public int LOD_existanceCheck(LODRegisterInfo i_regInfo) { if (registeredLODs.Count == 0) { return(-1); } else { for (int i = 0; i < registeredLODs.Count; i++) { if (registeredLODs[i].registerInfo == i_regInfo) { return(i); } } return(-1); } }
public int activeUsers = 0; // для очистки ненужных текстур public LODRegistrationTicket(LODRegisterInfo regInfo, Texture2D i_spriteAtlas, LODPackType i_packType) { registerInfo = regInfo; spriteAtlas = i_spriteAtlas; lodPackType = i_packType; float PIXELS_PER_UNIT = LODSpriteMaker.PIXELS_PER_UNIT; switch (lodPackType) { case LODPackType.Full: { sprites = new Sprite[32]; int index = 0; float p = spriteAtlas.width / 4; Vector3 pivot = Vector2.one * 0.5f; for (int i = 0; i < 8; i++) { sprites[index++] = Sprite.Create(spriteAtlas, new Rect(0, i * p, p, p), pivot, PIXELS_PER_UNIT); sprites[index++] = Sprite.Create(spriteAtlas, new Rect(p, i * p, p, p), pivot, PIXELS_PER_UNIT); sprites[index++] = Sprite.Create(spriteAtlas, new Rect(2 * p, i * p, p, p), pivot, PIXELS_PER_UNIT); sprites[index++] = Sprite.Create(spriteAtlas, new Rect(3 * p, i * p, p, p), pivot, PIXELS_PER_UNIT); } break; } case LODPackType.OneSide: { sprites = new Sprite[4]; float p = spriteAtlas.width / 2; Vector3 pivot = Vector2.one * 0.5f; sprites[0] = Sprite.Create(spriteAtlas, new Rect(0, 0, p, p), pivot, PIXELS_PER_UNIT); sprites[1] = Sprite.Create(spriteAtlas, new Rect(p, 0, p, p), pivot, PIXELS_PER_UNIT); sprites[2] = Sprite.Create(spriteAtlas, new Rect(0, p, p, p), pivot, PIXELS_PER_UNIT); sprites[3] = Sprite.Create(spriteAtlas, new Rect(p, p, p, p), pivot, PIXELS_PER_UNIT); break; } default: sprites = new Sprite[1]; sprites[0] = Sprite.Create(spriteAtlas, new Rect(0, 0, spriteAtlas.width, spriteAtlas.height), Vector2.one * 0.5f, PIXELS_PER_UNIT); break; } }
/// <summary> /// Make checks before invoking /// </summary> public int CreateLODPack(LODPackType i_lpackType, GameObject model, RenderPoint[] renderPoints, int resolution, float shotSize, Color backgroundColor, LODRegisterInfo regInfo) { backgroundColor.a = 0; LODController lcontroller = LODController.GetCurrent(); backgroundColor.a = 0; int savedLayer = model.layer; var layerNumber = 8; Renderer[] allObjects = model.transform.GetComponentsInChildren <Renderer>(); foreach (Renderer r in allObjects) { r.gameObject.layer = layerNumber; } if (!PoolMaster.useDefaultMaterials) { PoolMaster.ReplaceMaterials(allObjects); } cam.orthographicSize = shotSize; cam.backgroundColor = backgroundColor; RenderTexture m_RenderTexture = new RenderTexture(resolution, resolution, 8, RenderTextureFormat.ARGB32); cam.transform.parent = model.transform; cam.transform.localRotation = Quaternion.Euler(Vector3.up * 180); cam.enabled = true; Texture2D atlas; switch (i_lpackType) { case LODPackType.Point: { cam.transform.localPosition = renderPoints[0].position; cam.transform.localRotation = Quaternion.Euler(renderPoints[0].rotation); m_RenderTexture.Create(); cam.targetTexture = m_RenderTexture; cam.Render(); RenderTexture.active = m_RenderTexture; atlas = new Texture2D(resolution, resolution); atlas.ReadPixels(new Rect(0, 0, resolution, resolution), 0, 0); atlas.Apply(); break; } case LODPackType.OneSide: { Texture2D[] spriteRenders = new Texture2D[4]; // 0 degrees cam.transform.localPosition = renderPoints[0].position; cam.transform.localRotation = Quaternion.Euler(renderPoints[0].rotation); m_RenderTexture.Create(); cam.targetTexture = m_RenderTexture; cam.Render(); RenderTexture.active = m_RenderTexture; spriteRenders[0] = new Texture2D(resolution, resolution); spriteRenders[0].ReadPixels(new Rect(0, 0, resolution, resolution), 0, 0); spriteRenders[0].Apply(); // 22.5 degrees cam.transform.localPosition = renderPoints[1].position; cam.transform.localRotation = Quaternion.Euler(renderPoints[1].rotation); m_RenderTexture.Create(); cam.targetTexture = m_RenderTexture; cam.Render(); RenderTexture.active = m_RenderTexture; spriteRenders[1] = new Texture2D(resolution, resolution); spriteRenders[1].ReadPixels(new Rect(0, 0, resolution, resolution), 0, 0); spriteRenders[1].Apply(); // 45 degrees cam.transform.localPosition = renderPoints[2].position; cam.transform.localRotation = Quaternion.Euler(renderPoints[2].rotation); m_RenderTexture.Create(); cam.targetTexture = m_RenderTexture; cam.Render(); RenderTexture.active = m_RenderTexture; spriteRenders[2] = new Texture2D(resolution, resolution); spriteRenders[2].ReadPixels(new Rect(0, 0, resolution, resolution), 0, 0); spriteRenders[2].Apply(); // 85 degrees cam.transform.localPosition = renderPoints[3].position; cam.transform.localRotation = Quaternion.Euler(renderPoints[3].rotation); m_RenderTexture.Create(); cam.targetTexture = m_RenderTexture; cam.Render(); RenderTexture.active = m_RenderTexture; spriteRenders[3] = new Texture2D(resolution, resolution); spriteRenders[3].ReadPixels(new Rect(0, 0, resolution, resolution), 0, 0); spriteRenders[3].Apply(); atlas = new Texture2D(2 * resolution, 2 * resolution); atlas.PackTextures(spriteRenders, 0, 2 * resolution, false); break; } case LODPackType.Full: { Texture2D[] spriteRenders = new Texture2D[32]; int index = 0; for (int i = 0; i < 8; i++) { // 0 degrees cam.transform.localPosition = renderPoints[index].position; cam.transform.localRotation = Quaternion.Euler(renderPoints[index].rotation); m_RenderTexture.Create(); cam.targetTexture = m_RenderTexture; cam.Render(); RenderTexture.active = m_RenderTexture; spriteRenders[index] = new Texture2D(resolution, resolution); spriteRenders[index].ReadPixels(new Rect(0, 0, resolution, resolution), 0, 0); spriteRenders[index].Apply(); index++; // 22.5 degrees cam.transform.localPosition = renderPoints[index].position; cam.transform.localRotation = Quaternion.Euler(renderPoints[index].rotation); m_RenderTexture.Create(); cam.targetTexture = m_RenderTexture; cam.Render(); RenderTexture.active = m_RenderTexture; spriteRenders[index] = new Texture2D(resolution, resolution); spriteRenders[index].ReadPixels(new Rect(0, 0, resolution, resolution), 0, 0); spriteRenders[index].Apply(); index++; // 45 degrees cam.transform.localPosition = renderPoints[index].position; cam.transform.localRotation = Quaternion.Euler(renderPoints[index].rotation); m_RenderTexture.Create(); cam.targetTexture = m_RenderTexture; cam.Render(); RenderTexture.active = m_RenderTexture; spriteRenders[index] = new Texture2D(resolution, resolution); spriteRenders[index].ReadPixels(new Rect(0, 0, resolution, resolution), 0, 0); spriteRenders[index].Apply(); index++; // 85 degrees cam.transform.localPosition = renderPoints[index].position; cam.transform.localRotation = Quaternion.Euler(renderPoints[index].rotation); m_RenderTexture.Create(); cam.targetTexture = m_RenderTexture; cam.Render(); RenderTexture.active = m_RenderTexture; spriteRenders[index] = new Texture2D(resolution, resolution); spriteRenders[index].ReadPixels(new Rect(0, 0, resolution, resolution), 0, 0); spriteRenders[index].Apply(); index++; } atlas = new Texture2D(4 * resolution, 8 * resolution); atlas.PackTextures(spriteRenders, 0, 8 * resolution, false); break; } default: return(-1); } cam.enabled = false; cam.transform.parent = null; RenderTexture.active = null; foreach (Renderer r in allObjects) { r.gameObject.layer = savedLayer; } if (!PoolMaster.useDefaultMaterials) { PoolMaster.ReplaceMaterials(allObjects); } return(lcontroller.RegisterLOD(new LODRegistrationTicket(regInfo, atlas, i_lpackType))); }
protected override void SetModel() { if (transform.childCount == 0) { GameObject model; bool createSpriteLOD = false; LODRegisterInfo regInfo = new LODRegisterInfo(0, 0, 0); float height = 0; switch (model_id) { case ContainerModelType.DeadLifestone: { model = Instantiate(Resources.Load <GameObject>("Structures/LifeStone")); Destroy(model.transform.GetChild(0).gameObject); Destroy(model.transform.GetChild(1).gameObject); MeshRenderer[] mrrs = model.GetComponentsInChildren <MeshRenderer>(); foreach (MeshRenderer mr in mrrs) { mr.sharedMaterial = PoolMaster.GetMaterial(MaterialType.Basic); } break; } case ContainerModelType.DeadTreeOfLife: { model = Instantiate(Resources.Load <GameObject>("Lifeforms/deadTreeOfLife")); break; } case ContainerModelType.DeadOak4: { model = Instantiate(Resources.Load <GameObject>("Lifeforms/oak-4_dead")); createSpriteLOD = true; regInfo = new LODRegisterInfo(LODController.CONTAINER_MODEL_ID, (int)ContainerModelType.DeadOak4, 0); height = 0.211f; break; } case ContainerModelType.DeadOak5: { model = Instantiate(Resources.Load <GameObject>("Lifeforms/oak-6_dead")); createSpriteLOD = true; regInfo = new LODRegisterInfo(LODController.CONTAINER_MODEL_ID, (int)ContainerModelType.DeadOak5, 0); height = 0.211f; break; } case ContainerModelType.DeadOak6: { model = Instantiate(Resources.Load <GameObject>("Lifeforms/oak-6_dead")); createSpriteLOD = true; regInfo = new LODRegisterInfo(LODController.CONTAINER_MODEL_ID, (int)ContainerModelType.DeadOak6, 0); height = 0.211f; break; } case ContainerModelType.Pile: { model = Instantiate(Resources.Load <GameObject>("Prefs/pilePref")); createSpriteLOD = true; regInfo = new LODRegisterInfo((int)ContainerModelType.Pile, 0, mainResource.ID); height = 0.047f; Transform meshTransform = model.transform.GetChild(0); var mf = meshTransform.GetComponent <MeshFilter>(); var mr = meshTransform.GetComponent <MeshRenderer>(); PoolMaster.SetMaterialByID( ref mf, ref mr, mainResource.ID, 255 ); break; } case ContainerModelType.BerryBush: { model = Instantiate(Resources.Load <GameObject>("Prefs/berryBush")); //if (PoolMaster.shadowCasting) PoolMaster.ReplaceMaterials(model, true); break; } case ContainerModelType.Boulder: { model = Instantiate(Resources.Load <GameObject>("Prefs/boulderPref")); Transform meshTransform = model.transform.GetChild(0); var mf = meshTransform.GetComponent <MeshFilter>(); var mr = meshTransform.GetComponent <MeshRenderer>(); PoolMaster.SetMaterialByID( ref mf, ref mr, mainResource.ID, 255 ); regInfo = new LODRegisterInfo((int)ContainerModelType.Boulder, 0, mainResource.ID); createSpriteLOD = true; height = 0.047f; break; } default: { model = Instantiate(Resources.Load <GameObject>("Prefs/defaultContainer")); Transform meshTransform = model.transform.GetChild(0); var mf = meshTransform.GetComponent <MeshFilter>(); var mr = meshTransform.GetComponent <MeshRenderer>(); PoolMaster.SetMaterialByID( ref mf, ref mr, mainResource.ID, 255 ); break; } } if (createSpriteLOD) { SpriteRenderer sr = new GameObject("lod").AddComponent <SpriteRenderer>(); sr.transform.parent = model.transform; sr.transform.localPosition = Vector3.up * height; sr.sharedMaterial = !PoolMaster.useDefaultMaterials ? PoolMaster.billboardShadedMaterial : PoolMaster.billboardMaterial; if (PoolMaster.shadowCasting) { sr.receiveShadows = true; } LODController currentLC = LODController.GetCurrent(); LODPackType lpackType = LODPackType.Point; int indexInRegistered = currentLC.LOD_existanceCheck(regInfo); if (indexInRegistered == -1) { int resolution = 8; float size = 0.05f; Color backgroundColor = Color.gray; RenderPoint[] renderpoints = new RenderPoint[] { }; switch (model_id) { case ContainerModelType.Pile: { renderpoints = new RenderPoint[] { new RenderPoint(new Vector3(0, 0.084f, -0.063f), new Vector3(45, 0, 0)) }; break; } case ContainerModelType.Boulder: { renderpoints = new RenderPoint[] { new RenderPoint(new Vector3(0, 0.084f, -0.063f), new Vector3(45, 0, 0)) }; break; } case ContainerModelType.DeadOak4: { renderpoints = new RenderPoint[] { new RenderPoint(new Vector3(0, 0.222f, -0.48f), Vector3.zero), new RenderPoint(new Vector3(0, 0.479f, -0.434f), new Vector3(30, 0, 0)), new RenderPoint(new Vector3(0, 0.458f, -0.232f), new Vector3(45, 0, 0)), new RenderPoint(new Vector3(0, 0.551f, -0.074f), new Vector3(75, 0, 0)) }; size = 0.2f; resolution = 32; lpackType = LODPackType.OneSide; break; } case ContainerModelType.DeadOak5: { renderpoints = new RenderPoint[] { new RenderPoint(new Vector3(0, 0.222f, -0.48f), Vector3.zero), new RenderPoint(new Vector3(0, 0.479f, -0.434f), new Vector3(30, 0, 0)), new RenderPoint(new Vector3(0, 0.458f, -0.232f), new Vector3(45, 0, 0)), new RenderPoint(new Vector3(0, 0.551f, -0.074f), new Vector3(75, 0, 0)) }; size = 0.25f; resolution = 32; lpackType = LODPackType.OneSide; break; } case ContainerModelType.DeadOak6: { renderpoints = new RenderPoint[] { new RenderPoint(new Vector3(0, 0.222f, -0.48f), Vector3.zero), new RenderPoint(new Vector3(0, 0.479f, -0.434f), new Vector3(30, 0, 0)), new RenderPoint(new Vector3(0, 0.458f, -0.232f), new Vector3(45, 0, 0)), new RenderPoint(new Vector3(0, 0.551f, -0.074f), new Vector3(75, 0, 0)) }; size = 0.4f; resolution = 64; lpackType = LODPackType.OneSide; break; } } indexInRegistered = LODSpriteMaker.current.CreateLODPack(lpackType, model, renderpoints, resolution, size, backgroundColor, regInfo); } model.transform.parent = transform; model.transform.localPosition = Vector3.zero; model.transform.localRotation = Quaternion.Euler(Vector3.zero); lodComponent = currentLC.SetInControl(basement, model.transform.GetChild(0).gameObject, sr, indexInRegistered); } else { model.transform.parent = transform; model.transform.localPosition = Vector3.zero; model.transform.localRotation = Quaternion.Euler(Vector3.zero); } } }
public static HarvestableResource ConstructContainer(ContainerModelType i_modelType, ResourceType i_rtype, float i_count) { HarvestableResource hr = new GameObject().AddComponent <HarvestableResource>(); hr.ID = CONTAINER_ID; hr.PrepareStructure(); hr.mainResource = i_rtype; hr.resourceCount = i_count; GameObject model; bool createSpriteLOD = false; LODRegisterInfo regInfo = new LODRegisterInfo(0, 0, 0); float height = 0; hr.model_id = i_modelType; switch (hr.model_id) { case ContainerModelType.DeadLifestone: { hr.gameObject.name = "dead Lifestone"; model = Instantiate(Resources.Load <GameObject>("Structures/LifeStone")); Destroy(model.transform.GetChild(0).gameObject); Destroy(model.transform.GetChild(1).gameObject); MeshRenderer[] mrrs = model.GetComponentsInChildren <MeshRenderer>(); foreach (MeshRenderer mr in mrrs) { mr.sharedMaterial = PoolMaster.GetMaterial(MaterialType.Basic); } byte c = (byte)(PlaneExtension.INNER_RESOLUTION / 4); hr.surfaceRect = new SurfaceRect(c, c, (byte)(c + c)); hr.maxHp = LifeSource.MAX_HP * 0.9f; break; } case ContainerModelType.DeadTreeOfLife: { hr.gameObject.name = "dead Tree of Life"; model = Instantiate(Resources.Load <GameObject>("Lifeforms/deadTreeOfLife")); byte c = (byte)(PlaneExtension.INNER_RESOLUTION / 4); hr.surfaceRect = new SurfaceRect(c, c, (byte)(c + c)); hr.maxHp = LifeSource.MAX_HP * 0.9f; break; } case ContainerModelType.DeadOak4: hr.gameObject.name = "dead oak 4"; model = Instantiate(Resources.Load <GameObject>("Lifeforms/oak-4_dead")); hr.surfaceRect = SurfaceRect.one; hr.maxHp = 50; createSpriteLOD = true; regInfo = new LODRegisterInfo(LODController.CONTAINER_MODEL_ID, (int)ContainerModelType.DeadOak4, 0); height = 0.211f; break; case ContainerModelType.DeadOak5: hr.gameObject.name = "dead oak 5"; model = Instantiate(Resources.Load <GameObject>("Lifeforms/oak-6_dead")); hr.surfaceRect = SurfaceRect.one; hr.maxHp = 100; createSpriteLOD = true; regInfo = new LODRegisterInfo(LODController.CONTAINER_MODEL_ID, (int)ContainerModelType.DeadOak5, 0); height = 0.211f; break; case ContainerModelType.DeadOak6: hr.gameObject.name = "dead oak 6"; model = Instantiate(Resources.Load <GameObject>("Lifeforms/oak-6_dead")); hr.surfaceRect = SurfaceRect.one; hr.maxHp = 200; createSpriteLOD = true; regInfo = new LODRegisterInfo(LODController.CONTAINER_MODEL_ID, (int)ContainerModelType.DeadOak6, 0); height = 0.211f; break; case ContainerModelType.Pile: { hr.gameObject.name = "pile"; model = Instantiate(Resources.Load <GameObject>("Prefs/pilePref")); createSpriteLOD = true; regInfo = new LODRegisterInfo((int)ContainerModelType.Pile, 0, hr.mainResource.ID); height = 0.047f; Transform meshTransform = model.transform.GetChild(0); var mf = meshTransform.GetComponent <MeshFilter>(); var mr = meshTransform.GetComponent <MeshRenderer>(); PoolMaster.SetMaterialByID( ref mf, ref mr, i_rtype.ID, 255 ); hr.maxHp = 30; hr.surfaceRect = SurfaceRect.one; break; } case ContainerModelType.BerryBush: { hr.gameObject.name = "berry bush"; model = Instantiate(Resources.Load <GameObject>("Prefs/berryBush")); //if (PoolMaster.shadowCasting) PoolMaster.ReplaceMaterials(model, true); hr.maxHp = 10; hr.surfaceRect = SurfaceRect.one; break; } case ContainerModelType.Boulder: { hr.gameObject.name = "boulder"; model = Instantiate(Resources.Load <GameObject>("Prefs/boulderPref")); Transform meshTransform = model.transform.GetChild(0); var mf = meshTransform.GetComponent <MeshFilter>(); var mr = meshTransform.GetComponent <MeshRenderer>(); PoolMaster.SetMaterialByID( ref mf, ref mr, i_rtype.ID, 255 ); regInfo = new LODRegisterInfo((int)ContainerModelType.Boulder, 0, hr.mainResource.ID); createSpriteLOD = true; height = 0.047f; hr.maxHp = 50; hr.surfaceRect = SurfaceRect.one; break; } default: { hr.gameObject.name = "default container"; model = Instantiate(Resources.Load <GameObject>("Prefs/defaultContainer")); Transform meshTransform = model.transform.GetChild(0); var mf = meshTransform.GetComponent <MeshFilter>(); var mr = meshTransform.GetComponent <MeshRenderer>(); PoolMaster.SetMaterialByID( ref mf, ref mr, i_rtype.ID, 255 ); hr.model_id = ContainerModelType.Default; hr.maxHp = 10; hr.surfaceRect = SurfaceRect.one; break; } } hr.hp = hr.maxHp; if (createSpriteLOD) { SpriteRenderer sr = new GameObject("lod").AddComponent <SpriteRenderer>(); sr.transform.parent = model.transform; sr.transform.localPosition = Vector3.up * height; sr.sharedMaterial = PoolMaster.useAdvancedMaterials ? PoolMaster.billboardShadedMaterial : PoolMaster.billboardMaterial;; if (PoolMaster.shadowCasting) { sr.receiveShadows = true; } LODController currentLC = LODController.GetCurrent(); LODPackType lpackType = LODPackType.Point; int indexInRegistered = currentLC.LOD_existanceCheck(regInfo); float lodDistance = 6, visibilityDistance = 15; if (indexInRegistered == -1) { int resolution = 8; float size = 0.05f; Color backgroundColor = Color.gray; RenderPoint[] renderpoints = new RenderPoint[] { }; switch (hr.model_id) { case ContainerModelType.Pile: { renderpoints = new RenderPoint[] { new RenderPoint(new Vector3(0, 0.084f, -0.063f), new Vector3(45, 0, 0)) }; break; } case ContainerModelType.Boulder: { renderpoints = new RenderPoint[] { new RenderPoint(new Vector3(0, 0.084f, -0.063f), new Vector3(45, 0, 0)) }; break; } case ContainerModelType.DeadOak4: { renderpoints = new RenderPoint[] { new RenderPoint(new Vector3(0, 0.222f, -0.48f), Vector3.zero), new RenderPoint(new Vector3(0, 0.479f, -0.434f), new Vector3(30, 0, 0)), new RenderPoint(new Vector3(0, 0.458f, -0.232f), new Vector3(45, 0, 0)), new RenderPoint(new Vector3(0, 0.551f, -0.074f), new Vector3(75, 0, 0)) }; size = 0.2f; resolution = 32; lpackType = LODPackType.OneSide; lodDistance = 15; visibilityDistance = 24; break; } case ContainerModelType.DeadOak5: { renderpoints = new RenderPoint[] { new RenderPoint(new Vector3(0, 0.222f, -0.48f), Vector3.zero), new RenderPoint(new Vector3(0, 0.479f, -0.434f), new Vector3(30, 0, 0)), new RenderPoint(new Vector3(0, 0.458f, -0.232f), new Vector3(45, 0, 0)), new RenderPoint(new Vector3(0, 0.551f, -0.074f), new Vector3(75, 0, 0)) }; size = 0.25f; resolution = 32; lpackType = LODPackType.OneSide; lodDistance = 18; visibilityDistance = 28; break; } case ContainerModelType.DeadOak6: { renderpoints = new RenderPoint[] { new RenderPoint(new Vector3(0, 0.222f, -0.48f), Vector3.zero), new RenderPoint(new Vector3(0, 0.479f, -0.434f), new Vector3(30, 0, 0)), new RenderPoint(new Vector3(0, 0.458f, -0.232f), new Vector3(45, 0, 0)), new RenderPoint(new Vector3(0, 0.551f, -0.074f), new Vector3(75, 0, 0)) }; size = 0.4f; lodDistance = 21; visibilityDistance = 32; resolution = 64; lpackType = LODPackType.OneSide; break; } } indexInRegistered = LODSpriteMaker.current.CreateLODPack(lpackType, model, renderpoints, resolution, size, backgroundColor, regInfo); } model.transform.parent = hr.transform; model.transform.localPosition = Vector3.zero; model.transform.localRotation = Quaternion.Euler(Vector3.zero); LODController.GetCurrent().TakeCare(model.transform, indexInRegistered, lodDistance, visibilityDistance); } else { model.transform.parent = hr.transform; model.transform.localPosition = Vector3.zero; model.transform.localRotation = Quaternion.Euler(Vector3.zero); } return(hr); }