Beispiel #1
0
        // Standalone Memory Editor window
        internal void DrawWindow(string title, byte[] mem_data, int mem_size, int base_display_addr = 0x0000)
        {
            Sizes s = new Sizes();

            CalcSizes(ref s, mem_size, base_display_addr);

            LGui.Begin();
            LGui.BeginFrame(title, new LGuiVec2(s.WindowWidth, 500));

            DrawContents(mem_data, mem_size, base_display_addr);

            LGui.EndFrame();

            LGui.Slider("Cols", ref Cols, 4, 32, 1, true, "{0}", 200.0f);
            LGui.SameLine();
            OptShowAscii = LGui.CheckBox("OptShowAscii", OptShowAscii);
            LGui.SameLine();
            OptShowDataPreview = LGui.CheckBox("OptShowDataPreview", OptShowDataPreview);
            if (OptShowDataPreview && DataPreviewAddr == -1)
            {
                DataPreviewAddr = 0;
            }

            LGui.End();
        }
Beispiel #2
0
        internal void Render(Graphics Device)
        {
            Executor_.SetDevice(Device);
            WinConvert.SetDevice(Device);

            LGui.Begin();

            if (DemoIndex_ != -1)
            {
                DemoList_[DemoIndex_].Render();
            }
            else
            {
                Device.FillRectangle(BrushCache.GetOrCreate(LGuiColor.Red), 0, 0, WinSize.X, WinSize.Y);
            }

            LGui.End();

            Device.DrawString($"DrawCall : {LGui.GetDrawCall()}", TextFont_, Brushes.White, 800, 520);
        }