Beispiel #1
0
        public void Play(double fromProgress, double toProgress, bool looped)
        {
            if (_animation != null)
            {
                if (_animation.IsAnimationPlaying)
                {
                    _animation.Stop();
                }

                _animation.LoopAnimation = looped;

                void Start()
                {
                    _animation.PlayFromProgress((nfloat)fromProgress, (nfloat)toProgress, isFinished =>
                    {
                        if (looped && isFinished)
                        {
                            Start();
                        }
                    });
                }

                Start();
                SetIsPlaying(true);
            }
        }