summary>Delete this fixture. In the simulation and in unity</summary>
    public override void Delete()
    {
        body.RemoveFixture(myIndex);
        LPAPIFixture.DeleteFixture(body.GetPtr(), ThingPtr);
        if (SubPtrs != null)
        {
            foreach (IntPtr fix in SubPtrs)
            {
                LPAPIFixture.DeleteFixture(body.GetPtr(), fix);
            }
        }

        Destroy(this);
    }