Beispiel #1
0
    public LDTimeLine RequestTimeLine()
    {
        LDTimeLine timeline = new LDTimeLine();

        try
        {
            // Create a TcpClient.
            TcpClient client = new TcpClient(ipAdress, port);

            // Send request message to server
            byte[]        data   = System.Text.Encoding.ASCII.GetBytes("Get me TimeLine");
            NetworkStream stream = client.GetStream();
            stream.Write(data, 0, data.Length);
            Debug.Log("Sent: request");

            // Receive the TcpServer.response.
            // Read the first batch of the TcpServer response bytes.
            int bytes = stream.Read(buffer, 0, buffer.Length);
            mem.Seek(0, SeekOrigin.Begin);
            mem.Write(buffer, 0, bytes);
            mem.Seek(0, SeekOrigin.Begin);
            timeline = WritableSystem.Read <LDTimeLine>(mem);

            // Close everything.
            stream.Close();
            client.Close();
        }
        catch (ArgumentNullException e) { Debug.Log($"ArgumentNullException: {e}"); }
        catch (SocketException e) { Debug.Log($"SocketException: {e}"); }
        return(timeline);
    }
Beispiel #2
0
    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
            DontDestroyOnLoad(this);
        }
        else
        {
            Destroy(gameObject);
            return;
        }
        LDConversionTable LDConversionTable = LDConversionTable.Load();

        m_DeathInputFrame = new LDInputFrame {
            action = LDConversionTable.GameplayTagToLDID(TypeTag.DeathAction), cell = 0
        };

        m_ServerTimeLine = new Server().RequestTimeLine();

        if (m_ServerTimeLine.timeLine == null || m_ServerTimeLine.timeLine.Length <= 0)
        {
            m_ServerTimeLine.timeLine = new LDBlock[0];
            m_BranchingIndex          = 0;
            m_CurrentBlock.mods       = new LDAttribute[0];

            m_CurrentBlock.branches                  = new int[0];
            m_CurrentBlock.characters                = new LDCharacter[3];
            m_CurrentBlock.characters[0].role        = (byte)CharacterRole.Assassin;
            m_CurrentBlock.characters[0].timeLine    = new LDInputFrame[1];
            m_CurrentBlock.characters[0].timeLine[0] = m_DeathInputFrame;
            m_CurrentBlock.characters[0].name        = "Ezio";
            m_CurrentBlock.characters[0].attributes  = new LDAttribute[0];

            m_CurrentBlock.characters[1].role        = (byte)CharacterRole.Barbarian;
            m_CurrentBlock.characters[1].timeLine    = new LDInputFrame[1];
            m_CurrentBlock.characters[1].timeLine[0] = m_DeathInputFrame;
            m_CurrentBlock.characters[1].name        = "Barb";
            m_CurrentBlock.characters[1].attributes  = new LDAttribute[0];

            m_CurrentBlock.characters[2].role        = (byte)CharacterRole.Necromancer;
            m_CurrentBlock.characters[2].timeLine    = new LDInputFrame[1];
            m_CurrentBlock.characters[2].timeLine[0] = m_DeathInputFrame;
            m_CurrentBlock.characters[2].name        = "Bob";
            m_CurrentBlock.characters[2].attributes  = new LDAttribute[0];
        }
        else
        {
            m_CurrentBlock = m_ServerTimeLine.timeLine[0];
        }
    }