public LKColorCurveAnimation(LKCurveAnimation lkCurveAnimation) { /* * this.mUIWidget = lkCurveAnimation.transform.GetComponent<UIWidget>(); * if (this.mUIWidget != null) * { * this.isEnable = true; * this.mOriginalColor = this.mUIWidget.color; * } * else * { * this.isEnable = false; * } */ }
public LKMaterialColor2CurveAnimationImp(LKCurveAnimation lkCurveAnimation) { this.mGameObject = lkCurveAnimation.gameObject; }
public LKPositionCurveAnimationImp(LKCurveAnimation lkCurveAnimation) { this.mTransform = lkCurveAnimation.transform; this.mOriginalLocalPosition = this.mTransform.localPosition; this.mOriginalWorldPosition = this.mTransform.position; }
public LKScaleCurveAnimation(LKCurveAnimation lkCurveAnimation) { this.mTransform = lkCurveAnimation.transform; this.mOriginalLocalScale = this.mTransform.localScale; }
public LKTextureUVCurveAnimationImp(LKCurveAnimation lkCurveAnimation) { this.mGameObject = lkCurveAnimation.gameObject; }
public LKRotationCurveAnimationImp(LKCurveAnimation lkCurveAnimation) { this.mTransform = lkCurveAnimation.transform; this.mOriginalLocalRotation = this.mTransform.localRotation; this.mOriginalWorldRotation = this.mTransform.rotation; }