/// <summary>
        /// Add a new Location object and script to the scene. Append the location
        /// </summary>
        /// <param name="landscape"></param>
        /// <param name="lbGroupLocation"></param>
        /// <param name="showErrors"></param>
        /// <returns></returns>
        public static LBGroupLocationItem AddNewLocationToScene(LBLandscape landscape, LBGroup lbGroupLocation, Vector2 mousePosition, Camera svCamera, bool showErrors)
        {
            LBGroupLocationItem lbGroupLocationItem = null;
            string methodName = "LBGroupLocationItem.AddNewLocationToScene";

            // Basic validation
            if (landscape == null)
            {
                if (showErrors)
                {
                    Debug.LogWarning("ERROR: " + methodName + " landscape is null");
                }
            }
            else if (lbGroupLocation == null)
            {
                if (showErrors)
                {
                    Debug.LogWarning("ERROR: " + methodName + " lbGroupLocation is null");
                }
            }
            else
            {
                Vector3 locationPoint = Vector3.zero;

                locationPoint = LBEditorHelper.GetLandscapePositionFromMouse(landscape, mousePosition, false, true);
                if (locationPoint.x != 0 && locationPoint.z != 0)
                {
                    //Debug.Log("[DEBUG] locationPoint " + locationPoint + " mousePos: " + mousePosition);

                    Material locationMaterial = null;
                    locationMaterial = LBEditorHelper.GetMaterialFromAssets(LBSetup.materialsFolder, "LBLocation.mat");

                    lbGroupLocationItem = CreateLocationItemInScene(landscape, lbGroupLocation, locationMaterial, locationPoint, 0f, lbGroupLocation.positionList.Count + 1, showErrors);

                    if (lbGroupLocationItem != null)
                    {
                        lbGroupLocationItem.lbGroup.positionList.Add(locationPoint - landscape.start);
                        if (lbGroupLocationItem.lbGroup.isFixedRotation)
                        {
                            lbGroupLocationItem.lbGroup.rotationYList.Add(0f);
                        }
                        LBEditorHelper.RepaintLBW();
                    }
                }
            }

            return(lbGroupLocationItem);
        }