public void Write(string hex)
 {
     if (m_portInput != null)
     {
         m_portInput.Write(hex);
     }
 }
Beispiel #2
0
 public void Write(string hex)
 {
     UnityEngine.Debug.Log("Write Hex: " + hex);
     if (m_portInput != null)
     {
         m_portInput.Write(hex);
     }
 }