Beispiel #1
0
 private static void WriteConnectivityCustom2DField(this BinaryWriter writer, LEGOPrimitiveConnectivityCustom2DField custom2DField)
 {
     writer.Write(custom2DField.type);
     writer.Write(custom2DField.width);
     writer.Write(custom2DField.height);
     writer.Write(custom2DField.angle);
     writer.Write(custom2DField.ax);
     writer.Write(custom2DField.ay);
     writer.Write(custom2DField.az);
     writer.Write(custom2DField.tx);
     writer.Write(custom2DField.ty);
     writer.Write(custom2DField.tz);
     writer.Write(custom2DField.Value);
 }
Beispiel #2
0
    /// <summary>
    /// 镜面取反
    /// </summary>
    internal void Mirror()
    {
        float num = -this.GeometryBounding.AABB.maxZ;                       //取Z值最大值,取反,临时变量

        this.GeometryBounding.AABB.maxZ = -this.GeometryBounding.AABB.minZ; //最大Z变最小Z
        this.GeometryBounding.AABB.minZ = num;                              //最小Z取 临时

        //遍历碰撞数组中,储存的所有碰撞类型
        foreach (object obj in this.Collision.Items)
        {
            if (obj is LEGOPrimitiveCollisionBox)//碰撞盒
            {
                //强转Object,将数据取反
                LEGOPrimitiveCollisionBox primitiveCollisionBox = obj as LEGOPrimitiveCollisionBox;
                primitiveCollisionBox.ax = -primitiveCollisionBox.ax;
                primitiveCollisionBox.ay = -primitiveCollisionBox.ay;
                primitiveCollisionBox.tz = -primitiveCollisionBox.tz;
            }
            if (obj is LEGOPrimitiveCollisionSphere)//碰撞圆
            {
                LEGOPrimitiveCollisionSphere primitiveCollisionSphere = obj as LEGOPrimitiveCollisionSphere;
                primitiveCollisionSphere.ax = -primitiveCollisionSphere.ax;
                primitiveCollisionSphere.ay = -primitiveCollisionSphere.ay;
                primitiveCollisionSphere.tz = -primitiveCollisionSphere.tz;
            }
        }

        //遍历联通组所有项目
        foreach (object obj in this.Connectivity.Items)
        {
            if (obj is LEGOPrimitiveConnectivityCustom2DField)
            {
                LEGOPrimitiveConnectivityCustom2DField connectivityCustom2Dfield = obj as LEGOPrimitiveConnectivityCustom2DField;
                connectivityCustom2Dfield.ax = -connectivityCustom2Dfield.ax;
                connectivityCustom2Dfield.ay = -connectivityCustom2Dfield.ay;
                connectivityCustom2Dfield.tz = -connectivityCustom2Dfield.tz;
            }
            if (obj is LEGOPrimitiveConnectivityAxel)
            {
                LEGOPrimitiveConnectivityAxel connectivityAxel = obj as LEGOPrimitiveConnectivityAxel;
                connectivityAxel.ax = -connectivityAxel.ax;
                connectivityAxel.ay = -connectivityAxel.ay;
                connectivityAxel.tz = -connectivityAxel.tz;
            }
            if (obj is LEGOPrimitiveConnectivityFixed)
            {
                LEGOPrimitiveConnectivityFixed connectivityFixed = obj as LEGOPrimitiveConnectivityFixed;
                connectivityFixed.ax = -connectivityFixed.ax;
                connectivityFixed.ay = -connectivityFixed.ay;
                connectivityFixed.tz = -connectivityFixed.tz;
            }
            if (obj is LEGOPrimitiveConnectivityHinge)
            {
                LEGOPrimitiveConnectivityHinge connectivityHinge = obj as LEGOPrimitiveConnectivityHinge;
                connectivityHinge.ax = -connectivityHinge.ax;
                connectivityHinge.ay = -connectivityHinge.ay;
                connectivityHinge.tz = -connectivityHinge.tz;
            }
            if (obj is LEGOPrimitiveConnectivitySlider)
            {
                LEGOPrimitiveConnectivitySlider connectivitySlider = obj as LEGOPrimitiveConnectivitySlider;
                connectivitySlider.ax = -connectivitySlider.ax;
                connectivitySlider.ay = -connectivitySlider.ay;
                connectivitySlider.tz = -connectivitySlider.tz;
            }
            if (obj is LEGOPrimitiveConnectivityBall)
            {
                LEGOPrimitiveConnectivityBall connectivityBall = obj as LEGOPrimitiveConnectivityBall;
                connectivityBall.ax = -connectivityBall.ax;
                connectivityBall.ay = -connectivityBall.ay;
                connectivityBall.tz = -connectivityBall.tz;
            }
        }
    }